Simulated steering is already in FH5, sim physics will come too, might be very hard to develop but it’s possible.
it is possible but they will never do that…
its not difficult to develop at all. They take the physics they already made for Forza Motorsports and make tweaks to make it simpler for Forza Horizon. if they truely wanted sim physics in horizon (which they should absolutely have, even as just a difficulty option) they would just not simplify it, it would be less work to have their more sim-like physics.
This is assuming you count Forza Motorsports as a sim, which many would call it a Sim-cade, somewhere more arcade like than a true Sim like beamNG Drive or ACC, but even then I think thats intentional, they want to make a game thats playable on controller, thats going to need quite a different set of rules than one expected to be played on a wheel and a wheel alone.
To my understanding of it, “Sim Steering” in Horizon means that the game basically lets you go full lock at full speed instead of reducing your steering angle at high speeds. This means you might have to steer less to turn more on sim steering compared to just trying to steer the max amount to turn the max amount allowed by the car as you could on arcade steering. Sim steering lets you turn more than the car will actually go meaning you as the driver has to have more skill in controlling the car to get the most out of it, but it can give you the ability to go closer to (and over) the limit, compared to the computer playing safe with your steering input.
They need to rebuild all surfaces for that tire physics. If they use old surfaces, the car will bump even on a flat road. (Digital foundry’s interview with TURN 10)
[This means: completely rebuild the map!]
thats less of the implimentation of sim physics and more getting the most out of it, but I get what you mean.
Depending on how they handle the surfaces currently though, it could be as difficult as having to remake the entire map from scratch, or as easy as replacing a few sections that are sampled to stitch together the rest of the map surface with higher resolution versions.
Going forward however, it would be somewhat simple in terms of the creation, but more load on the hardware to deal with the larger file size, processing of that more complex geometry, etc. but it shouldnt be any harder system wise than Motorsports laser-scanned tracks currently are now, right?
Maybe…
47 votes…not bad…keep up!!we might get to drive gtp cars in goliath…
They have to add these cars in FH6! There should be a thing called “Horizon Grand Prix.”
Yes We Need the mazda 787B
Instead of downgrading cars for s2 class, they should bring either R or P Class from motorsport
I get that, although I think I would prefer they shift all classes down past D class, then keep the top classes as X, S2, S1. etc. Something like the aston valkryie AMR or FXX-K Evo would now start in S1 or something and then are able to be upgraded from there instead of starting at S2-998 and having no upgrade path for them.
This would also fix the ever growing number of cars at D-100 where you upgrade them a fair bit and they still sit at D-100 because the PI doesnt go low enough. put them in E or F class and work from there.
Having the classes be shuffled down would also help avoid the classes in the game from looking like one of those bad tierlists that have 5 “S” classes above “A”. why have an alphabetised class system if A is nowhere near the top.
While im here again, ill put a car old enough that it could probably be added classes as a classic racer but is very much at the level of a prototype race car and raced just before that 1970 cutoff. The 1965 Rover-BRM, powered by a Gas Turbine “”““jet engine””“”
or the american equivilent that raced even closer to 1970, the 1968 Howmet TX (also powered by a Gas Turbine engine)
idk if these would ever be picked up and included by any other thread because of how “clearly not a road car” they both are. I believe both are 1 of 1 race cars with no street equivilent. Would also be interesting to see the strange engine characteristics of this engine type are handled. Most equivilent thing would be the Regera? CVT plus an engine that takes a very long time to rev (spool?) up and down with very high horsepower at the top of the range resulting in a car that you apparently want to coast through corners with to keep the engine at max rpm to be able to accellerate out of the corner with. bizarre things.
Either way would work Thats too much work though unless they save for the next game
In D Class the difference between the Civic 84 Mugen and The peels is probably the same as the Ferrari FXX-K and the Valkyrie, the civic and a few others are probaly too quickf for d class
The cars id like to see is more of the 70s Trans Am stuff. Sunoco Camaro stuff like that… but id love to have a Nissan silhouette in Horizon
A hydrogen power lemans prototype by Toyota intended to replace the GR010 LMH
Car has only been a display model at this point
Lemans
Goodwood FOS
The idea is to adapt the hydrogen technology Toyota has been working on in Super Tyaiku, Rally, Rally and road car development and create a vehicle that can not only go fast but also last an entire 24 hours. This new hydrogen prototype class is set to make its debut in the 2026 set of endurance regulations on which the current LMDh chassis are built on. Only other 2 companies with verbal intent on joining are Peugeot and BMW with those announcements coming as late as last week. I hope these things are faster than the current Mission H24 effort.
looks fabulous!!