The F430 Scuderia has always looked terrible in FORZA and it all comes down to the terrible proportions of the in-game car model in use since FM3.
The detailed analysis of this car model van be found in FH Car Modeling post linked below . Some errors include
The taillights are larger in size and closer to each other than the IRL car
The rear end is taller in height and narrow in width compared to the actual vehicle
Squared of rare diffuser is incorrect in shape, size and proportions.
It is completely safe to say that everything firm the wheelbase to the shape and proportions of this vehicle is abysmal.
Earnest request to fully discard, rescan and remodel the F430 Scuderia.
The F430 Scuderia is simply a gorgeous Ferrari in my opinion and it is very unfortunate to see the inaccurate car model in use since FM3.
Like the Murcielago SV, the modeling flaws and inaccuracies of this vehicle are somewhat difficult to observe but once seen cannot be ignored. The errors include.
The taillights are larger in size and closer to each other than the IRL car
The rear end is taller in height and narrow in width compared to the actual vehicle
Squared of rare diffuser is incor…
Just like I said in the similar post under Horizon’s part of Car model reports , the rear end of the F430 looks tragic! Also, its Wheels are incorrectly shaped, and Mirrors are Body-colored instead of Carbon fibre.
The entire car model persisted since FM2 and was reused for years and years.
Here’s a closer look at the most accurate F430 Scuderia model in a game, which is from GT7. Gran Turismo absolutely scanned it from the real car’s proprtions 1:1!
If Polyphony modeled cars very accurately, then why can’t Turn 10 do the same for the other car models from FM1-X360 since they only remodeled the Subaru 22B?