Ray traced shadows

Forza motorsport needs ray traced shadows and there is obvious staircasing in shadows especially on cars, shadows from trees also appear pixilated.


While this would be nice, properly filtered raster shadows would fix the worst of these issues. As well as options for further cascade distances.

You’ll note horizon has much better shadows without RT. That tech already exists in the engine, so should be much cheaper to implement.

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I noticed this too and thought my game was broken.