Hi Team,
After the latest Silverstone Rival, the community noticed some people going much faster than others along the straights, particularly in the Corvette C8.
It was speculated that this was due to FPS differences between drivers, and initial thoughts (without in depth testing) were that this was correct.
So, myself and community member FT completed extensive testing, and compiled our results.
Test method:
- 50-175mph completed up the Mulsanne Straight, from the same spot every time
- Tested at multiple FPS points; 30 / 60 / 72 / 110 / 160 / 180 - Set using frame limiters in Nvidia Control Panel
- Tested with multiple cars
- Footage captured using Nvidia Shadowplay - 1080p / 60fps
- All testing completed using the 'Manual with Clutch) shifting assist.
What we did with those tests:
- Trimmed, frame perfect, with video editing software
- All results collated via excel and available through the attached Google Drive Link
- Some of the raw test run footage is also linked, to prove validity.
Findings:
- High FPS absolutely equals faster acceleration times, in almost all cars
- There is a competitive advantage to finding work-arounds to multiplayer FPS limits
- 110fps seems to be the most consistent, advantageous sweet spot
- Rivals mode does not have an FPS lock
- The FPS locks in place for multiplayer do not work, can easily work around to 100fps and will gain a huge advantage as a result
- Present on Steam, Microsoft and Console releases of the game
- No consistency between results across various frame rates. Almost all are quicker than 60fps, but inconsistency like this, in a racing game, is unacceptable
This is a game-breaking issue, and has / will destroy any competitive integrity held within the franchise. Console players are unable to compete in anything, and in Multiplayer I know of people modifying display settings to remove the 60fps cap (those players will be faster than all others as a direct result of more FPS). The game has become a social tool with all competitive aspects removed, and I hope to have this rectified.
I am sure this is a known issue, otherwise there was no reason to lock multiplayer to 60fps from release. Please rectify whatever underlying issue is causing this to happen - Until fixed, the game cannot be taken seriously in any competitive capacity. This game should be accessible and competitive for anyone, playing on any hardware (PC, Console or otherwise).
Results of different FPS almost certainly changed the results of the Logitech G Challenge, which was a serious event with prize money involved.
You can find the spreadsheet here:
You can find the Google Drive link with all files here: Forza - FPS Investigation - Google Drive
You can find a .zip containing all files here:
You can find my original Zendesk ticket, raised 19/03/2024, here:
Please correct as an absolute priority.
Thankyou in anticipation,
Daniel