#FORZAMONTHLY LIVESTREAM - JULY
Replay: https://www.youtube.com/watch?v=4VFJFP6h43Q
In the July edition of #ForzaMonthly , Turn 10’s Chris Esaki presented the next step in Forza Race Regulations coming with the July 2nd content update for Forza 7. At the end of the show he addressed questions from the community. While the questions were asked about FM7, the common theme in the answers was that trade-offs between work on the current game and the next project mean that after nearly two years in release, major content updates for FM7 will end in August.
Here are the timestamps:
Opening - E3 recap video
13:00 - Chris Esaki presents July’s content update for FRR which introduces penalties for collisions. Adjustments for cutting and passing. Identifying intent in racing incidents. “Avoidable Contact” penalties for egregious behavior. Addressing brake-checking griefing.
22:00 - Another update in August will continue FRR updates. Disqualification adjustments may happen in August, may not.
23:00 - Shifting from FM7 to the next project:
“One of the biggest things we’ve been running into on all sides - car production, track production, and of course gameplay - is the core problem around shipping a real current live game and making sure it is ready for the public, and investing in things that will help us for the next product. It’s all about speed for us, for a lot of purposes, to get to the next game. Something that I don’t think most people appreciate about the production for games that are in a live environment, that are actually in release to the public is that there is a massive overhead to getting it to the public. We can’t just code something and fire it out, we go through a ton of process for release. Basically it adds an overhead of from anywhere between 30-60% of our time, just goes to shipping this stuff. So when we’re looking at any of this development right now - shipping a track or shipping a car or even nuances to FRR - all of that work which is normally there - and we’re using all of this stuff for the next game - there’s a good 30-60% of time shipping it to FM7 which could be used to help develop a better game in the future. So we’re looking across all the studio and thinking, well, we could either continue this with FM7 and have 30-60% less of a game when we come out next time or we can start pushing all of that effort diirectly to the next product. … So we’re really going to go all in for the next product at this point.” “The August update for Forza 7 will be the final update for the game [in terms of content].” Bug fixes and adjustments to FRR in FM7 may continue.
58:00 - Community Q&A segment starts with a review of changes to the game and process since launch nearly 2 years ago.
59:00 - IMSA Partnership? “We chose to invest in our future and make sure the next product has some of these truly authentic motorsport experiences either from a licensed series” (IMSA, WEC) or other.
1:01:30 - Drafting? The team recognizes that drafting isn’t where it should be, but the work is being done for the next game.
1:03:00 - Past Forza fantasy tracks? Again, this is being looked at for the next Forza project.
1:06:30 - Consistency in FRR track cutting penalties. “FRR is a years-long process.”
1:08:00 - Experimental Drag will stay experimental in FM7 for now, and will be part of the overall next experience.
1:09:00 - Searchable Custom Public Lobbies. “We hear you loud and clear and more details on that to come” for the next Forza product.
1:10:00 - Bing will have a new thread where users can submit questions for the August Forza Monthly Q&A.