Race flags (visual info about track activity)

Bring in Yellow and Blue Flags! Also Black flags for drivers with low race ettiquette

Black flags could become a bit problematic if done by AI, but the race host/race stewards should be able to kick drivers from the race manually.

5 Likes

So there could be a Steward role in the spectator section where the host of the lobby selects one or more people to be “stewards”. They have a list of flags with their descriptions, and a penalty list on their UI and an ability to have a live race replay where they can “go back in time” and investigate incidents. They can then select the correct flag and/or penalty and then select a gamertag/sector to be affected. This would be awesome. But white/checkered flags should be flown by AI because there isn’t really much a human needs to do for that. Another cool thing that could be done is have an option for a safety car to come out (as decided by stewards) and will slow and lead the pack for one lap or even possibly until the entire grid is together like in F1 games. To further elaborate on the role of “steward” or “marshial” is that there could be a voting UI where the stewards, if there is more than one, can vote on a penalty/flag. If a majority select [Agree] then the flag will be shown on driver’s screens and will be affected accordingly. If a majority select [Disagree] then the flag/penalty will not be recieved by the players.

5 Likes

Any response from the developers on this ? I think flags would bring a lot of immersion. Would be cool if there would be 3D Marshalls on track waving for example a yellow flag when a car spins. It works well in the F1 games. Or maybe at least display the flags on the UI.

1 Like

Not how this works, you won’t get a dev response.

How about a chequered flag at the end too?

2 Likes

Yellow flag in the event of a serious accident on the track and a blue flag for vehicles to be lapped

All the flags, including checked flags at the end.

It is a motorsport simulator, without flags it is a game for kids :frowning:

At the same time we need Marshals on tracks with the flags, not only displayed on the GUI.

8 Likes

A red flag would be awesome too! If there is a bigger crash (on sim dmg) we sould het like an animation, and then a restart.

1 Like

Black flag is just a detail, as we already have DQ

Remove the balloons that float on the side of the tracks which for me do not add anything to the realism of the environments and replace them with track marshals with yellow or red flags

1 Like

I like this suggestion, because it increases realism and makes the races even more challenging and rewarding.

2 Likes

Could we please get a downloadable version for Xbox one players like cloud gaming just isn’t it and it would be awesome if the game had an Xbox one version

@flonoa2594

Sorry but there is zero chance of that happening. Too many sacrifices would need to be made to get the game running on 10-year-old hardware. If you want to play the game using an Xbox One, you’ll need to stream it via cloud gaming and GP Ultimate.

Unfortunately this is impossible because forza motorsport is just too advanced. The tire model and dynamic time of day with weather are too much for xbox one, especially the original xbox one. I know the cloud version isn’t good especially if your network is poor, but it’s the only way…

I wish for more details, for example: nascar’s green flag and IMSA’s green flag & indy500’s green flag have different meaning. If they bring back nascar, they should add thier rules as well.

Race flags should be an easy feature to implement as they are already have in place the caution message, then the green, white flags would be great.

Also the spotter could have these messages to provide some realism.

1 Like

From my point of view a flag system would be useful to inform a player about what is going on in the race and on track, it would help as an immersion mechanism and not as a replacement for an enforcement tool.

I could imagine using a flag mechanism (by simply displaying a rectangle with the appropriate colour on the corner of a screen, or a display on the dashboard for players in cockpit view of modern race cars) to be used like this:

  • Yellow flag = caution, e.g. this could be displayed if another player in the same sector of the track left the tarmac to warn players which may approach the incident that there could be potential danger.
  • Green flag = go, best use case would probably be after a previous yellow flag to indicate the danger spot has been passed
  • Red/Yellow striped flag (called a surface flag) = indicates suddenly changing grip conditions on track, usually used in real life if there are unexpected oil/water spills on track but also applicable (and could be used as such in FM) to warn drivers of a slippery surface if changing weather conditions such as rain start impacting grip levels.
  • Blue flag = you are about to be lapped, display this to drivers who are about to be lapped if a car approaches them for overtaking so they are aware that the opponent behind them is a lap ahead and should therefore not be impeded. This could be combined with ghosing backmarkers if switched on in the lobby but I think it’s even more useful if the ghosting has been switched off by the host, at least then a backmarker would know if the car following them trying to overtake are in a battle for position with that player or if they are a lap ahead and should therefore be let by without fight.
  • Black/White driving standards flag = warning to driver for unsportsmanlike behaviour, could be used in FM once a player reaches a certain threshold (e.g. 10sec?) in FRR to warn them they’re at risk of a disqualification unless their behaviour improves.
  • Black flag = driver/car disqualified, follow up on the above player adds to penalties, briefly display this to a player who reaches the 12sec FRR penalty or gets kicked from a lobby during an event.
  • White flag = slow car on track, this could be displayed if the game detects that a car is ahead of the player in the same sector but driving significantly below race pace (maybe measured in percentage of average speed), e.g. if said car is slowed down due to high damage or fuel saving, to warn a player of the obstacle on track. (And yes, I am aware that the white flag in the US - contrary to international FIA rules - is used to indicate the final lap of a race, so if that is the preferred option it could also be used for that purpose instead.)
  • Checkered flag = leader crossed the finish line, race is about to end (in combination with race end timer)
  • Red flag = race stopped, the only use case I could think of right now in FM are Meet lobbies when the lobby leader triggers the event to end, the flag could then be displayed to the remaining cars on track for the final countdown minute.

I also think the implementation of a flag system could be the first step to further improvements to the game in the far future, for example the introduction of speed limits and restriction of overtakes under yellow flags or to help with Safety Car procedures if Forza ever considers implementing such a feature.

2 Likes