Autumn #Forzathon Shop, Festival Playlist events and rewards through April 23

Trial result by points

TheGillesMuller - 1950
Team total over the 3 races - 1950

4 other people turned up in stock Delta S4’s and 22B Impreza’s, 3 quit 1st race and were so far behind I would have lapped them and the other one stayed and thus leeched a 205 FE.

I’m sorry but if someone is as bad as the 4 I just played with they shouldn’t be playing the trial, they’re either going to endlessly drag teams down and consequently waste several other people’s time, never get the car because they quit so why bother? Or leech the car doing absolutely nothing, the guy who stayed could have not moved an inch in all 3 races and still contributed the same amount.

You should be refused the prize if you score 0 in all 3 races and at the opposite end receive it if you score 1950 in a losing team like I thought I was going to end up doing for a few moments just now.

Having said I wouldn’t run the trial any further, I got tempted back by the number of different tunes being mentioned. I’ve now used the following for the trial and would recommend all of them:

Lancia 037 - Breeminator
Subaru 22B - El Barto inc
Renault 5 - WangKeRui
Audi Quattro - RayneSE
Subaru Legacy - TDU1PlatinumMod

The only race I lost with any of them was the first one in the 22B (sorry El B) - as his own review says it has a slightly sluggish start and I couldn’t catch the lead human who had a more powerful car on the long straight. However, the 22B is beautiful to drive on the all dirt tracks in races 2 and 3.

I’d say they all have their own strengths and weaknesses. Bree’s 037 is probably the most balanced. The Quattro and Legacy both need Manual Clutch to work well and are the hardest to drive generally. All definitely worth a go depending on car preference.

For anyone who has Lego, and fancies trying out their favourite Retro Rally car on other courses, have a go at the Oasis Pass and/or Countryside Trail rivals events and post any times in the Rivals Challenge thread. Be interesting to see which Retro Rally car proves best!

It’s rare for me to have everything ready in one go, but after a few hiccups that prevented me from posting the Trial, PGG and Weekly challenge back on Friday, I’m ready to show you what I’ve done.

Weekly Challenge:

  • Own and drive any Modern Rally Car
  • Reach a top speed of 185 mph in your Modern Rally Car
  • Earn a total of 15 stars from Danger Signs with your Modern Rally Car
    Car used: '04 Subaru Impreza WRX STi
    Tune: Imprezzive - 167 832 522
    [Bonus!] Paint/Decals: Imprezzive Graph - 116 536 473

    (I got bored with the paint editor one day)

I was intending to make a build to get the Hilltop Vista Danger Sign weekly goal (not quite there) and The Grange Speed Trap (not enough run-up). Granted, trying to get the speed trap also set me up for the windmill Danger Sign. After trying those two signs, I tried Ambleside Edge Danger Sign (just a bit NE of Hilltop Vista), and was crushing 3 star jumps there.

  • Achieve a podium finish in a Dirt Racing Series event at The Gauntlet in your Modern Rally Car
    Sure, you could actually run the Gauntlet (which this car can do quite well, by the way). But what if you want to get this done fast? Try Light House Rush (399 333 705) instead. Simple point-to-point race. You can follow the AI around, or just stick to the main road where most of the checkpoints are. It ends with a leap beside the light house. And there’s your weekly challenge sorted.

  • The Trial Co-Op Championship: “Silicon Rally” | Dirt Racing | (B700) Retro Rally
    Car Used: Subaru Legacy RS
    Tune: Midpack - 113 250 494

This was a kind of fun Trial, but I can barely recommend my own tune here. I almost gave up on it after the first race on Broadway because it didn’t have the acceleration for the long straight. I finished 6th, which thankfully was a sweep of the Drivatars. Did much better on the other two tracks with more turns and less straights. Got a 4th on both of them, with the last 4th being the 1st human after the 3 Drivatars who started off by going ham.

  • Seasonal Playground Games | Slate Quarry | (B700) Retro Saloons
    Car Used: Rover SD1
    Tune: PGG Fun - 164 087 152

Decided to build up a dirt Rover on a lark, and it handled like a dream. One sure-fire sign for me that I’ve built a good PGG car is if I’m able to grab the flag in the quarry, jump off the cliff, and stick the landing. Thing is nimble and has a bit of nip in its engine.

