It should be equally obvious that if everybody has to pit the same number of times then having to pit doesnt change anything when all pit times are equal.
It should also be obvious that if you have to pit when someine else doesnt, especially in the short races in the hoppers, you’ve pretty much lost.
It’s also obvious that if you are even a little experienced and paying attention to whats going on in the race, you can figure this out and that if you arent paying attention then it wont help you.
If you are able to get 35 seconds ahead of someone, you are clearly faster and can regain the time back, especially after they have to pit.
You clearly dont understand what an under/over cut it is. Pit times have nothing to do with anything, here I’ll spell it out for you as simple as possible since you seem genuinely lost.
Its actually possible in racing to pass someone you’re faster than if they are holding you up by pitting and running in clean air assuming they also have to pit…
Something you can do regardless of of how separation is measured. Also something that might come up in 1 out of 10,000 Forza races.
That you can do it in the real world has little bearing on on how useful it might be in Forza when 99% of all races outside of a private league are 4 laps or less with no damage. Not to mention that Forza provides not boost for racing in clean air, only for drafting.
Who said anything about a boost for clean air, what are you even talking about lol. Maybe try understanding the topic at hand before posting next time.
And the " it’s already in the game and could easily be fixed but I’m actually against fixing it for the players it benefits because it doesn’t effect me and therefore is stupid as well as anyone who wants said features fixed "
fan boy type response tells me it’s pointless to continue explaining this over and over again, you either somehow still dont get it or are a master troll in missing the point over and over while making arguments about how much you missed the point and dont understand what you’re talking about in the first place just to be difficult yet somehow still making a sincere sounding argument
Because its faster to run in clean air than behind somone ( anxiously awaiting the comment saying " no it isnt there is no dirty air in forza" because someone still doesn’t get it lol ) c’mon at least put some thought into it before you respond.
“Distance can work if you are willing to put in a little effort” so you’re agreeing that time makes a lot more sense and is much easier but are being stubborn, or did you forget which side you were on?
And as for driving your best regardless of the situation, as explained before, knowing when to pit ( which is very difficult to do using distance ) can allow you to pass cars in the pits or cover off someone who has pit before you to ensure that they have to try to pass you on track. Infact the people on Lewis Hamilton’s side of the team, responsible for tracking and forming strategies about this very subject are the reason he is trailing the f1 world championship instead of leading it.
I’m done explaining things to a brick wall, throughout this thread it’s been explained to you several times by many different people. Facts are facts regardless if you understand or even believe them. 2+2=4 if you wanna sit here and tell everyone its 6 that’s your prerogative.
The only 2 times in this entire thread someone has brought up a legitimate argument for distance is
In close quarters it helps to identify if someone is behind or next to you very very accurately
To measure out a drag race
For #1. Using time you would still know the same information, you would just have to learn, just as you had to learn that 20-25 feet was required for a car to be behind you not just 1 foot as that is clearly still next to you, how much time indicates that you are clear from the car behind. The only caveat being the time displayed would have to be real time or at worst updated every second. This has been done by several other games so it’s clearly not some insurmountable task for the coders. Also, the mirror and proximity indicators give you the same info. Lastly one would have to learn how to drive, hold their line, and look at the distance all at the same time. This isnt hard but judging by the quality of the hoppers I would assume very few people can do it since well, very few people can keep their car on the track driving by themselves let alone race wheel to wheel, not to mention doing both while looking at the distance meter.
#2 as I explained in a previous post you can measure any distance by driving 60mph or kph ( not required. But makes the math easier) and using a stop watch. However the distance meter does make it a lot easier.
I wonder if the polio vaccine met with this much resistance?
If a you race in endurance hoppers then it will happen very often. You really do seem to be missing the point entirely.
Here’s a common example.
I start a race, 3 laps in I am stuck behind a train of cars. I am faster but not enough to make a pass work. I pit early and run in clear air with no cars obstructing me slowing me down. (Obviously you don’t get the benefit of more efficient downforce as wake from dirty air is not an issue in Forza.) This train of cars pits later at various points but by the end I have passed all of them during the pit stops without fighting them wheel to wheel.
