This issue has persisted since the first Forza Motorsport 1 on the original Xbox. Despite generally liking Audis, I’ve never paid attention to the B6 platform, and this turned out to have been a mistake. The B6 S4 deserves a spot in the top 10 most inaccurate car models in Forza’s history, it is legitimately that bad.
The entire front is ridiculously wrong. Starting from the headlights, they are oversized, at least 50% too big. Same situation with the grille, it is too big and lacks chrome. The front bumper is pretty much shapeless. The side line is too flat, and the line that starts at the taillights and ends at the headlights is too sharp.
When you start with the overall boxy shape, all of the body parts will be more or less wrong. Headlights and taillights dont seem that much oversized to me tho. If not rear taillights should be bigger. Front grille is in the wrong shape
Of course. For now. Before FM I would have never expected them to even bother with those after the launch of a game, but now I think they might be on to something. But we don’t know if they’re going to start from easier ones, or if they have chosen the worst ones. I’m sure that finding an S4 B6 would’ve been easier than finding a stock Silvia S15, but the S15 is obviously more deformed.
AFAIK, the PS2 model might look more accurate than the OG Xbox model that’s been upscaled for all FM titles for years, except FM5. Even FH2-FH4 had it as an AI traffic car.
But at least, since GT Sport, Gran Turismo no longer reused PS2 models in their latest entries. And if these PS2 models will return, they will get fully remodeled to the latest quality standard.
Even if a “rescan” is expected a decade ago, it sadly returned to FM6 by still retaining the old model that’s been outdated, but technically it’s FH2 that its old quality model returned before returning to FM6. So it was claimed that it’s NEVER remodeled.