Explore the Horizon (Series 21) info | available now

Once installed, you should be on version *.588.95.0

Overlanding upgrades, Photo Mode, and Accolades will be visible today; Pathfinder challenges and timed PR Stunts will be visible starting Thursday.

Any Bugs?

If you experience any stability or other bug issues after installing this update, please post in the FH5 Report New Issues section so that others can upvote it. Make sure topics are limited to one issue each; include all relevant details such as your platform, drivers, and game mode affected along with any steps you can show that reproduces the bug; and make sure topic titles have clear keywords to help others see what the topic is about. Above all, don’t just reply - Vote on the topic so that the team can see number of players affected.

Bug fixes are pinned in the Troubleshooting Hub / FH5 Closed Issues section of the forums and at Forza Support. An extended note included in the Release Notes:

Multiplayer

  • Fixed an issue with weather management in Multiplayer races where weather conditions in certain conditions were not consistent between players
  • Developer’s Note:

"One of the most important things for any competitive experience is fairness. Forza Horizon has an exceptionally high skill ceiling, which means that player skill and interaction with the game is what ultimately determines success or failure, not an RNG attribute system. For this to work, competitive conditions must be as equal as possible while still allowing for tactical decisions (like your car and tune) and leaving space for player skill (like how well you handle a given corner).

Working together with members of the Competitive Community, we recently identified several issues with online multiplayer that were creating uneven competitive conditions.

These proved to be related to how the game handled the weather simulation in certain online contexts. This led to situations where certain players would have warmer conditions at the start of the race (which impacted tire temperature at the all-important moment of race start). We’ve resolved this by changing the point at which the physics simulation resets tire temperature, and harmonizing what temperature it resets to.

We were also able to identify situations where players engaging in long race events could experience weather desynchronization. The Competitive Community was “working around” this by only racing at specific times and in specific weather conditions where this was unlikely to occur. With support from the competitive community, we identified an issue where every player’s game would start to run its own version of the weather simulation. Since our weather model has a deterministic phase and a non-deterministic phase this could result in longer races seeing situations where one player had clear weather while another player in the same race was driving in pouring rain. This was because once the deterministic phase was complete, local games would start to randomize their weather in some conditions. We resolved this issue by clamping the weather simulation when the deterministic phase completes, ensuring that everyone will have consistent weather across the entire race.

All of these issues resulted in situations where cool experiences (like racing at night, or endurance races in heavy weather) were not fair experiences from a competitive standpoint. We’ve addressed these issues with the fixes I explained above, giving competitive players the consistent conditions they need to take advantage of everything Forza Horizon 5 has to offer.

Thank you to everyone in the various communities who spoke with me about this, and provided all the excellent data we used to track down what was actually going on. See you in Mexico!

  • Torben Ellert, Design Director, Forza Horizon."
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