If anyone can explain this please leave a comment.
For reference of what I’m talking about when I say Formula
Advanced Tuning : Suspension
Advanced Tuning : Anti Roll Bars and Dampers
If anyone can explain this please leave a comment.
For reference of what I’m talking about when I say Formula
Advanced Tuning : Suspension
Advanced Tuning : Anti Roll Bars and Dampers
Dont use metric the metric tuning setup needs a lot of work was same In FM5, FM6, Horizon 2 and 3 only use imperial will make your life so much easier.
And to think I grew up with Meteric but in this game for tuning is a big problem.
Pressure in bar stock and road is 2.0(3) :2.0 bar plus 3clicks.
Sport & race 1.9(8).
I’m not sure I get the request, but I’ll try:
As a semantic matter, the metric spring setting units are correct. Metric spring rates are often expressed in kgf/mm. However, the math is off by a factor of 10 so the video is correct to note that the spring values in-game are in kgf/cm.
To use your formula in metric, do the math the same, using the weight in kgf then multiply it all by 0.3937 to get spring setting in kgf/cm.
spring in kgf/cm = 0.3937 x wt in kgf x wt.dist.^2
I’m not clear on the tire pressure, arb, and damper settings questions.
As commentary,
Thanks for the input I noticed the same thing when trying to do the math for another cars , from what a understand from other inputs is that tuning in metric has been hard since FM5 . So I will probably abandon the idea of a metric formula.
I don’t think you are far from getting it. From what I saw of the videos, the only calcs that need to be converted are spring rates and tire pressure. The damper and arb setings are “unitless” and don’t need conversion.
For springs using your method, do calcs the same then multiply by 0.3937 for kgf/cm.
For tire pressure, it’s harder because you have to count clicks of bar in 0.005 steps, but the conversion is 1 psi equals 0.06895 bar.