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Two so far me and two disconnections as the first race has started.

Three times now and twice I’ve had to quit on the first race whilst being the team lead as everyone was at the back! Flogging a dead horse springs to mind…again!

I’ve given up the Trial for today due to the amount of disconnections I have been getting, which normally only happens once a week or so.

Must have had 5 or 6 tonight. Better luck tomorrow hopefully.

Also 3 tries and 3 losses. I’m so annoyed! I’m over it.

Already told ya to stick with me for the trial and everything i’m gonna make you win.

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So far, all I have done is the Weekly Challenge, but I figured I’d go ahead and share my experience.

Weekly Challenge:

  • Own and drive any Retro Hot Hatch

  • Earn 25 Ultimate Speed Skills with a Retro Hot Hatch car
    For these two, I built myself an '18 Scirocco up to an S2 build (Tune: Ghibli - 414 376 346) and took it to my little test strip (M68 Test Strip - 121 822 016). I’ve shared this track before as a cheeky way to get speed (go right towards the first checkpoint, ignore the AI, then just take the expressway to the north roundabout and come back. Easy.). I didn’t get all 25 in one race, but I got a good chunk of them.

  • Win 3 Street Scene events with a Retro Hot Hatch car
    This one… I swapped out my squirrelly beast of a Scirocco for a bone-stock '94 Prelude SI. You might be able to beat the S2 supercars with your Hot Hatch, but dropping all the way down to D class makes it much easier.

  • Earn 3 stars in total from Speed Zones with a Retro Hot Hatch car
    Back to the Scirocco for this one. Just find a speed zone and let it rip. Didn’t get 3 stars straight off? Just loop back and do it again since you probably got 2 the first time.

Yeah… my tunes have been a bit off since ForzaTuner’s latest update. They added redline RPM and torque RPM as needed stats to tune, and I’m still trying to figure out how to read the torque chart. Therefore, this Scirocco is twitchy enough (and has the rear end breaks away WAY too easy) to be considered a Rabbit.

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Got Trial won at first attempt, but it was somehow weird. I was using Ford RS200 for curiosity (Not Hoonigan RS200). Did mistake in first race by trying to take Drivatar too close inside it force fielded me in a tree. Recovered to bring in some points but thanks for fastest players who secured win on that race.

On second one I spun, recovered but we lost that one. Last one we won, got on first place and slowed down leading Drivatar what I dared and we got all podiums.

My gut feeling is that acceleration over speed, mechanical grip and overall stability might be key to this. There are quite a few mid to slow speed curves where downforce necessarily isn’t that effective.

Still, weird. We had couple of players with Peugeot 205 FE’s who didn’t do that well, but we also had fast and good players. Very clean, good lines, yet on second race it looked like we all had moments with unpredictable grip.

Not sharing a tune I used. It wasn’t that great on first race and terrible on second.

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Not sure what the issue is with this week’s Trial but it sure is getting on my nerves. I don’t know if its the Speedtail being available that brought all the idiots out or what but it shouldn’t be this hard. In all my races only one other person has had a car properly tuned to S1 900. Everyone else is using stock cars with bad setups. We had S1 Rallymonsters I think 2 weeks ago, even used the same first track. I don’t remember having these issues then.

And to make things even better, we started the first event with only 5 people, then on the next event, we had a 6th person who was in an S2 1998 VW Golf, who proceeded to crash on the first turn. Once again had to quit the event during the 2nd race as there was no chance in hell of the team winning. At this point, I could’ve done the boring delivery story quicker to get to 50%.

The issue is that this week’s Trial IS actually hard. Don’t be fooled by the fact that it’s dirt. The courses contain bumps that just toss the small rally monsters you’re using like ragdolls and very tight turns that are just a pain to get around when you’re packing so much acceleration. Plus unlike dirt trials in the past, the AI drives like it’s on rails and the first place Drivitar is usually nigh-impossible to catch. There is no room for error here. One crash or missed checkpoint and you’ve lost.

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Saw the seasonal icon on Derwent Valley Rush and at first though the S-Bends Drift Zone was a seasonal PR stunt. Do not need that.

Wouldn’t that have been fun lol

I do have to say that the Championships were kind of fun (except the second one, which is my fault). So I figure I’ll just pass on what I used like I tend to do.

