clearly you dont if you think these are accurate…
Well…I spent the credits in-game for the Porsche 919 and it does not spin at low speeds and minimum throttle. The F1 cars in the Codemasters games spin out far more easy, as they should. You are using too much throttle at low gears my friend.
OK, Gamer.
No need to be so salty, if you want I will take it for a few laps around Nurburgring and I will send the video to you? It doesn’t spin out as easy as you say and anyone reading the full list of angry comments from you on this forum will probably think twice before trusting your comments.
The 919 spins in 5th gear at the Porsche curves if you get the slightest bit out of shape before the right hander after the right, double left sequence. Even if you get the sequence right you have to lift massively just to get it through. It doesn’t feel like you have to lift though, the car just spins out of no where.
In every car you have to lift there or it will understeer straight on. Cars that don’t understeer in this game are wonky ie. the Ginetta and the 919.
Keep in mind that understeer is dialed in to make the cars less twitchy and more safe and approachable. T10’s goal with this game was to do numbers, and bring more people in, so the physics couldn’t have a learning curve.
At high speeds like Clutch is saying, the car should be completely planted through high speed bends like the Porsche Curves. There’s no excuse for a 35+ year old Porsche 962 to have higher corner speeds than a car that can match its pace on a track with chicanes added to slow the cars down. Especially one with 35+ year rudimentary aero.
There’s no rear grip at speed or there’s too much front grip at speed one of the two, the balance of the car is off. See video:
OK, Gamer.
You don’t understand physics - you understand the physics Turn 10 wants you to believe in, and you refuse to listen to anyone who tells you that those physics are wrong. The Corvette C8 Z06 in this game has almost no front grip stock. The Mercedes-AMG GT Black Series, one of the top performing cars on the Nordschleife, cannot stop or take a turn to save it’s life stock. The Porsche 919 drives like a Formula Drift car with the default tune Forza thought was a good idea. If you drive any of those cars as they would be driven in real life, you’re going to have a bad time. That is not realistic physics.
his comments are much much better then anything youve got to say.
Here is the 919 at Nordschleife. Comparable corners to Porsche-corner Are taken in 4th gear. I’ll be the first to admit that this car is a dangerous drive. https://youtu.be/EM6nyGWcXks?si=2IbuLuQEmuu7xr1M
Porsche Curves are taken in 6th between 230 kph-260 back down to 220-215 for the last two corners.
A little over a minute in.
This is when the sun is barley rising where there’s less grip, and at race pace not quali pace.
Hey Clutch! Salt makes for good seasoning! Physics in these video games isn’t the Physics I learned in College. And it sure isn’t the same Physics I experienced when I was racing real racecars. There’s a distinction between Physics and “video game physics” and video game players find it hard to separate the two.
Was that a game or was that a real clip?
Real clip, and while video game physics can’t have 1 to 1 fidelity because they’re limited by hardware, if you know the basics of racing then you can replicate it in real life. It’s been done with sim racers before, they just need a little coaching to be competitive.
Yes, it can be replicated. But like you said, you have to know the basics of racing and deive accordingly. The problem with doing that is finding good players in a game like forza (either one) to get a real race together and then having the base game capability to set up such a race.
The steering lock is about 240 degrees. Thats not accurate. Even a f1 isnt that small. I dont even think the devs have tried this game themselves.
Forza has been doing this for a large portion of their releases. You have to dumb down the stock version of the car to make the upgrades seem more important, more desirable to the player. If you drive a car in game that you have experience IRL with, you come away with a “that’s not what I was expecting” feeling. Personally, the E39 M5 shouldn’t wallow around corners like a pig, yet in FM it’s almost too heavy feeling and has absolutely minimal grip on track. Stock tires are like $100 retreads you would buy just to get you to the next paycheck.
But from T10’s perspective, “Muh engagement, bro!”
I have no chance keeping that pace but I see that the fastest lap time for the 919 on the leaderboard is not very far off the real life lap time for the 919. I would definitely not say it’s a 1-to-1 but saying that the games physics are “way-off” should equal to more than 5-10 seconds discrepancy on such a long course. I’m also very doubtful that there is a driver in the Forza community that has the same skill level as the real-world record holder.
Top times aren’t using a tune remotely close to stock, which is what the conversation has mostly encompassed.
WHAT IF… the game is just telling you are not a Prototype Pilot
Real Prototype pilots I’m sure hate games that make people think their job is Easy!
Ah yes, because it’s impossible that T10 messed up the handling model. It’s absolutely not the case that pretty much every car has insane stock tuning. There’s no way it could possibly be those things.
LOL ITS SO CRAP I LITTERALY RAGE QUITTED after attempting a flatout curve in the radillon, and litteraly go oversteer Formula D style at Spa.
LMP CARS ARE GRIPPY AS FECK.
AS FECK !!! JESUS CHRIST.
F I X T H I S
EVEN projet cars 2 got this right !!! and cannot tell about Assetto corsa, Automobilista 2, rFactor 2 they have it on point.
GRIPPY ! like a MAGNET
JESUS