These are two tuning setups which I’ve created for the same vehicle.
Both have been created for road-racing events. The setup on the left has been converted to AWD and uses the rally compound. The setup on the right remains FWD and uses the semi-slick compound. Both setups use front aero and both setups use the standard engine (albeit with different mods due to the PI cap). The left setup does use race brakes whilst the right setup does not.
The mechanical statistics (i.e. the power, torque and weight) are very similar.
The power to weight ratio for the left setup is 317.24 hp/tonne.
The power to weight ratio for the right setup is 308.27 hp/tonne.
Yet the resulting in-game statistics are totally different.
With everything added up, the left setup is rated more highly by 10.4 points.
Side-by-side, the left setup looks far superior.
But before we jump to conclusions, take a look at the race results.
Around Horizon Mexico Circuit (a 2-mile tarmac race track), the FWD setup was nearly a full second quicker (on a 1 minute lap). I also ran a Sprint layout to test both cars from a standing start and the FWD setup took the win again (by nearly 4 full seconds on a 4 minute sprint).
This is by no means a comprehensive test but something is clearly wrong here.
For the in-game statistics to come to such conclusions, for those conclusions to be so wildly different, and for those conclusions to then be in total contradiction to how things actually play out…
…it might be time to re-think the PI system (and other associated ratings).