Championship: “Next Day Delivery” | Street Scene | (A800) Vans and Utility
Car Used: '14 GTS Maloo
Tune: Bruce - 144 678 469

I got lucky and didn’t need to make a new tune for this championship. Had this tune still on the Ute from the last time I used it. I can’t remember, but I think it’s actually a dirt/off-road build. Still got the job done, and the Roo Bar unintentionally got some work in a few times thanks to the AI traffic.

Championship: “Handle With Care” | Dirt Racing | (A800) Retro Supercars
Car Used: '81 BMW M1
Tune: Gunther - 171 342 818

This one, I wasn’t so lucky and had to make a fresh tune. It did well enough, but it wouldn’t get past 140 mph and it led to some near-misses at the finish line. I think I’m getting better at reading the torque graph to get the data I need, but I still need to improve.

Championship: “First-Class Postage” | Road Racing | (A800) Modern Sports Cars
Car Used: '09 S2000 CR
Tune: Perfect A Class (Don Joewon Song tune) - 453 226 308

It’s an older tune, I already had it on my car, and DJS tends to tune in a way suitable to my driving style. No need to reinvent the wheel, right? (Unless it’s Indianapolis in 2005, but I digress…) Nice and smooth through the corners, just how I like to drive it.

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weekly isn’t even that bad. used an integra last time it was around, but i sold it. now i have the pleasure of building another one!

I used an RS200 Hoonigan for the trial and won all 3 against the AI easily.

Civic GRC works really nicely too, also won all events, though had to try 4 times before managed get decent enough teammates.

First 3 try’s were absolutely awful, everyone else finishing at the bottom so no overall wins in those runs.

Hi all,

Cars/tunes/suggestions for this weeks seasonal for those that find such useful. All tunes are my own, unless otherwise noted, all shared by myself (or others). ~ tune name / share code.

Online and PR stunts today.

Online first:

**Trial: “What Can Brown Do For You?” | Dirt Racing | (S1 900) Rally Monsters
**Car used: 1978 Hoonigan Ford Escort RS1800 (Autoshow 300,000 Cr)
**Tune: S900 Rally Trial / 680 307 281

Today for me was an example of why the faster classes, S1 - S2, don’t work well online unless your internet is perfect (usually less than perfect), the servers hosting are perfect (they are not), and your team mates also have perfect internet (This is not a thing that happens ever). Had to have a few tries to succeed. input lag due to above issue coupled with high speed (S1) and bouncy tracks leads to a/ hitting invisible objects, b/ apparently missing check points, yet for me I can see the flag waving from when I hit it, c/ teleporting team mates and A.I. throwing you off course, out of a corner or into a wall, d/ all of the above. At one point, a car, don’t know if team mate or A.I. flew through the air above me and other racers all the while tumbling like it was rolling down a mountain side before finally landing in a spectator area. As it is, we lost 2-1, and the game awarded the prize for winning - nope no idea.
The tune, previous trial tune, tested at that time, test again today for today’s event, will beat unbeatable, even the stupid over compensated Forza dirt racer A.I. Tune is AWD swap, turbo, Foza air running rally tires.

**Seasonal Playground Games | Quarry | (B700) Super Hot Hatch
**Car used: 2019 Hyundai Veloster N (Autoshow 30,000 Cr)
**Tune: B700 Games / 125 971 064

Annoying class choice - why B class when all of the Super Hot Hatch choices are either A class, or mid to high P.I. B classes? Tune is FWD - no change, has rally tires, but stock suspension - so stock ground clearance (lucky not really an issue at the quarry arena), and rear Forza air (for neg. P.I. points) - tuned down. Grippy, with good acceleration.

PR Stunts:
-Brookside Speed Zone, 2018 McLaren Senna - ‘So Much Grip’ (921 240 335) by Don Joewon Song,
-Hythe House Speed Trap, 2019 Rimac Concept Two, rally tires, no tune,
-Ambleside Edge Danger Sign, 1988 BMW M5 FE - ‘Windmill Hero’ (545 765 943).

That is all for now. Enjoy.

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Hi all,

Cars/tunes/suggestions for this weeks seasonal for those that find such useful. All tunes are my own, unless otherwise noted, all shared by myself (or others). ~ tune name / share code.

