Please choose your wording more carefully. The RS comes with a normal cough diff that will do its job 99% of the time for 99% of the drivers acting as a normal AWD with minor understeer. Then there was a man called Mr. Ken Block who was hired/consulted by Ford and came up with the brilliant idea to name a cool feature usually referred to as Drift Mode. That specific setting makes the car oversteer/drift under throttle.
Obviously, Forza does not cater for each and every setting found in every car. You can’t choose to use Launch Control in a certain number of cars. You can’t change the AYC on the Evo’s. You can’t firm up the steering response Audi’s and so on. Hence, the Ken Block Monster Energy Drift Mode button on the Focus RS is not here so it does no oversteering in the game.
I am quite surprised though that some posts tend to point at a certain “known” feature of a certain car yet it seems the OP never seems to realise that that feature is a setting hidden deep within said car.
The AWD model in this game is painfully generic. There are a number of AWD cars that have unique features which cause them to drive differently than any other AWD car. EVO, STI, GT-R, all have special computer controlled differentials that do not simply behave as they are portrayed to.
you’re damn well right. Lets use my own B-class VW Golf R (MK6) as an example. which is an AWD car that is balanced in terms of diff and suspension set ups to have some of the benefits of AWD. with some of the benefits of RWD. (This car being specifically capable at Nurburg GP wet) Unlike the typical AWD cars standard in Forza. It has the ability to slide, it turns in easily, however it gets out of the gates like an AWD car, without a fuss. Now this isn’t due to some diff/clutch trickery or anything like that.
Think about it this way. If you are disappointed that you cannot use the “drift mode” function in the Focus RS, or the GTR’s various wizardry. This is something, unless its truly extreme, that you can turn into the characteristics of the car with suitable tuning. If you want a “drift mode” RS, tune it to be, like the button itself would have. If you want a track RS, tune it to be. Its not difficult
The only way to make the car more handling like in real is to use RWD.
Diff Settings in Fm6 are since beginning broken. It have nearly no effects. In fm4 it worked perfect. When you put all the power to the rear it has no real effect. Cars continue to understeer like an Audi.
Technically, the Focus RS doesn’t have a rear differential. It has a rear drive module. There is no differential inside of it. Slip between the wheels allowing them to go different speeds around corners just comes from slipping one of the clutches. The ring gear is just attached to a shaft. No spider gears and what not that would actually constitute a differential. Kind of semantics, the clutches under normal operating conditions are tuned to mimic a differential.
But the car didn’t feel like you have 90% on the rear. I’ve tried that on the second day after release on cars with 800 + ps. I’m my view the effects of the awd diff setting didn’t work like in previous fm titles.
If tested it now again on the la ferrari. It not saying that there’s is no difference at all. But much to less in my personal view. The awd cars feel like they have a traction control. When you put all to the front and acc diff setting to 100% on the front. There car should have wheelspin as hell. You feel clearly the forces on the front. But again it feels not 100%.
In comparsion with fm4 they settings seems limited to me. Even on fm5 but for that I must test it again. But in my memory it had not this issue like in fm6.
100% means that there is max sensitivity to wheel slip before the diff lock activates. It doesn’t control the strength of the diff locks, which actually seems pretty weak in forza 6. You still get a lot of wheel slip all the way up to 90%
I’m not wildly conviced by the handling. I had to adjust a lot to make the turn in feel even slightly realistic. The overall turning circle isn’t tight in real life, although the steering is amazing for actual driving. If i put full lock on in the game I don’t seem to turn, on the actual road it’s sharp and you can corner as if on rails at high speed - but the turn in at only 60 for example is horrific in FM6. My FWD ST would corner better, in game with the rs - It just goes straight unless you drop throttle. Madness.
Kinda killed it for me. Whereas realistically if you accelerate in the corner the car will pull in nicely.
The 92 cossie is far better handling, so i guess the awd modelling just scales badly with speed.