So, turn 10, when are you going to fix the bug with cars racing differently online in dif lobbies?

Ah no.

Drifting is all about oversteer… What are you smoking

Make and “oversteer tune” then (RWD), I’ll happily show you what can and be done.

Drift cars are set up in a way that they understeer naturally.
Drift cars tend to have a comical amount of power, drifters rely on that power to help maintain a drift, but if the car was set up to oversteer, it would be too easy to swap ends. Think of drifting a bit like turning a motorcycle. Making a left turn you need to lean the bike to the left, because the force of the turn is trying to push the bike right. On drift cars, the car naturally wants to straighten out, the driver needs to balance that force from the car trying to straighten out with traction loss at the rear that keeps the slide going. If the car wasn’t set up to resist turning (understeer) it would be too easy to overwhelm the vehicle and spin it around.

Drift cars are an entirely different beast to setting up a race car. They fill a role more like a monster truck, they come with their own rules and ways in which you operate them. Generally it’s not a pleasant experience. But even on racecars, the majority of them are set up to slightly understeer at their limits. Understeer is easy and predictable to react to and recover from.

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I am fully aware of all the different methods of drift setup, not all of wich require an understeer setup, all depend on the car and build.

In terms of lateral slip,

  1. When the rear end loses grip the car is oversteering.
  2. When the front end loses grip the car is understeering
  3. when drifting the car is in a consistent oversteer state, the rear slip is greater than the front, the front slip however during a controlled drift never exceeds its limit, therefore a car in a controlled drift does not understeer at all.

You do not have to have a car setup to understeer in order to drift, a car setup for natural oversteer is more than capable of drifting, the main benefit of having a car setup for understeer is when you push the car angle past the range of its steering lock angle, both front and rear tyres now exceed lateral slip, if the front has less bite it can pull out of it, if the front has more bite the car will spin. That does not mean you have to set the car up for understeer in order to drift it.

But this has gotten way off topic now, to get back to the original argument, “my cars are tuned to NEVER understeer”… a car tuned for oversteer can still understeer and vice versa. Don’t believe me, put up an ‘oversteer’ tune and I’ll show you.

Lets make this even simplier so a toddler can understand. A drift car is looser than a car tuned for racing. But it is not tuned to automatically oversteer. How do you correct an oversteer? Either with steering inputs or with understeer, usually the latter. A car tuned to have the rear want to go to the front is not a car you want to drift with consistently, that’s a car that will spin out. A car you can drift with consistency is a car that can have controlled forced drifts ie, loose enough to drift but stiff enough to understeer through the drift. You do NOT add extra oversteer through a controlled drift unless you initiated the drift incorrectly in the first place or you require more oversteer to continue drifting.

You don’t drift by simply “oversteering” it’s a controlled oversteer with the use of pointing your car at the exit of the corner and using understeer to propel the car forward. You don’t correct oversteer with more oversteer. That’s just dumb.

Edit: Basically start asking yourself some questions about basic car functions. What does accelerating do? Accelerating pushes the car forward which induces understeer. So why would you think that is used to initiate oversteer? It’s not, but that’s how you control the drift. If you control the drift through accelerating, you are controlling the drift through the use of understeer.

Every single way you brake down drifting, it’s forced oversteer with the controlled use of understeer.

What I said literally comes from professional drivers. You do NOT want a car that oversteers itself, that’s one of the worst type of cars to drift. Apparently, you don’t know what drifting really is ie. the use of understeer to balance the forced oversteer to drift around a corner. It’s similar to rallying, you don’t use an oversteer tune to rally unless you want to be spinning in circles. You use cars that understeer, hence, why 4WD cars dominated the rally scene with their balance and understeer to right the cars after a drift.

Drifting is not all about oversteer, the fact that you think that shows how much knowledge you lack on actual driving.

Also I want to mention that’s not the only difference, look at the differences in bump stiffness. Even that is nothing alike. In the race I just raced in on the same track, every time I tried to skip my car over the kurb the car understeered on lost control. I do it offline and the car is fine. It’s not just one thing that messing up, but a load of things that are. These cars do not behave the same when I take it offline and when I take it online. I tested it out multiple times just now restarting the lap making sure that it wasn’t just me and it’s not. The car is handling completely different and is much easier to control since it’s not understeering every time I try to do something. The last thing this car should be doing is any understeer on the throttle as you can see in both the first and third videos this car is tuned to completely oversteer during acceleration so it has to be controlled, but you can see the car understeer once or twice under acceleration in the second vid. You could say the loads are different, but keep in mind this car is completely tuned to oversteer and the only time it should even exhibit any type of understeer is if I lock the brakes which I just checked and the brakes are okay. I noticed that under full load it was possible to lock them even if I was only using 50% of the brakes. So that could cause issues as well but that seems more like the in-game physics are broken because brakes should be locking based on how hard you are pressing them. You should lose traction and grip if you overdo it, not lock your brakes but that’s a different topic for another day.

