good post. reads better than my senseless ramblings.
What I would love to see is more cars and tracks than any other Motorsport game in history, as well as a custom soundtrack integration with Spotify, like Horizon 3 had with Groove - hoping Horizon 5 will have that as well.
With that, like Motorsport 7, you would hear your music playing within the game’s menu from speakers, as well as out on the tracks.
They promised that Groove would be implemented into Motorsport 7 ‘at a later date’, but they quit on Groove and never brought it to life.
I’d love to see the oak tree at VIR’s Oak Tree Bend restored. I know the tree’s been gone for about a decade at this point so it’s not accurate for it to be there. But it’s just too iconic not to have. It’s a video game, in the end. No harm being slightly inaccurate for the sake of character. Because it’s just not Oak Tree without the oak tree.
For the new Forza Motorsport I think the most important feature is training and qualifying sessions before race in the career mode. I think everyone is bored of all the arcade games like Project Cars 3, Grid and so on. We want a true motorsport game and without these sessions it is NOT a MOTORSPORT! I bet Gran Turismo 7 will not include these features (again), so the new Forza Motorsport could gain a huge advantage.
PLEASE BRING US:
- Training and qualifying sessions in career and multiplayer (take inspiration from F1 2020 for example)
- Pit stop strategies, tire wear
Make the game deserving its name - make it Motorsport.
While Forza Motorsport 5 may not have been the perfect game, me and my friends still have some of the greatest memories on there. Being able to grab a couple of mates and fill the rest of the lobby with Drivatars was by far our favourite thing to do. Full grids of V8 Supercars at Bathurst was great with mates, and we were very disappointed when we got to Forza Motorsport 6 and we could only have 5 Drivatars per player in the lobby. While this was a downgrade, you can only imagine our disappointment when we got to Forza Motorsport 7 and discovered you can’t put ANY Drivatars in your private lobby. I’ve seen this feature requested back many times by the community and it’s something I’m sure a lot of people greatly miss, it really needs to make a return in the next Motorsport game.
AI in FM7 is a disaster, it is one of the worst AI I’ve ever seen. There is no races, it is a suicidal wreckfest.
Even in PGR 4 AI was much better, not ot mention Project Cars 2 and Assetto Corsa
- Good Music while driving and in the homespace.
- Sometimes the Racings in the Last Motorsports where extremly Boring without Music to listen . The Elevator Music Front Motorsport 7 was Boring,too.
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A World Map with Racing-Festivals, Manufactors and so on for Career Mode
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For Formula Cars a new Perspective over the Helm and the Cam View From F1 Games
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Other People in the Game so the Game feels More Alive, Like Car Sellers,Painting Shop-Owners,Technician and Mechanics,Promoters and so on so you feel Like in a living World. In the Last Motorsport Games you was the only Person offside the Tracks so you felt very alone and the Career makes No Sense If you are allways alone.
Thank you!
I have a piece of advice to developers: don’t listen everything comunity says.
“We want night races” they said. What is night races? There is no such thing. Car headlights are not sufficient to provide illumination far enough for fast moving car, that is why all real races are set during daytime (except 24 hours races for obvious reasons). I don’t like driving fast while I have no idea where I’m heading, thats why I skip all night races in game.
“We want 24 or 36 or 1004 cars in races”. The truth is AI in game is ABSOLUTELY not suitable for anything more than 10 cars greed. With all this crash fest and AI driving into you in masses, even rewind often doesnt help. You just press this rewind 20 or 30 times just to get through the first couple of turns. Sounds like fun?
8 cars greed in FM2 was much more playable even without rewind.
Better sim peripheral support. The guys at Simucube get asked about Forza every so often; they apparently aren’t having much success:
Beyond Simucube (and VRS, Simagic, etc.), there are a few things that would entice the sim racing crowd to give Forza a go:
Support perfectly linear brake input (brake gamma). You already have load cell brakes for Thrustmaster and Fanatec setups, so this would benefit both Xbox and Windows players. Rotary brake sensors (potentiometer or Hall effect) need a curve so that you have some fine control at the lower range but can still brake heavily; load cells don’t need this, and it interferes with forming muscle memory, which is critical for braking consistently when your attention is focused on setting up a pass or defending a corner.
Support variable field of view. This is essential for judging distance and closure rates to corners. Resource usage shouldn’t be an issue; most of the time we need to dial it down, not up, from what you already have it set at.
Support a dedicated LFE channel, ideally physics-based. Let us output this to a separate device than the game audio. If nothing else, just let us route whatever you would have played over the .1 PCM channel to all channels on a separate device. Leaving this to external apps like SimHub results in delayed feedback, and can be limited in cases where the telemetry feed doesn’t expose sufficient data.
I’m not suggesting that you make iRacing. I’m suggesting that you make something that people who play iRacing can play with their friends who don’t.
Lol, I just found Fujimi Kaido for Assetto Corsa
Time to get this favorite track back into the game?
Let me preface this by saying FM2 was the reason I became an Xbox gamer, and I have played and (mostly) loved the different FMs and FHs since. For me the series absolutely peaked with FM3. Beautiful minimal UI, excellent easy to understand overview of career, you could actually feel the tires changing grip as they heated up etc.
I’d say that FM needs to embrace its dual identities as both an arcadey sim and a simmy arcade game. Options like homologation (which was implemented in such a blunt and player unfriendly way in FM7) should be in there, no question, but they should NOT be forced on players. Part of the fun, of the intrinsic character of the Motorsport series was taking a low powered car and turning into an insane overly powerful racer thee we t carried you through into the mid career at least. I really like the idea of having reliability tied to upgrades though, that would make things much more fun.
