How important is lap time information in race?

Now thats a good idea. Fully customizable hud where u can littrally place them anywhere on the screen.

Really would like to have the splittimes during racing again, like in FM4. Really hope this feature makes it back to the game…

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For testing and running practice sessions, I will turn on the lap time element of the HUD, but I don’t use it in races anymore. I found that paying close attention to my laptimes during a race was too distracting. Thowing away positions by clipping a wall trying to better my lap time, for example. The goal of the race is to win, not to set best time. Turning off the lap times actually forced me to concentrate on just driving the car, working on being smooth and precise. To my surprise, I also found that I was faster overall.

For testing and practice sessions, as I say, I do have those elements up, but I would rather see a detailed lap summary after the session. I would want to see each lap in the session, in order with Total lap time, and then individual Sector times. I want to compare Lap 3 with Lap 7, because I know where I made mistakes, so how much time was lost or gained in each sector, where was I improving.

in the HUD, the gap to car ahead / car behind should be in time, distance is a useless metric. Do I have time to pit? Where will I come out if I do pit? Trying to convert feet to miles / % of track distance…way too distracting during a race.

Adding the rear-view mirror HUD element should be available in all camera views, even in cockpit view. For too many of the race cars, there are no useable mirrors from cockpit view, they are either blocked by the A pillar or are out of view entirely.

For me, the use of the HUD varies from car to car. I typically drive in cockpit view, so my first preference is to gather as much info from the dashboard as I can, and then use HUD elements only where necessary. I prefer the GT3 cars, and most of those have some of the needed elements on the dashboard. (What PCars did so well, in my opinion, was both the movable HUD elements AND a fully functional MOTEC system in nearly every car).

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I think the gt sport hud is horrible. Pcars does have a better overall system regarding the hud options available. Im surprised turn 10 never used the smartglass feature for anything like this. Its exaclty the type of thing a second screen would be useful for…wishlist lol

+1 for full-custom HUD element positioning. That really would be nice to see.

Ought to be possible/easy enough to do, too. The devs have to do it once, anyway, right? May as well leave the placement controls in for the customer to tinker with, too. Please so many people all at once, with a little “open-ness”, the customization option.

From a different perspective, I’ve also seen poorly-calibrated TVs/second-hand TVs that weren’t sold with their original remotes, so users can’t always calibrate the screen to fit edge to edge properly—so some game HUD elements can be half visible, off the screen. Being able to adjust HUD element positioning helps to at least make the HUD usable/“make the game playable” in such strange situations.

+1 for full post-race analysis, lap-by-lap, sector-by-sector telemetry of sorts. Would also be really nice to see, at least as an option.

Fingers crossed we get at the very least best lap of that race permanently visible in race as it was in fm4

I agree.would be great to display gap behind/front and also best lap times,

Lap time
Best lap
Best sector
Leader
Car in front
Car behind

Time behind leader would be a good one too. That way you know just how hard you need to push to catch them instead of just the car ahead.

Great list I would find all of that very useful but it has to be permanently displayed and be able to switch it off individually so that it suits everyone

This list here is pretty much all I want in terms of timing information. The only thing I don’t use there is best sector, but I understand how others use it.

That GT Sport hud looks a bit crowded. I do like that radar idea but maybe a little smaller? I’m also not a fan of 3D maps. 2D top down is the way to go.

I do miss the car damage diagram that you used to be able to have as a small constant thing at the side of the screen.

I’ve been using the Radar a lot and it is a massive benefit in Multiplayer races, as I can drive in Bumper cam and have a “spotter” informing me of when cars are on my inside/outside. I’ve had several side-by-side battles without making contact because of it, whereas in Forza I need to use Chase Far to get the same effect. The proximity arrows are better than nothing, but still leave room for interpretation.

IMO,

Lap time and best lap should be on there. It’s a given.

Best sector reminds me more of F1 games. Maybe a split that flashes when you go through a technical section could work, but best sector seems like too much.

Leader, cars in front, cars behind times can be added right next to the real time distance markers on the HUD.

-k

Yes I would like to have my best lap time up at all times for sure. Also, the distance of the car in front and behind me at all times

Distance to car ahead and behind as well as leader are already there. Times could be big help though.

-k

Time gap to the car ahead and behind would be very useful at each split and each lap.

It is frustrating that something as simple as this has been constantly overlooked. It surely can’t be too much hard work to implement and give the option to turn it off for those that find it a distraction.

I would love to have this, in fact the first few days playing Forza 6 I was trying to figure out how to change it from “distance to player” to “lap times” only to realize it wasn’t an option anymore. Kinda disappointing because I came right from Forza 4. I always check lap times at the end of the races to see how much I need to improve with a certain car or track, but being able to view that information during a race would be awesome.

You have just reminded me about another no brainer function that fm4 had that FM5/6 didnt. At the end of the race everyones lap time were displayed and this created discussion in chat. Now we have to press a button to pull the times up and most ppl don’t even bother it’s a real waist of information. Further more the lobby order is based on points scored in your session. The only person this information matters to is you, but u can’t see your position in the lobby because by default your at the top. Another waist of information.

This thread seems to be progressing if ppl want to add to the discussion with others areas of the game that lack information or hide stats then please post your views here

Okay, so just coming back from an hour of playing FM on the XBox—the original, the root, the origin of it all—here is what I saw on the hud, as far as timing.

Playing from the chase views, the lap counter was at the top right, and read “Lap #/#”, with the first number being the lap you were on, the second number being the number of laps in the race. So, in a two lap race, you would see “Lap 1/2”, read as “Lap one of two.” That seems fine to me.

Below that, you saw the following; Race time (showing total time in the race so far), your Best lap time, your Last lap time, and your Current lap time. Then, below that, if you went off-track, scrubbed a wall, or impacted another driver hard enough to do damage, a red number would come up that seemed like it could have been perceived as a “penalty timer” or a “lost time” tracker. You go off track, the red number comes up and flashes and starts counting until you get back on track. You run into someone, the red number comes up and flashes and counts until you’re off the other guy. I couldn’t tell that it was actually penalizing you or anything, but, there you go; the franchise has had the means of tracking how long you’ve been off or in contact, before. The red time then stays until the end of the lap, at which point it goes away and a new timer can be started if you go off/hit the wall/hit someone again.

Elsewhere, you could see split/sector times, and time between you and the car ahead/behind, with these numbers flashing up red/white/green depending on whether you were gaining/staying the same/losing ground on yourself or the other guy.

While it’s a bit off-topic, when running in a mode where you would/could see a ghost, you could actually have at least two ghosts; an all-time best lap time/record (by class), and a recent/current ghost. So, say you’re running a Class D Subaru Impreza…you’ve run the track in that car before, and set a blazingly fast time…you start off, and that old ghost blazes away. You’re just on your out lap, now, so no way you’ll catch him—the real thing starts next lap…so, you go on, and when you come back around, bam, off goes the old ghost, then there’s you, then there’s the ghost from last lap. That was a nice feature, for way back then. It’d be a nice feature now, too. You could run an amazing lap one day, then rebuild your car and come back next week, work on trying to beat that ghost, and have another reference point behind you; “is this lap better than last lap, even if it isn’t going to be a new all-time record?”

Also a bit off-topic, the original game also apparently had a “draft detector” integrated into the tacho/speedo on the HUD; a little light would come on when you were in someone’s draft, and might even shine more or less brightly if you were getting more or less benefit from the draft—if you were in there good, or only just in it. Yet another amazingly good feature, that has since been lost to time…

Geeze, I’d forgotten how good the original game was. At least some details of it.

They could just bring back the entire HUD design from FM1, and I’d be thrilled.