Update 10.0 Overview - Nemesis Month | July 10 update

It’s a what you see is what you get game and that’s all you all are ever gonna get. Get used to it. Or get on to something else. Do the polls for no point. Do the shub/thub for no point. Big talk of better communication fades away to same old same old. Drip drip drip.

And then the next update comes along. More bugs. Things change. Once in a while it gets a little bit better. Once or twice in each update things don’t get better. And sometimes they get worse. And the game goes on never changing.

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“Our ethos is that we’re shaping the future of automotive entertainment. So to do that, for the last 10 years, that meant coming out with AAA games every holiday,” Greenawalt says, explaining the evolution in approach. “Now, it actually means creating a platform inside of Game Pass, that keeps players coming back again and again and again and again. And builds a community bigger and bigger and bigger, where the ultimate home for competition with cars becomes Motorsport.”

This quote from Dan didnt age well

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Maybe he was talking about GT7? :rofl::rofl::rofl:
:see_no_evil::hear_no_evil::speak_no_evil:

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My issue is I don’t have much choice of racing games on Series X. Suppose I can go back to FH5. Graphics wise it blows FM out the water.
There’s no profit in FM anymore so they are doing the bare minimum they can get away with. I had high hopes they would turn things around. I’ve lost all hope now.
AC2 is a long wait away from being on Series X

Here’s something for a giggle.

When you decide to kill your pit crew :rofl::rofl:

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Like for example the left boundary of the track being slight crooked or curved on the main straight whereas IRL it is perfectly straight? Been there since before FM 5 I think?

Let’s all keep our fingers crossed that Microsoft takes Forza away from T10:
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Can anyone explain this? TC lobby. Remained on the leaderboard at end of race in P class caddy.

Might be a visual bug as def wasn’t lapping like in that car lol




My god, They somehow fixed the P1s spoiler. I cant believe they actually did it.
10/10 game.

Actually, I just noticed they somehow messed up the rear grill mesh and/or there is no shading maps on the inside of the engine bay.
It is however, getting closer to the ideal form, which is this

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I’m referring to the auto-drive spearing you to the left at pit exit right when you regain control, in some cases (Silverstone being one of the worst) taking you over the grass and spinning you out.

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FM 5 is their best one I honestly believe.

Hoping they will update the active aero on all hypercars and make it work like it’s supposed to. Also, so desperately want the P1 to sound like the real one. It’s such a dreadful placeholder sound ATM, undrivable.

I’d rather hope for liberating Forza/T10 from Microsoft’s reigns. Do you think FOMO content aligned with Game Pass (for example) is T10’s idea? :wink:

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Oh I agree Gamepass metrics can produce truly awful games.

But I can also imagine a Gamepass live-service version of this game that kicks butt I think a lot of the veterans on this forum could describe to you a fun working version of Forza as a service.

Unfortunately the studio T10 is extremely cynical and instead of creating the best live-service Gamepass game possible, they’ve created the bare minimum failure of a “game” and demonstrated a complete lack of morality and accountability… while trying to deceive buyers with this morally bankrupt, passionless product.

I can give plenty of examples of good live service games - some even Microsoft. I was actually pumped for the idea of a live service Forza…but literally any implementation of ‘Live Service’ other than this one would have been better. Forza and T10 do not seem to remotely understand what goes into a “Live Service Game” and they don’t seem to want to learn either.

  • Hunt Showdown - Live Service that keeps players invested for years at a time.
  • Sea of Thieves - Live Service that has managed to keep growing its audience and content after a bad launch.
  • League of Legends - Still able to retain players and keep the game fresh after more than a decade.

Turn 10 deserve to have the franchise ripped away from them and given to a team and studio that gives at least 1/10 effort because these guys can’t even manage that.

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Well, T10 is the same team that gave us the great Forza Motorsport 4 and other appreciated (more or less) games in the series. I believe they’re still able to deliver great games but expectations and demands from Microsoft is what holds them back.

If Microsoft decided that Forza Motorsport needs rebooting and going full simracing route to differentiate it from Forza Horizon, but expected it’ll perform just as good as Forza Horizon… well, then I don’t envy the challenge T10 was thrown at.

However, of course it doesn’t mean that T10 couldn’t handle many things much better. But would some other team (especially one owned by Microsoft) do it better in given circumstances? I doubt it.

Have you heard of Gran Turismo 7? It took Polyphony Digital nearly two years since launch to implement something as basic for a live-service game as weekly challenges. And it gets 3-5 new races for career mode per month. So please be careful with “any other” :smile:

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Okay so you actually believe that of the two live service games you would rather be playing Forza than GT7?

If you had to pick one of those two games to play forever (assuming the online remains populated) which would you pick?

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I play both. If I had to choose one, I’d pick Forza, being a singleplayer-focused player. At least it gives me something new to do every week (not to mention the much more enjoyable physics IMO, larger car roster, etc.) :slight_smile:

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Well fair enough each to their own.
I can’t imagine personally ever selecting FM23 over almost any other game in its current state.

We clearly have different reactions to this iteration - but I do agree that FM4 was a most excellent game. Sadly I do not believe there is much in common between the T10 responsible for past Forzas and the T10 of today.

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Same company, but I doubt a single person from that era is still around…

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Actually it’s something we can check easily by comparing credits for FM4 and FM23 :slight_smile:

I can see many “old” top names still hanging around on similar positions, like Daniel Adent, Chris Tector, John Wendl, William Giese, Scott Catlin, David Gierok, Matt Collins, Nick Wiswell, etc.

Of course there are also major differences. I wonder why so many more team members were required to create a game smaller in scope than FM4 (although this is a industry-wide standard nowadays). And what happened to the “Car Researchers” position.

EDIT: “Car Researchers” were simply renamed to “Vehicle Researchers”, mystery solved :smile:

EDIT2: You can find one more interesting thing when looking into credits for Forza Horizon 5: there are only seven people working at Playground Games as vehicle artists and three as vehicle designers (or so many were working there at launch, back in 2021), while major bulk of FH5’s car team comes from T10 (ca. 30 people). So maybe Forza Motorsport is getting so little new cars because T10 is busy making them for Forza Horizon (asigned by Microsoft to the game that generates bigger revenue)? So many questions, so little answers… :slight_smile:

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A multitude of those names are likely holdovers due to artwork copy and pasted from previous versions of forza dating back even to FM2005. You can’t take away the credits from the artist of previous artwork. And we know both cars and tracks contained holdover artwork from previous versions.

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