What does Forza Motorsport want from us players in 2025?

What can this game do to remain attractive? Nothing!
You have a terrible AI that allows absolutely no interactivity with the player and definitely doesn’t adhere to the rules or the “fair play” that is required for multiplayer, for example. The penalty system and many other things need a massive overhaul to bring Forza into the realm of a serious racing SIM.
On the one hand you have a multiplayer mode and on the other a career mode. Forza might still work in multiplayer mode, but there’s a lot that needs to be adjusted here too. For example, you would have to differentiate between the input devices. For example, I only play with the controller, but of course I have different cornering behavior than someone who plays with a steering wheel. I just don’t have the space. There are certainly also people who play with a keyboard. There are massive advantages and disadvantages depending on which input device I use.
But the situation is much worse in career mode.
Here, the poor AI destroys any illusion that you’re playing a racing game. There’s pushing and bumping, as a player you’re ignored by the AI and the fact that the AI performs much better on the first lap of a race, for example, than on the following laps is just ridiculous.

How can a developer be satisfied with the current state of this game? Forza has been on the market for almost 2 years and nothing has improved. I don’t notice anything. Yes, there are new tracks and cars, but nothing changes at the base.
The big problem is simply the AI, which has no place in a racing game in this state. You could use this AI in a Destruction Derby or in a FUN racer at most, but not in a racing simulation that uses a penalty system. That is a contradiction in terms. On the one hand, the AI bumps, pushes and ignores the player in every bend or when accelerating and braking, on the other hand, you as a player are supposed to treat the AI like raw eggs so that you don’t get a penalty.
It is simply frustrating to drive against this AI in “career mode”.
Yes, it’s not difficult to beat the AI, but it destroys any illusion of playing a racing game.
You can see this poor state of the game and the ignorance to improve the game best in the interaction of the vehicle models in the design editor.
Here the models are so sloppy in places that you have to move them up and down by 15 clicks when mirroring the stickers so that they are really symmetrical.

@Forum Admins. Please do not delete this post again. If you can’t handle criticism then don’t give players the opportunity to criticize.

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Forza was never supposed to be serious racing SIM. It’s a racing game that tries to appeal to a very broad audience. ACC and ACEvo are the true sims on the market today. I would put GT7 in the game category as well. As long as Forza has the “feel” of racing, it’s doing what it was designed to do. It could do some things better but a lot of people have fun with it and that’s it’s mission.

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I agree FM is not intended to be a sim, but I agree also on the AI opponents being too violent and the penalty system too unfair with their behavior.

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FM is not mean to rival with ACC, AC Evo o Automobilista 2. FM is trying to appeal as much players as possible since it’s a lot more relaxing than racing on ACC and don’t require a premium wheel/pedal setup to be competitive. As much as I love ACC and GT cars in general I find multiplayer very demanding and often I don’t have the will to fine tune my car and put the will to stay focussed and here it came FM who can be fun and no so tryhard. The biggest problem of FM is the penalty system who is a joke and an increasing numbers of cheaters.

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What does Forza Motorsport want from us players in 2025?

To keep playing and contribute to Microsoft’s KPIs for the title.

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I don’t quite accept that Forza is not a RENN-SIM. We have a penalty system, we have tuning options and class regulations.
I have a lot of setting options when it comes to driving aids and performance enhancement.
Yes, it may not be as extensive as in AC or other games, but they are there.
What does FM want to be? An arcade racing SIM, an arcade racer?

If the AI was even remotely capable of reacting correctly to the player, looking ahead or taking its foot off the gas in tricky situations, then we’d already be a bit further ahead. The AI bumps into the back of you, you turn and the AI pushes you in front of you without even taking its foot off the accelerator and doesn’t even get a penalty for it, even for an arcade racer this behavior of the AI is just ridiculous.

I mean, which QM would accept something like that? The AI acts like a beta version.

Yes, I also have fun, I level my cars by hand and earn my points to increase performance and don’t buy them. I have 845 hours, 35 million credits and 120+ 50cc cars. I’m definitely having fun but the AI just destroys the illusion of playing a racing game and that annoys me to no end at times.

The AI must finally be improved!!!

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…renn sim? Never heard someone say that before. Not getting the half German use there lol.

It’s not a full blown sim. It’s a simcade.