Solo championships - Raced against Expert, Steering: Simulation, ABS: on, Traction/Stability; Off, Gearbox: Auto.

**Championship: “First-Class Postage” | Road Racing | (A800) Modern Sports Cars
**Car used: 2013 Subaru BRZ (Autoshow 32,000 Cr)
**Tune: A800 Road / 145 727 678

The BRZ is perhaps under-tuned for this event, or classed against others in its type, under preforms - as such while the tune/car can win, it maybe a challenge depending on your driving ability, and/or what Forza gives you as opponent A.I. Can win, did win in testing and in event, event results are close. Tune is RWD with the Rocket Bunny wide-body kit.

**Championship: “Handle With Care” | Dirt Racing | (A800) Retro Supercars
**Car used: 1981 BMW M1 (Autoshow 585,000 Cr)
**Tune: A800 Dirt / 584 361 327

These events been classed as ‘dirt’ events is… somewhat misleading, however they do have ‘some’ dirt sections, so car is tuned towards rally/dirt racing, giving grip on both surfaces. Competitively easy enough wins, faster on dirt against A.I., Porsche 911 is toughest competition if the A.I. brings it (this is for me, it was the ‘favored’ system chosen winner, your results may not match this). Tune is RWD, rally tires, no aero, maybe a medium skill level driver - not difficult, however maybe too much for someone just starting in the game. Preforms especially well on the one wet/rainy event in the championship.

**Championship: “Next Day Delivery” | Street Scene | (A800) Vans and Utility
**Car used: 2011 Ford Transit SSV (Autoshow 50,000 Cr)
**Tune: A800 Road / 288 782 397

Super easy win, great grip, easy to drive/control. I don’t like street scene events, night time, wet, oncoming traffic and seemingly extra cheaty A.I., however this championship was a breeze, no rain, only one event at night, smashed the A.I. right at the start - so no cheating issue! Tune is AWD, engine swapped for inline 3.2L 6 cylinder, turbo and Forza air,

Hope these are helpful.
Enjoy.

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Well, finally completed “The Trial”!

Took about 15 attempts in total and between getting constantly disconnected yesterday and having to quit the first race near the end despite being in 1st or 2nd (not enough points for a win), got it with my own tuned S1-900 “1984 Opel Manta”.

If anyone is struggling, try it out (134 468 777). It’s absolute beast, but easy to drive/slide with TCS & SC switched off (haven’t tried it with those switched on).

Came 1st/2nd/3rd and the 2nd and 3rd places were on purpose in order to hold back AI while some of my other team, who seemed to be half decent (not ramming) could make the break.

2850 points to 800 on two of the rounds is a convincing win after all the bad runs I had in this weeks trial!

Glad its out of the way, but I may do it again in the Opel Manta for fun to terrorise the AI. LOL

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i will try that. i hate story mode in a season…

Agree with the comment above that the AI seems more competent than is often the case in dirt trials. I won all three in the Hoonigan RS200 but it took me longer to catch the lead AI than would normally be the case an none of my teammates got into the top 3.

Reading some of the above comments, I don’t understand why people capable of winning quit in race 1. Race 1 is often the hardest (as I think is the case here), teammates are getting used to the cars and, most importantly, the slower drivers often quit midway through race 2 when they can see a win isn’t happening.

In my case, we lost race 1 by miles (my 650 plus I think 200 from one other) and were well behind in race 2. About midway through, three of the team quit and we won 950-900 (650+300+0). The last race then proved easier with both remaining teammates contributing points. I’d always carry on until the end of race 2 because people will often drop out, completely changing the dynamic.

3 Likes

ref jezza. i notice now in none trail but weekly champ that the dirt race area was difficult for a good bit. ai got way ahead

I was playing around a bit with Mortimer gardens circuit (set as Trail), to test few cars and:

  • lapping at around 50 sec, easy win, no AI in sight (no Lego Mini or Hoonigan Gymkhana Escort AI)
  • lapping at around 48 sec, Lego Mini AI kept the lead, I got close, but couldn’t pass it (no Hoonigan Gymkhana Escort AI)
  • lapping at around 47 - 46 sec, Hoonigan Gymkhana Escort AI kept easy lead and won by many seconds, could pass Lego Mini with ease

Funny this AI