Re what constitutes being “on the track”, it has been said that if 3 wheels are off the track, you’re off the track. My recollection from a previous thread is that it was said that FIA regulations are that you’re only off the track if all 4 wheels are off the track. I’ve just looked on the FIA site to try to find the relevant regulation, but it doesn’t look to be easy to plough through the masses of regulations to find it.
Is my recollection of the FIA regulation correct, and if so, wouldn’t it be better for FM to copy the FIA regulation?
look in the Forza RC rulebook. It’s in there. 2 wheel rule.
Two wheels – Two Wheels must remain in between the white (sometimes yellow) lines defining the track. Curbs are NOT part of the track, so 2 wheels have to be on the tarmac at every time. This does not apply to situations in which it happens occasionally but as soon as this is your racing line or you get an advantage with doing it, it can be penalized. This rule applies when collisions are set to “Default” or “Always On.” When collisions are set to “Always Off,” Forza track boundaries are used.
Since Forza boundaries (clean cutting) are going away I guess that part may be moot now.
The same statement in bold is present in Article 2, Chapter IV of Appendix L to the FIA International Sporting Code (with slightly different wording but the same intent).
Since F1 features very little “sliding” in comparison to other race series (relatively speaking) generally they’ll either run with 2 wheels off the track (OK) or all 4 wheels off the track (not OK). 3 wheels off-track is something you’re really only likely to get in very sharp apex corners, or when the back is hanging out and the inside front tyre is the only one inside the lines, neither of which are common in F1.
Amazing update! I saw a lot of people (including me LOL) asking for the return of the Open Test Track Airfield, but I didn’t really expected they would bring it back! Thanks T10!
Now, about the August car pack, did they really gave up on it?
Well at the time horizon 2 was announced forza 5 got an update for cycled production lobbies which boosted player numbers and then when horizon 3 was announced the nascar expansion dropped for motorsport 6 also boosting numbers. When motorsport games were announced i stopped playing horizon and went back to play motorsport i didnt need an incentive other than to practice.
This time around theyre basically changing 7 into 6 while also adding a drift and drag “expansion” if you will. Forza isnt just a game its a franchise like call of duty, theres many players who buy both thats why things like forza rewards, painting, tuning and cars are shared between the games, its to keep some sort of continuity to allow players to transition easily every year.
If you were someone who has given up on forza 7 because of certain design choices you may not be as likely to make that transition because of lack of trust or whatever it might be. This is actually the description of myself at this time, i dont like or play 7 anymore but by adding penalties and fixing rivals it just might make me play again which in turn might make me more interested in getting horizon 4 which will inevitably be adding certain features and cars that a future motorsport may get.
Theres enough similiar things between the games to keep people buying them both. As far as im concerned forza is forza, ive always played both and have always looked at forza as an annual release. So if this “ploy” as i called it works, i will play motorsport 7 again as well as buy horizon 4.
This update interests me for racing. Reason being is, why use the racing suspension? The drift suspension looks like it might give the option to set the steer angle from 30 to 60. Considering that most cars in Forza are above 30, looks like racing could be improved a lot by reducing it.
The option allows for up to 60 degrees, but at its lowest setting its equal to whatever it is now so you wont be able to reduce it any further. The slider does more than just increase degrees though, it also increases steering speed so it does seem to be catered to drifting. Im sure some cars that have heavy understeer might benefit from this angle kit but we shall see. i just hope it doesnt end up being some sort of op part and basically every car needs it.
Drift suspension is on available on a limited number of cars I think it is less than 10% of all the cars in the game that will get it so once again it is a wait and see to find out just what it can do or not do guessing is pointless
That’s IF you can lower it at all, atm we know that maximum is 60 but the minimum hasn’t been talked about but it wouldnt be a stretch to assume that the minimum would remain stock steer angle.
Quicker steering is just the bi-product of increased steer angle, for a wheel user it will lower the steering ratio (making it faster) and depending on how the input buffer works for the game pad it could just be the lock to lock time is still the same as default but because there more steer angle between those point they turn a bit faster.
The only real changes the drift suspension does apart from steer angle is the reduced camber effect from suspension and steering, meaning you can run high level camber and it won’t change drastically from suspension movements. Also the ackermann effect wich is really only going to affect drifting anyway as its the only time you really notice it is at full lock
Benny is asking if there will be a time attack (rivals) leaderboard for each division or just E-X class. I believe it’s just the classes only but will know tonight for sure I guess.