Now say I was running by myself but found I was losing half a second a lap as they increased pace and were running a little quicker than me. With time splits I would see the data real time and understand I need to go faster so I set about changing lines, braking later, getting better exits essentially working to find that time to make my early pit stop work. Distance does not help me in these races or any at all to be honest.
In a normal hopper, getting destroyed turn 1 by a rammer time information would be very beneficial. Countless times I have fought back to the front and found I needed 1 more lap to get the lead. With time relative to the leader available I can work out how fast I need to be to catch them before the end.
You could also be racing somebody who is just faster than you whether that be car choice, ability or both. I could be pushing too hard trying to chase the impossible making more mistakes, losing more time, losing positions in worst case. Time splits also give you a real sense of when to fight and when to drive safe and conserve your position. In a short hopper it’s easy to see this visually, the public endurance hopper, not so much.
I’m not denying the tactic only that it is a very rare occurence in Forza and that you MUST have time to use it. If you are stuck behind someone do you really need to pass the splitmarker to know it? Go ahead and pit and there may or may not a clear track for you to run on.
As for your other points, you should be running your best regardless of of how separation is measured.
Well, the same can be said against having a watch or knowing the time from his responses. Just look at the sun. if it’s out it’s daytime. If it’s not out it’s night time. It doesn’t change the outcome of what the time is between the sun being up and being down. LOL.
If you are asked “what time will you be at the mall”. It’s unacceptable to respond to them saying “I will be there when I get there as it doesn’t change the outcome”. As the person asking wants a specific time. It’s part of communicating one to another. Of course you want to know and want to communicate information as it relates to time in regards to the sun rises until it sets, for example. sheesh!
The same is said about a Car Race. There is a time in which the event will start until the time it ends. Between that time, as it relates to the constraints of the event (in this case a Car Race) information, in time, is conveyed as a form of communication.
Again, time is used as a form of communication when you are placed in a time constraint. A Car Racing event is in fact considered a time constraint. It is relevant to communicate time when during an event in which has a start and an end as it relates to the relativity of the event.
Again, it is available in spectator mode. It should also be available in game. The simplistic HUD has always been a gripe for me for the FM series. There is more than enough space for time distance for player in 1st, directly in front of you and behind you, along with a spot on the screen for fastest lap of the race, and fastest lap and most recent lap time to be shown permanently on the screen throughout the lap. More functionality in the HUD is better than prettiness and minimalistic.
Not reading if others answered the post but just me saying. We do allot of drag racing and measuring out 1320 is easy with the current system.
Also how are you going to measure time between two cars that are stationary?
Time is measured in the time it takes between the first car passing a checkpoint and the 2nd car passing the exact same point. As both cars are stationary in your example there will be no time to measure.
I can see with drag races being so short, distance is probably more useful in this scenario.
Have a car tuned to max out 1st gear at 60mph, drive it at 60mph banging off the limiter to ensure you hold a constant speed, When it passes a set point start a stop watch. When the time reads 15 seconds lock up the brakes. Where your skid marks start is 1320 give or take a few feet for reaction time.
Not trying to be an ass, im not a drag racer so I just dont know the hoops you have to jump through, but what’s wrong with the drag strip? Or did they remove it from mp again?
I can only wonder what improvements we will actually see moving forward. It would be a pleasant surprise to see the ideas brought forth in this thread incorporated into any future driver release in regards to adding time into the game.
Distance is accurate and constantly updated unlike sector split times.
If you cant make use of that data, that’s your own fault.
Bringing up Lewis Hamilton is simply an example of bringing up a real world situation that has little to no bearing in Forzas gameplay where 99% of the races are less than forur laps with no damage.
I am not on any side, I’ve already said that the option for time should be in the game, its the denigration of distance as being useless, which it is not, and only time being any good that I take exception to.