Poll: With the heavy rumours of Xbox exclusives going to ps5, maybe that could mean FM goes to ps5?

I can’t compare GT7 to GT Sport (never owned Sport), but I bought my PS5 only for GT7… and it’s the best simcade I’ve ever played.

As for FM going to PS5… I’d be surprised to see that happening.

FM feels like for months it’s been stuck in the middle of uncertainty. Some changes made to accommodate player dissatisfaction (CarPoints). Some talk about going further (re-adding Featured Tours to single player), but that has not happened and may never. Track count is low (uncertainty now on how many more tracks will come).

And while FM graphic tech should be a plus, and on PC can sometimes give some truly fantastic visuals and excellent performance (I see guys running it 4k at 120fps)… On XBox performance of this graphics engine has never felt well optimized.

FM just doesn’t yet feel as focussed and polished as I’d expect a game to be, to make the jump as a showcase to competitor platform.

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If GT7 ever hits the PC I am peacing out and never coming back lol

I would kill for the equivalent to sport mode and daily races

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Just because GT7 is “copy pasted” from GT Sport, doesn’t mean there’s anything negative about it. Car models in GT Sport and 7 are highly detailed and accurate.

There is absolutely no reason for FM to come to PS5. Because since FM reuses car models that were first modeled from 2005-2011, some PS fans will criticize, hate, or laugh at FM because of that “Built from the ground up” marketing where veteran Forza fans see it as “Every asset will be fully remade from scratch and will be a fresh new start”. GT did that in Sport, so it’s spiritually carried over to GT7 and that is never considered a major problem. Other games can reuse previous assets whatever they want as I don’t personally care, but if they did that advertising FM did, then that’s not gonna sound cool at all. So FM turned out to be an unfinished product, and takes more than a year to clean all that up. You can praise FM for “improving” every month, but in reality, there are many other issues that would take a (very) long process to fix.

If you want to disagree, then so be it. You are not supposed to hate a game for no reason just because you looked at it superficially and want to tell everyone that it’s “bad”. Because most people will disagree with that mindless statement. But it’s okay to “hate” if a game is actually bad.

So if that’s the reason why you don’t like GT7, just stop talking about it like you said, and go enjoy FM in peace. And this also means it’s not just GT and Forza, but it applies to many other games in general.

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Car models are probably the least important reason to choose one of these games over the other unless you like taking pictures of cars in a video game. They both have their strengths and weaknesses, both are far from perfect and im sure if most people owned both, theyd probably play both.

To be fair, to many people, especially casual players and painters/picture takers, it’s a big deal. The blurriness and many poor models is going to turn off a lot of people. Especially if they are used to the things GT7 has for vistas, models, painting, and crispness of graphics.

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Well, yes. It’s true that both games have their ups and downs. But certainly, the positivity I see in FM is they get more modern road and race cars frequently, and possibly the old ones too like the American Trans-Am racing cars, because it’s all about Motorsports. Something that GT wasn’t able to get, considering that GT mostly sticked with old road and race cars, but they add a few of the most modern cars of today. Because they want to show how they are more superior in terms of Quality. They barely had any of the latest road and race cars, considering they have GR010 and BRZ GT500 for example.

The negative thing about FM adding cars is some of them from previous titles are being re-added and drip-fed as FOMO content. Even worse is that some are reused models from older titles.

I mean, I just want to say that people who prefer quality, never wanted any kinds of graphical mess or game-breaking bugs, as they prefer to play games that are well-polished rather than half-baked. But the ones who prefer quantity, might think of the exact opposite. (like they say: More content = better game, while Quality people will say: Well polished, no major bugs and issues = better game). I’m very sure that we all know that.

I’m actually the type of person who wants quality in games, which is why accurate car models and sounds are important to my aspect, as a car person. FH5 on the other hand, is showing quantity on its car list, but since it looks visually great, I enjoyed it. You can say that I like taking photos of cars in game, and in real life. Because I actually love photorealism in racing games.

If anyone plays both and enjoys both, it’s a good thing because they don’t want to limit themselves to focus on one game and hate the other.

Do you really think painters and photographers outweigh players that are there to race. Even if you take casuals into account, they usually dont stick around for a long time in any game nevermind games like these. I dont think car model quality, which for the most part cant be differentiated unless closely zoomed in on would be a deciding factor.

Imo these two games are pretty different. I think both can offer players a good time if they find something they like. Although i find gt7 to be a better, more complete game, my preference is forza.

I think theres a yin yang kinda thing to them, they each excel at something the other has a defecit in. If you took the best from both youd probably have one of the best racing games ever made.

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I dont think theres a reason to hate any game, its just a game. Once upon a time things were the opposite, Gt had the quantity and forza had the quality. I would say if you only care about car models, gt has everyone beat, but that raised car quality has a cost to other parts of the graphical presentation.

Forza Motorsport 4s forzavista cars hold the record for most car polygons which was 800k. Gt7 car polygons are 500k, fh5 are around 250k. The higher this number, the higher the quality of the car but theyre heavier to render so other things take a hit.

So while gts cars standout, i dont think the tracks hold up well against them. Theyre not bad by any means, but you can tell theyre not at the same level.

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While the more dedicated players keep it going, the casuals are the ones that make the bulk of the purchases. In a direct comparison, GT7 just looks better. I feel like Forza tried to jump the gun on Ray Tracing tech, but missed the base mark. I run everything on ultra without a ray tracing and it still looks blurry in the distance. The contrast with FH5 can’t be sharper. That game is absolutely beautiful and sharp, and if Forza had at least accompished that level of detail, I think most people would have been thrilled.

