You’re lucky Chad - I’m pinching myself hard for making the decision to gamble on FM7 despite not enjoying the sound in the demo, having faith in T10 that they may address these issues just like they did in FM6. Could have spent it on CARS2 as I saved up the cash over the course of a few weeks. They said no to the refund BTW, even though others got theirs left and right. This isn’t the same company anymore, sad to admit.
Even though I haven’t been very vocal on this forum as of late, I’ve managed to scan through every page of this thread and the other major car sound thread. I am in complete agreement with 99% if the comments posted which are all collectively echoing the same complaints: inaccurate samples for cars and generally weak car sound.
When I hear the track effects kick in (rumble strips, chopper hovering, ‘whoosh’ heard from overhead objects), or the baseline from the menu music or UI effects for that matter, it feels like I’m playing on a home cinema system. When I drive the cars, it feels like the sound is coming out of TV speakers. what happened to the exhaust sounds in this game? Everything about the cars sounds generic and high-pitched. Is this a deliberate design choice? If it is, it’s got to be the most bizarre one in Forza history.
I have even dialed back the track and tire effects to 40% but the bass from those rumble strips, and other ambient effects, particularly the confetti and chopper are just too loud and bassy. I don’t mind the bass but why is the car sound coming out so tiny then? I don’t think the audio engineers got a chance to do proper testing on the game’s audio dynamic range for cars before letting it out the gates.