Does anyone else find with Forza 5 that online the physics are a little odd compared to offline? Offline the drivatars will smash and bump you all day long and you have full control of the car yet as soon as you jump online something really strange happens…Any small bump or knock results in you spinning out. Was in a great lobby there nice and clean but so many accidents happened due to the odd behaviour of the physics online… It’s as if the cars are made of paper… rubbing is racing does not seem to apply here.
This happened to me 2 mins ago…Now it’s not even a bump it’s a scrape and in the real world all that would of happened would of been some paint would of been traded with the how car…
Slightest touches like this does not result in spinouts in other sim or even in arcade games like PGR so why is it so frequent in Forza? Are we doing something wrong is there a remedy to this?
In my experience the physics are the same online as they are offline.
Also - I can’t access your video link. It says I don’t have premission. Did you make sure to share your video on OneDrive so that it’s available to all users?
As the original poster in the thread quoted, I will say that I no longer experience the same issues these days. There are two potential reasons for this:
I got better - plausible; or
My upgraded Internet connection lags less - more plausible
Aside from the crasher numpties, online multiplayer is a lot of fun these days
If you are talking crash physics lag can play a part ie even a small amount of lag.
When you first mentioned bumps I thought you meant bump in the track. I raced at Road America Alt last night and I had the same difficulty (in a new car) getting through the country lane chicane as I did in the Viper rivals event so similar. Once I worked out the braking point and gas to give my WRX I got the sme smooth sailing line through the chicane.
If anything untoward happens when there are crashes I say its either that the drivers are not using their brakes at all combined with lag.
Funny you should say about upgraded internet…i finally got fibre in my area…Huge difference now when playing Battlefield or COD but not noticing any difference with Forza.
When i say odd physics online im purely meaning how easy the cars spin out with the slightest of touches…Video should work now…
No way should of of been spun out with that scrape.
To me it looks like a combination of factors but definitely plausible. The 2L at Yas Marina is a rising apex and all of the cars I have driven loses a bit of traction there. Therefore the tires already have very little weight/traction to begin with. Any hard driving causes traction loss exactly at that point. Give it a little tap, even a scrape, and the car WILL lose traction. The video looks normal to me; I expect that result when the car is driven on the limit of traction.
As for loss of traction in normal situations, I hear it from other drivers time to time but usually from drivers with poor internet connection/speed. I’m at measely 2mbps for upload but it is consistent and NEVER had any traction loss issue since FM2. Should check who else is using the same router at the time.
No one else uses the router, im around 70mb down & 18/19mb up. I often wonder if the Forza 5 Azure server is based the US though…Titanfall devs commented on that Forza does not use Azure to the full extent…Titanfall has servers in West Europe, North Europe, East & West America, Asia etc etc so you connect to the best server suited for you with the lowest ping (was getting 28ms to the Titanfall server) Forza does not seem to put us to regional servers so if were connecting to a server in the US from Europe we are going to be hit with really high ping rates.
In addition to the factors GRD mentioned this also might be caused by some lift-throttle oversteer. You lift going into that uphill turn and that seems to be where the car starts to oversteer and spin out.