I have a 4090 and a Ryzen 7950 3xd, and I have to turn the graphics way down to run Ray Tracing and RTGI at a decent framerate, and it looks worse than without it. I just think they need to get the non-Ray Tracing graphics sorted out to not look bad in a direct comparison to GT7. I personally think if the get the multiplayer fixed, it could be a direct competitor to GT7, because it has some real gameplay advantages on the multiplayer front.

In practical terms, you’re right - it doesn’t make a whole lot of difference to the gameplay. But it comes down to the optics of the situation, and how it damages the reputation of the brand. FM becomes known as the game with low-quality car models. The game where the devs have no passion, where they’re too lazy to do the work properly. The whole thing snowballs. Word gets around, people make videos about it on social media, it becomes a meme, you know how it goes. Then it becomes fun and trendy to pile on Forza because that’s what gets the clicks. And now the damage is done. For the dev (and marketing) teams, that’s just one more thing you have to figure out how to repair.

This is not to say the game doesn’t deserve the vast majority of the negative publicity it’s received to this point - it absolutely does, for reasons that we all know and don’t need to rehash. But stuff like using 15 year old car models in a “built-from-the-ground-up” game…I mean, come on - that’s an own-goal if I’ve ever seen one. You’re a car game - the whole point of your existence is to showcase these cars in the absolute best way possible to make people want to play you. It’s like showing up to your senior prom wearing one of those t-shirts with a decal of a tuxedo on it - it looks ok at first glance, but just doesn’t hold up under closer inspection - not to mention what it says about the person wearing it.

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That’s just a matter of opinion. Many people are into racing games for the photography and replay viewing aspect. Or, just spending hours in the paint/vinyl booth. Car modelling 100% matters especially since they hailed this as a current-gen title only. The car modelling turned out embarrassingly bad - FH5 has far better modelling and cars actually resemble the real versions, dimensions and design-wise.

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Youre 100% right, they jumped the gun on ray tracing and built everything around having the capability, things suffered and continue to for it. Everyones different obviously, im not one to be too picky with graphics, graphical issues yes, but not straight up graphics.

So while i think graphics can sell a game, it really doesnt hold up well because once you say your wows, the gameplay is what matters. I think between the two and this is my opinion, physics, ffb and controller implementation is better in forza. So for me that beats gt7s car models and horizons slicker presentation.

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This game was a perfect storm of how not to launch a game. Things were said before launch and the game failed to live up to them. Imo the car quality is just another layer on top of other layers of graphical and game deficiencies. It became an easy thing to point to for sure especially putting these models in pre launch trailers, but i think if the game was better this wouldnt be as much of an issue.

I didnt say many people dont, but it wouldnt be most. Most people play racing games to race. I know youre into graphics and sounds, but if the game handled like ridge racer would that be enough to keep you playing.

And once again, i never said car modeling doesnt matter. Horizon and motorsport share models, the quality difference is due to the balance each dev has chosen.

One of the things that stood out to me when this game launched was the downgrade to ground textures, tarmac, grass, dirt etc compared to fm7. The dust that would kick up at laguna seca, things of this nature. Everything was yellow, every track was covered in fog. The overall design presentation was imo very lackluster.

We’ll see what happens with horizon 6, do they implement things that this game did, but improved. Or do they stick to what worked for them in fh5. It will kind of show if this game suffered due to execution or engine limitations, or both.

No, I’m mostly into sounds and physics, so elements that affect realism and immersion. Good graphics is a plus.

Assetto Corsa has great modelling. Made by a team of 4 with a very small budget. Details matter.

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I think for the most part most racing games have good car modeling, some are just better, like gt7s. Its not that turn 10 is incapable of it, theyve done it in the past, but with this particular game they just sacrificed too much to do whatever things they thought were more important.

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Turn10 & PG don’t model any of the cars (unlike Polyphony). They are all outsourced (it’s been that way since FM5).

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Yea i know they dont

Lately I’ve been interested in comparing car models in the game with real ones and I can tell you that 9 out of 10 models are made in the game almost perfectly (even if these are old models from previous FM games) the main problem is the headlights on the old models, in all other respects everything is very accurate (although some write that the proportions are not observed - this is a misconception since the photo effect in Forza is like a peephole lens effect). Personally, I am very pleased with their work, the sound in the game I also looked at it from the other side having sorted out the sound settings in the game and the equalizer settings (my opinion is that it is an order of magnitude better than in GT7), an important effect of perception of sound from the car gives the disabling of unrealistic fire from the exhaust pipe of many cars, without it the game is perceived as adult and much more serious!

I can’t evaluate about the track details since I mainly focus on cars. But I’m aware that even though if many games can’t get the extremely high model polygons that GT was able to get, I would say that other games are just fine quality, because what’s important IMO, is the proportions and dimensions of cars that they should scale to match like the ones seen in real life.

So as long as these car models have the correct proportions and dimensions like the real car, then it’s all good. But for the model textures, GT may have the most detail, but I can say that many games are okay for their own set of high-quality standards they can get.

You can tell how incredible FM4’s modeling quality is, during the Xbox 360 times. These Forzavista models seem to be ahead of their time, and I agree with that. Plus, Forza has openable hinges, engine bays, and rear storage details in their car models, while GT doesn’t have all of that in their car models.

About that, I heard Polyphony did hire an outsourcing company to help them in modeling cars since GT Sport, which is ModelingCafe. PD’s outsourcers did a great job cooperating with them since 2018.

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