D1 RS2000's Gallery--Ford's Finest + More--Racing and Drift Builds--D1 RS2000~~Tarmac Assassin's W.A

I am interested to see how the next update will turn out.

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New pics on the way soon, got addicted to Divinity Original Sin haha

Just a few new shots atm.




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The first shot captured my heart. I totally love it.

As a suggestion, have you tried experimenting with camera angles? That should help you get your future shots more varied.

Thanks McLarenP1 Boy, glad you like the pic…haha i know what your saying i do take most shots from similar angles, i do try to do diff angles when i can but most shots i do i try to display as much of the decals/paint as i can since they are mostly all my designs and work, but i have been experimenting recently with a few new styles but no very confident or happy with the outcomes atm.

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2 more


My favourite from the last two updates has to be this one. However your latest shot would of turned out better if you framed the car a bit better since in my view it’s too close to the center.

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Thnx Pebb…always appreciate your tips n guidance buddy…I really wanted a nice close shot on my last one, when i got to the distance and angle i wanted i couldnt get it framed well enuff without the Forza watermark sitting/touching the Escort and the horrible Rio buildings popping into view in the background, i hate the watermark being too close or on the car so i did sacrifice the framing a little to keep my distance/angle to car and closeness of shot the same, elevation was trouble also cause would bring the tops of the buildings into the shot and any decrease in elevation and i lost the pretty flowers in background hahaha

Another Mini pic i was working on .

Sweet!

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Very nice!

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agreed! very nice work.

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Thnx NV

New shots.




Thnx TrainedRope

I like this one too

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+1, also like this one:

Thnx NV and TrainedRope.

Only a couple new shots. 10 days till Horizon 3, And us Aussies are pretty happy its based in our country =)



I take it you already know how to deal with those drongo’s in FH3. :stuck_out_tongue:

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