The only “rubberbanding” is when the AI slows down to catch up with you, I’ve tested it. They do not speed up to catch you if you’re too far ahead. And if you think I am wrong, tell me a track and class and I’ll test it.
I tested it myself on the Reliant Supervan. I tuned mine to max with new engine and the training wheels, while my opponents were several divisions below me. I chose Reliant because the opponents are EXTREMELY disadvantaged and always flip. They actually started lapping faster than me on the laps where they don’t flip. This is like B class vs S1
I’m sorry but a few tests over an hour or 2 debunks nothing. As I said, if you had seen what happened to me you would have laughed, it was pure NFS
And take it from someone who smashed the highly skilled ai and every human opponent in the new Autumn rally series last night with ease, I do not need to turn down mid difficulty ai…
If this game doesn’t have some sort of rubber band ai I’ll eat my own gold skirt and pink heart wellies
Yeah, he’s obviously a troll who isn’t here to “debunk” anything.
MOVING ON…
The AI in this game is the worst it’s ever been, IMHO.
Previous games had their problems, but this iteration seems to be THE worst of all the FH/FM games from my experience?
The Rogue Drivatar – The one who runs away from the pack and is impossible to catch – Is still present, and so is rubber banding… Especially on Cross Country races where you can pull ahead and be three, or four seconds ahead then BAM! All of a sudden the leader is right on your tail to the point of trying to shove you off the track. There is also the classic case where you “pit” a Drivatar into an obstacle, but a few seconds later they’re right on your bumper. People who ignore these blatant examples are either trolls, or shills for Playbround Games.
As stated, the only “solution” is to just not upgrade cars and/or lower difficulty.
This, however, takes any competitive element out of the Single Player if players know the AI Cheats and or will outmatch them no matter how well they drive. Somebody wrote, this is bad design and it is. The worst part is a lot of players who don’t come to the forums, or have been following the series for a long time will think they are doing something “wrong” when they can’t beat the cheating AI. It’s only compounded when trolls reinforce that notion by telling them to “get gud” which is literally futile given how broken the AI is in this series and has been since FM5 where they introduced the Drivatar concept.
I have evidence, but everyone seems to be ignoring it.
I ran 3 different races.
In the first, control race, I went as fast as I could. The AI managed 54-55s laptimes. Mine was 51s. They did not catch up.
Second race, I stayed in 4th-6th place, intentionally slowing myself down to match their speed. The AI once again managed 54-55s laptimes.
Third race, I gave them a 30 second head start, this is the only time the AI changed, and all they did was slow down by a couple of seconds. 56-57s laptimes. They think I’m “trolling” which is cute when I’m actually providing evidence. They need to tell me the exact specifications to replicate rubberbanding so I can record it myself.
Both of these were identical races at the first race available upon arriving at the festival. They were identical difficulty settings in every detail, with the same car and same build. The only thing that changed was the pace of the player. The first race was deliberately slow, at 60 or so MPH the whole time. The second race was actually racing. The time difference for the AI is obvious. Rubberbanding confirmed.
You need to retune your car to handle wet conditions better and you’ll get your 4 seconds back.
There’s a lot of nuance to this game that the rubberbanding, cheating AI contingent doesn’t seem to get. I usually have the fastest lap time vs. unbeatable AI by 2-3 seconds and win my races. If you’re faster and you don’t make a mistake, rubberbanding doesn’t exist. But you have to adapt your car.
Done several Goliath runs of various laps. There is small amount rubber banding on Unbeatable but the AI does drive fast. Only issue I have with AI is they outperform the car they are driving. Rubber banding is very evident in cross country events.