  • PR Stunt: Hilltop Vista Danger Sign | 623.4 feet
    Car Used: Jeep Trailcat
    Tune: Flatout - 130 018 811 (an S2 Tune)

Figured I’d start sharing my Stunt tunes, as well. This Trailcat is my go-to for off-road jumps like this. Has enough torque to accelerate uphill on the grass and still lightweight enough to sail less like a brick and more like a foam block.

  • PR Stunt: The Grange Speed Trap | 200.0 mph
  • PR Stunt: The Bridge House Speed Zone | 108.0 mph
    Car Used: Koenigsegg CCGT
    Tune: Zoner - 160 891 674 (an X Tune)

My CCGT what I use for most of my tarmac Speed Zones and Traps. Fast and nimble, this is the car that holds most of my records. If a dirt Speed Zone or Trap pops up, I’ll share my Shelby Monaco KC build…

  • Championship: “German Engineering” | Road Racing | (S1 900) Country: Germany
    Car Used: '02 BMW M3-GTR
    Tune: Freitag - 114 927 802

After trying a 959 (which is, ironically the car I tend to panic-select if I’m doing ranked FFA and S1 pops up) I went for the M3. It suffered the same issues my Legacy tune did: corners like a dream, but can’t get to the top end fast enough. I still won all three races handily, but I had second place nipping at my rear at every finish.

  • Championship: “Overnight Parts” | Street Scene | (A800) Country: Japan
    Car Used: '03 Nissan Fairlady Z
    Tune: Datsun GT - 273 115 088

This is the point where my tuning luck was turning around. This one has the acceleration, has the top end, and corners insanely. Perfect example, the chicane before going up the slipway on the third race. You can go through the right-hander of the chicane without lifting and slow down for the turn back left. I was able to get first back there after messing my line up elsewhere.

  • Championship: “Priceless Porsches” | Road Racing | (S2 998) High Rollers
    Car Used: Bugatti Chiron
    Tune: La Rascasse - 696 374 989
    [Bonus!] Tongue-in-cheek Color: Tabac (gold on black chrome) - 363 293 508

Unless you’re really messing around with the gearbox blindly, it’s hard to mess up a Chiron build. This thing was a dream to drive. Accelerates quick, has a high top end, and is planted firm in regards to turning. I need to go back and check, but I bought a second one of these, tuned and painted it, and put it up for auction before I posted this. It just might still be there.

anyone else have last trail race drop to sub 20fps?? it was tearing so bad

So I got more accomplished sooner than I would have thought this week. Firstly, because I did not need to do The Trial 30 times, so that helped. I have everything but the PR Stunt Speed Zone done (just can’t get enough grip), so now I have time to go back and play…develop a few tunes, etc.

The Trial - I misread that the Trial was for retro rally…so I had tuned up the wrong car. I ended up running a stock Subaru 22B. I had two competent drivers at the head of the pack while I held fifth solidly until the last or second-to-last turn of two races. I got bulldozed out and passed by three Drivatars each time which of course made the difference. So my apologies to the two drivers who were clearly pulling the team. Popped over to Gables, fiddled an '83 Quattro and went back to the event. Held my own in the first race, took 2nd and 3rd (or 3rd and 2nd) in the next two and there ya go. It was great only having to do the Trial twice…lol. Kinda sluggish, but consistent…will definitely put a little more time in to it to see what I can squeak out of it.

Playground Games - Did this one in an '88 BMW M5. Seemed light, responsive, and even though it did not have a ton of grip, it handled well enough.

German Engineering - Did up a 2015 Porsche Cayman GTS. Great off the line, not fully there at the top end but with tweaking could do it. Was not solid on the back end at all, but with a little anticipation, could handle the corners just fine. Placed 2nd in all three races.

Overnight Parts - Already had set up an A800 GT-R V-Spec. Very smooth and stable. Got off the line well enough and was just nicely responsive. 1st, 1st, 2nd.

Priceless Porsches - This one frightened me. I could not do last week’s S2 challenge at all. Had a Koenigsegg and could not get control of it at all. Did this week’s in a stock Rimac. Still had massive grip issues, but the acceleration is so incredibly stupid on this, it doesn’t even matter. Took all three handily.

Weekly Challenge I just did this with the Impreza you get at the beginning of the game, the intro car. I did have to adjust the final gear ratio to get it up to 185 but that was it. Handled the Gauntlet just fine as well.