The point is that I tested that corner multiple times at different angles and speeds, the only time the car failed was when the brakes locked when under full load. But I just reloaded the test drive and could not replicate it, so I have no idea if the rewind was what caused it. Also with the extra oversteer I could go faster at multiple points on the track, I just wasn’t pushing it to the limit nor was I interested in doing so, I was much more interested in just testing out the cars oversteer to see if they feel alike but they don’t. If you don’t believe me I’m more than happy to share the tune, I just need to know what brake pressure you use and you can test it out online and offline for yourself and verify what I’m saying so that there is no bias, or you can use your own car to verify this. It doesn’t matter to me either way.

I’ve also noticed this happens or is a lot less noticeable with handling tunes, but with average and speed tunes this becomes incredibly apparent when it does happen and when the physics break.

This isn’t the only car that it’s happening in either. I took my RX-7 to track days and it was a handling tune and it turned and handled perfectly, but in a racing lobby it handled nothing like what I had just raced and instead of understeer I got oversteer. I just raced it on sonoma, if it was oversteering, that track would definitely have told me, but it didn’t. So it’s not even just understeer, but oversteer as well.

I’m not seeing any glaring difference between your first 2 clips tbh. Both seem to take the same amount of counter steer to keep the car in control on exit. The third clip is different on exit but that because you shifted just after 8,000 rpm rather than over 9,000rpm for your other clips.

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I can see a clear difference in weight transfer and FEEL it as well. Shifting early before the corner will not matter at all. The only thing that matters is how I use the differential and in the second video it’s clearly understeering more throughout the track

Are you tunes getting loaded? I have had an issue where I have to double check to make sure that however I tuned the car, it actually loads for online.

The video’s are kind of rough, your driving is too inconsistent to really get a feel if there is a difference. Even the discussion about how you have your car set-up to oversteer during braking, if you overwhelm your fronts and they lock even just a little, you are going to understeer.

Before anything, I’d save a race from online, and before you even get off the line, look at the telemetry of your car. If that is different compared to your offline tune, it’s likely it’s just not getting applied when you hop into lobby. The only way I could get it to work consistently, was to save the tune separate and load it at the beginning of every lobby.

That’s actually interesting, I’ll try that and see if that makes a difference. Never tried that before.

Here, the pros will explain to you if you still refuse to listen: The Differences Between Drifting And Powersliding - YouTube

Drifting is a forced oversteer with the use of understeer to control the car. It’s is not oversteer with more oversteer SMH

A drift setup can take many forms. I personally prefer a low grip, lower setup because controlling the slide is more progressive and natural rather than a 1,000 HP fully built beast. Unfortunately, the current system Turn 10 has in place punishes low power, low grip cars but if you put in enough practice and effort you can still be very competitive.

You can make any car understeer depending on your driving style or how aggressive you are, therefore the need to tune a drift car to understeer is almost pointless if you just learn the car and adapt your driving style.

The best way to tune a drift setup is very simple. You just tune it to what feels most comfortable to you. Same goes for any tune, drag, circuit, drift, anything. Consistency, predictability and comfort is almost always better then outright pace or points scoring.

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Just give up. He’s another player that would rather argue his point than listen to the veterans who have been around here for over a decade. I pm him about the tune and got ignored also.

Makes thread to point out issue. Posts “evidence” which clearly indicates driver error, argues that they look completely different because of the game and not drivers fault. Dunning Kruger

Cool story bro, been here since FM1 and been playing racing games for over 2 decades. That has nothing to do with this argument and I didn’t get a PM.

Drift suspensions are set to understeer. If they were set to oversteer, exit speed and stability in all stages of the corner would suffer. Just like a grip car.

this is a drift car that is setup to oversteer, literally just turn in and the car will oversteer… Looks pretty stable to me.

Ok, since this was actually the original post and question I’m going to give my opinion on this. I’ve been playing Forza since the first one came out and also experience differences between offline and multiplayer often with some degradation to the performance of the tune online. I feel that a lot of this is due to server/network/input lag. If you take the input lag of your monitor, add the input lag of your wireless control + your console you may or may not be at an acceptable point of input lag, but this is the state of which you are tuning your cars offline or not in multiplayer lobbies. I had a Jvc projector that had a great picture but 60ms of input lag, in multiplayer lobbies, if you connection speed wasn’t great, you could see a delay in the brake lights when you rapidly hit the brake trigger which caused a delay in braking (which can feel like your brakes aren’t performing and I would have to hit the brakes earlier than my usual braking points) and a loss of responsiveness which feels like understeer when I was online in multiplayer lobbies. This would seem worse when I was racing in a pack with multiple cars, and often better when not running in the vicinity of other drivers. I switched to a monitor with 16ms of input lag and it made a huge difference. Check you monitor input lag, wireless vs wired controller lag, console lag, then check you network settings and check your connection speed. All these add up so if you combine the input lag of your hardware then add your connection speed plus maybe some server issues, bingo. If your monitor has a game mode, use it, wire your controller to the usb input to reduce controller lag versus wireless. You may or may not be able to improve your connection speed, but resetting your router before you play may help, it does for me. Good luck, lol!

This.

I spent hours upon hours tuning the understeer out of every single car, go online and it’s like I’m driving a completely different car :joy: these guys don’t know what you’re talking about because they don’t tune their cars. It does happen and it’s a god damn nightmare, I’ve actually stopped playing online it got that annoying.

Ya … it’s pretty clear they have no clue what they are talking about as they " don’t tune their own cars"

Personally I only use my tunes…