They need to go back to the simpler, cleaner, quicker UI. Drop the execrable mod system, and just have your credits and XP tied to difficulty options the way it always was. Easy to understand, nice and configurable. That way if you want to have a fully homologation heavy simulation career with pit stops, reliability issues, manual transmission, simulation damage, qualifying sessions etc. then you get a stackable credit and XP boost for each of those things, but it should NOT stop somebody who wants to play a track racer in single player mode from enjoying the game the way they could always do in past FMs (pre FM7) by turning down the difficulty and allowing their loopy drivetrain and engine swapped Ford Focus to mix it up on the track.
Nobody cares about heavy simulation career with pit stops, qualifying sessions etc.
Compare the number of people playing old Assetto Corsa and new Assetto Corsa Competizione on steam, the first number is much larger than the second. The majority of people are interesting in driving production cars on some new and preferably long twisted roads (that is why they play mods in Assetto Corsa, not career).
I honestly fed up with so called simracing long time ago, every single PC racing sim is about same boring GT3 (LMP) cars on goddamn Silverstone, Spa, Monza, Brands Hatch… They maybe be a good tracks, but after 20 years driving same cars on same tracks you want finally to drive some Civic on Fujimi Kaido.
I think FM should be different from PC simulators, offer something new and fresh, not another 50-th simracing sim. Move gameplay a bit toward NFS 5, PGR 4. Thats what I need, variety in gameplay coupled with exelent FM physics. Maybe have an option for traffic (very popular in Assetto Corsa, tourist Nurburgring with traffic was a big hit).
Well said.
But i fear they dont listen…
It took about a decade to make back markers ghost.
With Forza 2-3-4 they had to please the community to take market share of Grand Tourismo.
Now it is not about that anymore (For a long time) it is about the next $$$
Just look at Endurance GT, the track selection…
This is totally the opposite of what GT racers want.
We want the long tracks and many of the favorites are not even coming up. (Laguna, Nuremburg full ect.)
They are not listening to us for a long time, see the success of other games.
Many of those players used to be on Forza Motorsport.
For players who want a NFS Underground / F&F Arcade style game, there is Horizon.
But never the less, they F* up Motorsport in a attempt to lure some of the Horizon players to Motorsport.
Kinda like in in between game… But there is no in between…
Real racer and gamers know that, corporate managers and/or project lead does not seem to understand this.
They rely on the fanbase to buy the game and they know a group will play it years on.
If, like you suggested, can create a earning model for those years, there is hope.
It is easy to do with new cars adding new tracks and even host online tournament and events ect ect.
But it looks like they dont want to keep working on it, probably the other stuff they do generate more cashflow.
Like you said"
The more core players will spend more money over a longer period of time, if the product is good enough.
The question is, do they keep going for the quick $$$ of do they want the community to grow bigger and stronger that on itself will generate more revenue.
There is loads of Merc, Marketing, Exclusives, Collectors, NFT’s, (Exclusive) Paintjobs from real Artist,
Exclusive tuning parts and bodykits from real tuners and/or race teams ect to create a better business model.
The one with real raceblood would understand this, 99% of other just don’t.
So if the same people do the same trick, nothing is gonna change. (Sadly)
No. FH4 has too little physics, as far as I remember far behind PGR 4. Driving with racing wheel in this game is not much fun. If Forza Horizon devs will implement FM physics, I would be the first to buy the game.
I still have no idea, why do you need FM for simracing experience with qualification, endurance racing, recreation of FIA GT career and ability to drive Laguna Seca again 10345 time. Go and by rFactor 2, Assetto Corsa, Project Cars 2, Assetto Corsa Competizione, iRacing, Automobilista… they all feature more or less same cars, same tracks, same racing rules. Why do you need another game exactly like this if there are 10 already?
Been sim racing for at least 20 years plus…Motorsport 7 Is very good, great sim. Love it actually. Great Job Studio 10 .
Maybe not for here but ‘Restart Race’ should just restart the race.
Not kick me back to the pre-race menu, literally restart the race. It’s simple.
Have another option to ‘return to race menu’ or something if you want to change settings but my god, restart should mean restart.
As an old guy who started with the original Forza, I’d love to see a revamped career mode. I totally agree with Schumacher 9I on the “Zero to Hero” point. The latest games are a collection of quick race events, and unfortunately, this is a trend in other racing games (except from F1 2021). Just look at the latest GRID. They just ditch the old “Get some rep by playing seasons” from GRID Autosport and it’s horrible. It doesn’t give you any motivation to race, besides earning medals because you’re a completionist.
I don’t want to be the same thing as Project Cars 2. AC, ACC, or any other sim game. I play them on my PC. I just want to be like Forza, you know, the best sim on consoles we used to enjoy back in the day. Without astronaut racing suits, useless mods, or Yas Marina.
Yup, I can’t stand Yas. No flow for me.
The game needs something like Proving grounds from Forza Motorsport 2.
There are many cars in game under 250 hp, but almost no tracks for such cars. All real word racing tracks are designed for 400+ hp sport cars and not suitable for say Polo GTI.
Cars under 250 hp need tracks with tight turns, short straights, something which fits their low power and agility.
I realy enjoy driving such cars in Assetto Corsa on Neva ring, Chicago streets or tens of other tight tracks, perfectly suitable for Mini or Polo GTI, but in Forza 7 driving 150 hp car on Spa is simply boring.
Customization and sharing is probably a topic where we lack the most in FM7, as you said GT is way far on this.
You can paint and easily share on their web platform the render. People are doing crazy artworks over there.
Improving that area allowing to create paint for everything (car, helmet, etc) not only on xbox but also with a web-editor or a mobile app would be crazy good for the game imho.
A lot of person just play racing games to be able to paint cars…