PR Stunt Danger Sign - Ah, I love danger signs. Brought out the '73 Gremlin. Nailed it on the first try with an off-route run up. I don’t follow the gravel road at all, I just line up straight to the ramp and let the suspension do all the work in keeping it straight. S2 938 AMC Gremlin Tune: 903 936 311 Could use a little more refinement sure, but man, it’s just good fun.

PR Stunt Speed Trap - Did this one by accident just running flat out in the Rimac. That thing is stupid quick.

Can’t quite get the Speed Zone challenge. I’ll play around with a few different cars but right now just having an issue staying stuck to the road. Need 8 more mph yet.

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I used a stock CCGT and was able to get it, but it took a few attempts. It was definitely a tough one.

As I already said, I used S2 Lego Senna tuned by DJS and it was easy.
There should be more or less the same tune for normal Senna from DJS. Senna is very grippy and fast enough.
Supervan 3 should also do well, maybe some AM Vulcan version, just pick a grippy S2 tune and speed zone should be done in a jiffy. :slight_smile:

Thank you, El Barto.

You had mentioned the Vulcan and I remember actually winning one in a spin …as opposed to emotes, hats, and other assorted apparel. I was running a few other circuits and taking care of some open races before I got back to that side of the map. Clicked open my car selection, forgot who made it but knew it was green, found it and selected it. Ran it a few times and could get so close…at one point only 1 mph off. So frustrating. So I thought I’d upgrade the tires for a little extra traction. No good, they are already race tires…wait, these are not the specs I was…, I’m running the wrong car!! I had a Mercedes-AMG GT-R. Switched over to the Vulcan, ran it twice…first time hit the wall and still almost made speed. Second time beat it by 15 mph. So now I am using it to sneak out those pesky third stars on speed zones I haven’t aced yet.

Guys, a little side note.

Some youtuber mentioned that all cars released so far in the playlists have been mentioned in the leaked list for upcoming cars from last November.

So that means, the 6x6 Hennessey/Ford Velociraptor is probably coming and I can’t wait for it.

Hope it’s true though…

idk they want almost ever weekly to be that map with awful cars.

Again, the Toyota’s engine is too low-pitched (Supra 2.0 GT). Pretty disappointing. :frowning:

To Playground’s credit, the car looks great. I’m not sure if it even had all these kits in FH3 either. But the sound… Just no.

(I know most kids will just swap in the 2JZ-GTE but I’d like to run the stock engine…)

atm the weekly is infested with invisible players… i already got message from my team on 2 seperate games. if it was just them or not. it was not… i hate weekly

The above posts reminded me that I’d meant to try WangKeRui’s Renault 5 tune for Ambleside rivals, as I’d enjoyed it so much in the trial, so there are now 2 Renault 5s in the top 100 :-). Can’t compete with the Manx’s which dominate that leaderboard but not too many other cars which are quicker. Great tuning WKR!

Well, like Jezza pointed out, there was even more performance there. :wink:

It’s a safe tune, for Trial purposes even beginner can win Drivatars with it on every race and there’s no need to push it that hard to get there, being easy to access that performance can be very good, not only for player but for team mates too.

For players with some experience with game, you can still do fun things with it, help corners with clutch kick, experiment different corner types by finding limits of grip and easily recover if something goes awry, so it isn’t boring.

Enabling that kind of things contributes towards good Horizon experiences. For me, it inspired me to create my glider build and turned Trial event that I originally felt boring and uninspiring something quite fun. I do most rivals to check up against Drivatar times on stock/Unbeatable scenarios, and then some D 100, think many players might fare better in game if they did some Rivals with D 100… but I digress. Quantity doesn’t help new players, especially if they can’t easily tell between good/bad tune. Quality does help, was glad to show up your Renault a bit :slight_smile:

Three weeks ago DrunkenGator came up with Corrado built for Street Scene Trial that was actually very solid for safe side and something I hope he saves comes up again with, if/when there are Road / Street events in rain. You could reserve your Renault built and come up with something else for next event in the same category, tune for Peugeot 205 T16 or something. Only thing I after all came to regret on this Trial, is that I didn’t come to try building and tuning that one.

More the merrier. With work like that, time to get to be know :slight_smile: