@stryder2k8. first of all,thank you for the dimdash app. i’ve been using it for some time with several games. works perfect!
however,with forza7 i cant seem to use simdash and simvibe together because of the “sled/dash” option in game. if i select “dash” i get nothing trough simvibe, if i select “sled” i get the message (in simdash) that this game needs config.
(+ is it correct that i can only forward via my android? because on pc i can not find forza in the forward list).
perhaps i am overlooking something?
i apoligize if this has been explained already, but im drowning in the sea of information.
thanks in advance.
The problem seems to be that Simvibe does not support the extended data format (Dash) of Forza 7. Supporting that should be no big issue for Simvibe, because it’s the exact same data, just some more dashboard related info at the end of the telemetry packet. So if they increase their buffer and probably update their packet size check it should work. You may want to write them an email and see if they can update their code.
If you select Sled in Forza 7, you are missing all data which was added to Forza 7 with the September update, so you can only use very basic data. That’s why the app is telling you that you need to configure the game and switch to the Dash mode in this case.
In the PC application is no forwarding option for Forza 7, because of the localhost restriction. To forward telemetry, the PC Application would need to be able to get the telemetry itself. Which is not possible (out of the box) due to the Universal Windows Platform restriction, which does not let the game send data to the localhost. That’s what have been discussed in the posts above. There are workarounds available, but it’s the reason why it’s not included in the forwarding options.
If Simvibe do not update their code I add an option to select the telemetry type to forward. So you could select Dash in the game HUD Options and send the data to the SIM Dashboard App. In SIM Dashboard you could select Sled to be forwarded to Simvibe. It will just remove the extended data from “Dash” when forwarding it. I’ll add this option with the next update of the app.
The Update of the SIM Dashboard App containing this feature is now published. You can now select to forward the Sled V1 Telemetry from the App to a second receiver, even if you get Dashboard V2 Telemetry from the game.
I play forza 7 on xbox one s. I want to send time series running data to windows PC using data out function. Please tell me if someone knows how to do it.
I play forza 7 on xbox one s. I want to send time series running data to windows PC using data out function. Please tell me if someone knows how to do it.
I play forza 7 on xbox one s. I want to send time series running data to windows PC using data out function. Please tell me if someone knows how to do it.
I suggest these are better described as “BestLapTime”, “LastLapTime”, and “CurrentLapTime”.
By the way, I’ve made some updates to the Python class and logging script over the past couple of weeks. Now it supports the new “dash cam” format as well as a configuration file that allows you to specify what data to store.
I’m currently working on trying to automate driver stats coming out of the game for league operations, and I was wondering if it would be possible to get some unique way to identify the origin of each packet. I.E a driver name or gamer tag or race number etc, just some way that I can associate the stats to that driver.
F1 2018 currently have it in their struct, and was wondering if it was in the works or if it’s something that can be done already?
Just for some fun, I tried this out and initially struggled getting it running, yet, after a couple of times, was able to get data showing on my MAC thru the iPhone simulator. Here is the pic…
Is anyone aware of a stand-alone motion simulator for the Xbox One X that makes use of this data-out? I’ve spoken with Igor at DOF Reality and their systems can work off the data out from the Xbox if you put a PC in between, but that kind of defeats the purpose (why not just run Forza 7 on a PC at that point?) Given how fast the cost of this technology is dropping (6-axis cockpit for under $4k), it would seem like someone could just build a dedicated piece using a Raspberry Pi. I get that it’s a small market…but the same segment of customers that would drop $1,300 for a Fanatec Forza Motorsport Racing Wheel and Pedals Bundle for Xbox One would be willing to drop a few grand for a full-motion cockpit. I know I would. Yes, I get that the PC is better than any console and maybe someday I’ll make the leap to a PC and 3 monitors or a VR headset, but meantime, I like the simplicity of a console. Anybody else in this thread agree?
Hey this is great, I’m working on building a website that uses this data to help players tune their cars more effectively. Will future turn10 games incorporate the data out feature? If so, will it be the same structure as the one laid out above?
I finished my new sim rig a couple months ago and I just installed the new Fanatec V2 rim which freed up some space to install my 7" tablet above the wheel base which works perfectly. I am using Simdash which syncs up very nicely with Forza with the exception of the tach/shift light. I assumed that each car would send the data out to the app based on max RPM and would adjust as needed. That is not what is happening.
I have car A with say a 15,000 redline and I setup the app to flash at say 95% of max RPM. Works perfectly. The F1 style light I am using light up through Green, Red, and Blue; and the shift light goes off accordingly.
Now I swap into car B with a 7,000 RPM redline. At this point the car is bouncing off the rev limiter long before the F1 light is even close to hitting the rev limit and I am nowhere near setting the shift light off. You can go into the app and adjust the shift threshold to offset this, but that is a huge pain doing before each race and even tougher yet; you’d have to document the threshold on a hundred different cars as they are all different. This is really a bummer as the RPM/Shift light is a huge thing for me. I can shift fine using the sound of the motor in single player; but when I’m online with friends, it’s hard to hear sometimes over the chatter.
Am I missing something in the setup to allow Simdash to adjust to each car accordingly, or in Forza; or is this a programming downfall on F7’s part that needs to be addressed.