The reason for using rewind in rivals isn’t as a crutch though, as it’s useless from that perspective given it marks laps as dirty. It has three primary benefits - (i) checking if a line can work better for future use on an already dirty lap; (ii) finishing a run after an error to see what is possible and (iii) rewinding on a lap if you make an error right at the start, to save time.
I get that, I really do. I get that’s it’s not intended to be used as a crutch.
I’m more looking at is from the perspective of rivals being a tool to learn driving skills, and not the endgame goal which it is and definitely can be for some.
From my perspective, rewind is harmful. As you’re experimenting ad nauseum, you’re not learning how to drive and react and adjust, but instead you’re learning how to maximize one specific car in one specific situation. There comes a point where that mentality becomes more harmful than helpful. It’s still possible to become better in spite of the crutch, I just don’t think it’s as healthy or as smooth of a path to improvement as tackling more dynamic challenges in a variety of cars. That’s how you build consistency.
But for some, Rivals is the endgame, and consistency doesn’t matter as much there, and my mentality of learning is probably more harmful than helpful for those people.
Edit: I should probably add what I consider to be my endgame goal. I want to be able to jump into any car, on any track (including ones I’ve never raced before), with any whacky restriction and do well. I want to pick, build, and tune cars not based on the meta but on purely my own desires and celebrating the quirks of the car. I want to enjoy the car list to it’s fullest, and be able to hop into any car at any time and drive well with little to no warmup. I never want to memorize tracks. If anything, I’d much prefer new dynamic challenges to constantly test my ability to adapt to the situation.
Hopefully with that explained you can see why I see rivals and rewind as crutches and harmful to building my skill.
In case of adapting the car to my style/needs/… I’m guilty as charged and I wouldn’t go judging people by that.
I will always adapt the car to fit me, because if I don’t its no use to me.
Here is an example, this weeks trial and Infiniti, I tune it with my usual upgrades and as it didn’t cost much PI I throw in race brakes, put on a base tune test it, do adjustments, drives more or less fine. But there might be some PI I can exchange for a bit more power, brakes feel strong, so maybe it can do with stock brakes, swap and drive. Now I suddenly find myself sliding into every corner, as I press on brake it momentarily locks rear wheels (before ABS kicks in) and slides into corner (or rather out). Nope racing brakes back on.
Or testing a tune where car is great in other hands in mine it goes chasing its tail in corners. End result 5 sec slower then if I have its back end planted and not sliding unless provoked. Constant tapping keys to counter steer doesn’t gain time for me.
At the end of the day though I’m just a casual, seeking some entertainment.
I should also mention that the guy who I consider my equal in the clan is also an “adjust the car to the driver” style. He’s lost a step recently due to a lack of time to play, but he still is good enough to make me sweat.
You a keyboard player? That’s a tough one. You kind of have to build cars that work for you. There are still ways to manage cars, but there are limits to how much the tapping tech can work. You ever thought about upgrading to a controller?
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Controller … have it right here beside me and its been collecting dust for more then a year now. Bought it to cruise around in FH4 but that was about it, to be quick … nope, so stayed with keyboard. I’ve been using digital input since Commodore 64 with its joystick , so something like 35 years now.
ISD and Ziperr here got keyboard driving to perfection, on other hand I even switched to wireless keyboard and big TV with new PC now,
I used to be a digital inputs only guy too so I understand it’s a lot better than people think (in forza at least).
A lot of people on controller don’t know about turning off dead zones too. I was so shocked when I initially made the switch from digital inputs to controller, how I felt I actually had less throttle and brake control than I did before. Luckily I figured out the issue quickly and turned those dead zones off. Making the conversion was a struggle but I’m glad I made the effort.
Wish I could go one step further and upgrade to wheel and pedals. Unfortunately, I’ve got an old back injury, and wheel and pedals aggravated it, so it’s controller for me. It’s possible that a full cockpit could help with the issue, but considering real life driving isn’t a great situation I doubt it.
If you ever are tempted to make the switch permanent, I’ve got more tips and tricks to help the process along. Just make a post or DM me.
The deadzones are purely personal preference, I’ve used default settings throughout the game and I don’t see turning them off making me any quicker, all I could see it doing for me is needlessly giving myself something new to adapt to that won’t actually result in any difference once I eventually did.
I get being adverse to change, but it’s not a personal preference thing.
You’re making it so that you have less effective analog input. How can that be anything but detrimental? It’s like the worst of both worlds. You’re making your inputs more keyboard-like without the benefits of the hidden assists that come with playing on a keyboard. Well unless you’re playing arcade steering, but that comes with its own host of issues.
Nobody is getting better by turning their dead zones up, assuming a healthy controller.
Steering linearity on the other hand, that’s a personal preference thing.
The default settings work for me, I could ramble on about specifics but that’s all it boils down to, I know my ability in the game well enough to know deadzones will make no difference to me at this stage.
Recommend it to people by all means but don’t state that any other setting is objectively wrong, people have unorthodox and ‘wrong’ ways of doing countless things and still do them just as well as many who follow the agreed ‘correct’ way.
El Barto’s already mentioned ISAD + Zip on keyboards, I don’t know ISAD well but I know Zip and he’s a better player than pretty much all of us on this forum despite it.
Agree on most points but the AI regularly brake-check. It would infuriating if you got the slowdown for hitting them
Yep, I’m an eejit.
Nominative determinism can be a cruel mistress, buddy.
I’ve seen this games progression. Teaching good driving is not and will never be a design goal of this game. Is that bad? maybe. You can only hope for motorsport to deal in those areas. And I hope it does.
I would say that deadzone is as much a personal preference setting as your game resolution is.
The default is usually set high in nearly all games so 80% of people who have no idea what stick drift is wont flood forums when their 4% stick drift fighting game abused controller starts ghost inputting in menus and veering off the road.
Ideally you want it as low as possible without seeing ghost inputs because ideally, if you do want to get better and faster, binary steering input wont help on controller, Keyboards is a bit different but reaction time and trailoff are important.
My preference is to get Show-off Skills.
Lately I’ve just been moving way out of the way at the last second at corners like that. Like if coming up to sharp left I just place my car way to the outside right and let all the bombers blast by and get caught up in the wreck.