Builders Cup - Forza Motorsport's Career Mode

I don’t know how badly this will affect rivals (which is confirmed to be back). In all the rivals competitions in both FH and FM part of the challenge is finding the right car within the restrictions that will excel, and creating and sharing competitive tunes. This would appear to make that impossible if hours of grind is required to unlock the parts for an alternative car? I’m assuming that simply downloading a tune and paying for the parts will no longer be an option?

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I take total offense at these kind of remarks @Wilko_Jones . I am a casual racer and a lover of racing games. I am also a very good racer. I don’t crash corners or ram drivers. But I am certainly not an elite video game gamer. And to just tell people to “git gud” is absolutely pointless.

Telling people to drive decent, don’t ram or corner slam in races. That’s a great idea where “ALL” players need to improve on even some of the elite gamers. That’s an improvement T10 needed to work into the new game but I’m 100% certain they overlooked it.

And my flying leap comment wasn’t me telling casual gamers to take it. Is was meant as that is basically what T10 is telling the casual gamers. The gamers they are trying to include into the game.

They’ve built the game where you have to be an elite game player. Which is probably far less than 10% of the players. You can see this by looking at the achievement metrics of FH5 and FM7. But they want the game to be inclusive to all players. They’re going about that all wrong. Making the game a big fail. However through the hits it will get on gamepass and steam it will achieve 30 million “looks” and become one of the greatest racing games of all time. Even though there will probably be roughly less than 10 million who play it regularly and less than 3 million players who are dedicated hardcore players.

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It will be interesting to see how soon the 1, 2, and 3 second lap times show up on the leaderboards.

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Tbf, and not to drag this way off topic but achievement metrics are a poor indicator imo.

You could put hundreds of hours in and have very little cheevos completed.

Time played isn’t even a good metric as it could be all in menus

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I can agree with you to a point there @robotiChart . But there is no other real metric for players to look at. Otherwise it’s all at the mercy of the backend of the Microsoft servers and their tracking metrics. And when they claim 30 million players on FH5 we know without doubt that’s a bunch of (that stuff we can’t say on the forums).

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Forgive me, but I didn’t watch all the stream, so I’m not sure what you think means the game will only be available to elite players?

I’m more concerned with the always online single player. Like, why? Looking at what happened with GT7 erm…3 times now? Most recently 2 days ago, locking you out of 90% of the game or in some cases removing the games visibility to access. It’s just terrible. Utter and complete neglectful game design.

The only reason this is being done is because they want FM to be a “games as a service” and it’s staring us in the face. Also 30 cars in 7 months? That’s pretty pathetic for a car pass as well. Bin it, bring back MONTHLY CAR PACKS that had like 6-10 cars in them that had “themes”. These were so much better, I miss them.

Linking back into the builders cup, great idea in theory, horrendously flawed as it stands now. Worse than FM7’s homologation system? Maybe, that would take some beating though. Need to know much more about tunes, pre-sets and unlocks. Do I need to grind 3 different cars to level 50 to get a race car, drag car or drift version of it? I really hope not.

One currency for parts and another for cars, sounds convoluted and unnecessary.

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Extremely convoluted. Car points, credits, and XP? Why not just credits alone like in the real world? Why all this difficult and different alternative systems? Just give players credits to use as the player sees fit to use for their own game enjoyment?

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I have great difficulty believing that many customers would be in favour of “CarPG”. Surely most people want a career mode to be relatively realistic, not a fantasy game where your cars “level up”?

The old style manufacturer bonus, where you get discounts on parts for cars by that manufacturer when you drove them for longer, feels a much better and more realistic system.

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It smacks of changing things for change’s sake, especially when there was a perfectly good system in previous iterations of the game. It seems to be more enforced engagement tactics which they love so much in Horizon, which in my view should stay in free to play games.

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Well as it’s #BuiltFromTheGroundUp™ I’m sure they will have new and accurate anti-cheat mechanisms so this will never happen… right?

I wanna build and tune cars for multiplayer online lobbys… I dont wanna grid for hours to do this. Some of us have jobs and family and dont have a lot of hours to spend leveling up . this is ridiculous what they want us to do

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You’d grind for credits tho right? To buy the upgrades

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I could definitely see something like a “manufacturer bouns”. Stick with Ford (just for example) and you start getting x% discounts on upgrades as you build your cars.

We grind for credits in every game we play.

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So replace credits with xp and same difference.

The grind would be there regardless.

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Replace is fine, replacement with XP, Car Points, or Monkey poo. Doesn’t matter what it’s called if it’s “REPLACEMENT”. But why do they feel like they needed to add in two or three different types of “credits” just to muddy up a semi ok system?

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Credits to buy cars. XP to level up the cars and Car Points to unlock and equip upgrades. That’s what I’m understanding.

So, in previous games we drive a car and race, and get credits and buy upgrades, and keep racing and earn more credits. Then we get a different car and use some credits we earned with the other car to buy upgrades for it.
In this game we drive a car and race, and get car points and buy upgrades, and keep racing and at some point we’ve maxed out the car points so don’t get any more. Then we get a different car and can’t upgrade it until we’ve driven it. And you’ve got to max out the car to have all types of options available (based on you tube videos from people who’ve had Q&As with T10, you unlock ‘all gearboxes’ or ‘all suspensions’, not ‘sports upgrades’ or ‘race upgrades’)
And somebody running a multi-car event on-line who wants to work out balanced builds for the cars has to do that several times, as does anybody taking part who wants to try all the cars.

Car points might work for single-player, but for online multiplayer it’s a terrible approach

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