I have read this forum and Worm’s brilliant tuning guide. I spent pretty much an entire day playing with a single tune, which was a whole load of fun and a bit frustrating all at the same time. In the end I improved upon a downloaded tune I was using for the Ferrari F50 with my own and on Yas Marina South, I improved my laptime by 3seconds, so hats off to Worm and all those that contributed to the information I was reading on the weekend.
My background is F1 racing games and they’ve moved away from sim physics and tunes/setups quite a few years back, you can basically setup a car in F1 20XX with a standard setup and it’ll work for most of the circuits. So Forza to my surprise is quite a bit more advanced than this, I like it ![]()
Anyway, during my process of setting up a tune I came up with the following questions, fairly simple for most of you guys, but being new to the physics and interface of Forza not so straight forward for me:
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How do you definitively know if your car is bottoming out?
I’m playing with ride height which should be as simple as go as low as you can til it bottoms out, but there is no indication I can tell of how far the car is off the deck in the telemetry, or no known visual indicators. I created a tune purely based on changing the height til my lap times started to be adversely affected. Which is ok, but seeing as it takes 3 laps for tyres to warm up, was quite time consuming. -
In Worm’s guide he has references to the Spring settings and what action to perform in different stages of a corner. He had listed “Slow Corner Entry”, “Slalom or Full Throttle Entry”, “Slalom or Full Throttle Exit”, “Apex to Exit”, “Decreasing Radius/Trail Braking”. I’m wanting clarification on these as I’m struggling to get my head around it, my understanding is:
Slow Corner Entry: A corner that you approach at relatively low speed, might follow a previous corner (without being a “slalom” corner), e.g. Yas Marina, the corner before the big back straight…
Slalom or Full Throttle Entry: This one I’m a little confused, is this suggesting A) that its all 4th or higher geared corners? Or B) relation to approach speed? E.g. Yas Marina, A) The right hand sweeping bend before the zig zag approaching the back straight OR B) the end of the back straight?
Slalom or Full Throttle Entry: So given that corners come in many shapes and sizes, is this in relation to the above stated corner, or is it in relation to a type of exit to a corner? I.E. You can have a corner with a slow entry but it could be a long sweeping bend which may turn this into a slalom corner?
Apex to Exit: I take this to mean, on a normal corner, the point of the Apex until you complete the turn.
Decreasing Radius/Trail Braking: I take this to mean any corner that requires some form or braking during the entry, when you normally would finish braking before turning.
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In relation to Spring/Damper tuning, when does a car shift from “understeer” to “boating” or “oversteer” and “sliding”? I got so focused on damper settings that when I was holistically reviewing my car, the whole thing was sliding, or is that the trick, that when you tweak dampers/springs/arb settings that you’re constantly looking for sliding/boating/understeer/oversteer? Ultimately it would be great if some of the telemetry actually helped identify this as well, don’t suppose I missed anything that helps with this?
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In what order should I tune the car? I was playing around with springs/dampers before I touched ARB and Alignment settings and found that anytime I touched the ARB and Caster settings that I found it far better with the original settings? I thought to myself that I should of done ARB and Alignment settings first, but then thought that I would invariably would have to change Springs/Dampers at the same time, but I like to be scientific and make one or two changes at a time and measure the results.
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Friction Telemetry is pretty, but does it mean anything pertinent to Camber and Toe settings? I was trying to make heads and tales of what the line means and whether it shows a better contact patch or not.
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Spring Telemetry, watching the car bounce around is nice, but again, should I be aiming to keep the range as close to the middle marker or not?
PS Sorry for the long winded post, I am terrible on forums, I feel the need to explain myself, feel free to tackle one or questions only ![]()