There has been some press release mid February 2017 that the game sold over 2,5 million copies, but as usual that is probably physical copies and not including digital sales. I pulled some stats out of the game today to see how many people played the game and how many got the Blizzard Mountain expansion. Also how the console vs PC distribution is.
To get an idea of how many players got the game, the global leader board for the first showcase “off the chain” is probably the best indication. Also under the HUD and gameplay settings you can toggle “show all platforms” on and off which gives you the ability to see how many players are on XBox and on PC.
Off the Chain leader board stats :
global: 3,412,789 players
XBox: 3,165,505 players (93%)
PC: 247,284 players (7%)
Conclusion :
Almost 3,5 million players is big, it’s still far off the records of Gran Turismo 3 (15 mill) or even Forza 3 (5,5 mill) but for the Horizon series it’s the most popular game so far and on the current generation consoles it seems only Need for Speed (2015) does better. What also surprised me though is how few players from those 3,5 million play it on PC, only 250k players which is as low as 7% of the player base. While the game has been a success on XBox it sure hasn’t really gone off the ground on the PC. Bad marketing? PC players simply not interested? Probably both.
To get an idea for the amount of players who got the Blizzard Mountain expansion is a bit more tricky. That first race where you are dropped from a helicopter doesn’t have a score board (same as the very first Centenario race towards Byron Bay in the base game). To make it worse, after that initial race you are free to do whatever race or event you like in Blizzard Mountain or roam around freely. Many races are locked until you get more stars but the game isn’t forcing you to do a particular event similar like Off the Chains in the base game. I went through all speed camera’s and the Lower Plateau speed trap had by far the biggest numbers, it’s one you most likely will hit at least once if you play the expansion for less than an hour and I believe it was also one that was unlocked at the very beginning. So when looking at the stats from that speed camera I got the following data:
Lower Plateau speed trap :
global: 438,309 players (13% of all players who got the game)
XBox: 403,852 players (92%)
PC: 34,457 players (8%)
Conclusion :
Overall about 13% of players who bought the main game also bought the expansion and that’s more or less the same for both PC and console. If you check the speedtraps in FH2 the one near the main festival site (East) has 3,498,716 players while the one closest to the Storm Island festival hub has 358,037 players. So for FH2 only about 10% of the players got the expansion. I’d say there is a slight increase in the percentage of players that also buy the expansion but overall it still stays relatively low. Are expansions too expensive? Are players simply not interested? Probably both as well.
I personally think they did a pretty decent job with Blizzard Mountain and for me it’s the best expansion I’ve seen in any Forza franchise game. While the cars could have been done a bit better (group B racing cars without racing liveries and copy/pasted road going dashboards is meh) I was very satisfied with the map expansion and events themselves.
Your thoughts?