So many things are simplified:

  • Tuning
  • Drivers aids (no stepped braking/traction options, no balance options, no diff options, no boost/ERS/KERS/DRS options, etc)
  • Tire models
  • Tire temps
  • Pit strats
  • Race setups (no proper quali process, no formation laps)
  • Race procedures (no flags/cautions of any type)
  • Aero effects are straight up inaccurate (in solo and race conditions; drafting is OP, reverse aero wash is present)

If someone without any prior Motorsport knowledge goes from Forza to something like ACC, they’ll be scratching a hole through their head learning all of the new procedures

That’s why it’s a simcade and not a sim

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Add to that: in FM most often than not a player who is very good with a joypad will be fastest than a whell/pedal setup. Try ACC or Automobilista 2 without a good setup from Moza/Fanatec/Simlogic and GG.

The AI is indeed the main problem currently.
I don’t play online a lot but maybe the AI uses players’ behavior to learn, and that could explain a lot?

That’s a thought! After all, in online racing almost everyone wants to kill you! :grin:

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I wish. Oh how I wish that was the case! My in game avatar friends list is chok full of very fast racers. I am one of the slowest, according to the real pace of the people behind the gamer tags. If the A.I. drove like the friends and players who are on my friends list, every race would be a battle to place 20th. Even if I started in the front of the pack, I am guaranteed not to stay there, with all the Stigs and hot lappers, who are consistently 3 - 4 seconds faster than me, per lap.

No… Theres something else happening. The A.I. is just using my friends list, to hide behind.

Well most say they are overwhelmed with tuning :face_with_tears_of_joy:.

oh my god, just leave him alone with this racing SIM stuff…

everyone is jumping on this “real racing sim” stuff instead of sticking to the basics.

It’s SIMcade and there’s “Sim” in it too. Done. It’s that simple.

This is about the AI ​​and the unwillingness to change anything useful. It’s totally boring and lame of you to just throw yourself into correcting “real racing sim” like the last noobs.

He should decide for himself whether it’s a racing sim for him or not.

oh Boy… Always the same in the forums.

On the subject. The AI ​​is really bad. But not just in single player. No, also in multiplayer, especially because there’s no rewind or restart after an error.

You could list thousands of examples and situations here. But a big point is the system itself. you get rammed, fly out, spin, the opponent who caused it gets a 200 meter penalty…LOL? but in fact you have lost 1200 meters, with getting back on track, reconnecting and so on…

how is that fair? had a race where I had the best qualifying time. first corner, the guy ram me, I spin. he gets 365 meters, I lose over 1000 to him, I catch up again, work my way back, overtake him, I get rammed by him again, this time he gets NOTHING, I leave again 800 meters, 10 minutes before the end, I manage to overtake him again thanks to a better pit strategy, it was a endurance race.

There is a hairpin where you have to go down to 40 (Hockenheim) He rams me on purpose, straight and direct, without turning left or right, on purpose. I fly out, hit the wall, have to turn again, lose almost 1000 meters again… he gets? Right. NOTHING

10 minutes before the end, no time to catch up completely even with a better lap time.

So to sum it up, I lose a total of about 2500 meters of distance and distance due to his actions, from this one and the same player, over the entire length, in 3x ramming actions from him against me. This clearly enabled him to win with unfair and unclean means, where he had lost the direct duel every time, and always fairly and cleanly from my side. And in the end he was penalized for 368 meters.

this is fair? in multiplayer it is a no go!

If Turn 10 would finally admit that their system is bad and unreliable, they would simply ghost ALL cars. Without exception, so that no one pushes the other off the track due to their own incompetence, rams them or senselessly takes them off the track. Then only pure driving counts.

But then they would have to admit that the system is failing and unreliable. You don’t want that…

In multiplayer, the AI ​​is a total disaster and frustrating.
all the little kids who think it’s funny or cool or hip to ruin someone’s race and are then happy that they have hardly any or nothing as a penalty and that the poor idiot at the back is now completely out and has been shown who’s boss…

All this childish nonsense could be solved simply and easily with all-encompassing GHOSTING in multiplayer, just like in qualifying, where it works too. And you certainly don’t need to hope for the common sense of others in the internet that they behave fairly and in a civilized manner…

Multiplayer is the place they should put this useless Ki-system away…