Perhaps this is intentional.
I don’t know which decision Microsoft or General Motors decided, but they removed the badges for “SS” from Chevy in Forza after FM5.
Also, all Chevy SS trims that appear in Forza, and “SS” (car name) are written as “Super Sport”.
This is probably due to a case several years ago when the Holocaust Memorial Museum in Israel protested Chevrolet that “the car name of ‘SS’ is reminiscent of German war crimes”.
(I can not post the url because it contains a banned word in the forum, but many articles appear in the search results if I search for “Chevrolet SS Israel” etc.)
This is a modification they made intentionally, so we probably won’t get a Chevy with these stickers or badges, unless either person changes the policy.
I’ve already investigated the majority the claims on this thread and some things I’ve seen on reddit and will be documenting and submitting tickets on a semi-regular basis now that the semester is over. Hopefully some of these get fixed, if not in this game maybe by the time Horizon 5 rolls around.
If I document an issue someone brought up that I wasn’t aware of I’ll be sure to credit you.
Just noticed the 2009 Mini JCW had the wrong tail light texture, parts that should be red are silver except a ring around the turn signal. Just checked the GP version of the same car and the lights are correct.
The 1995 BMW M5 now has broken light textures to go with the incorrect ones introduced in FH3. Not only does the interior of the light have the wrong design (right in Horizon 2) the lens texture now has CH1 all over the tail lights, along with an oversized texture too.
Its odd how the 2009 Corsas tail lights are broken in FM7 but fixed here, while the Mini has the opposite problem and the M5 gets worse each game.
The Subaru 22B still has many incorrect proportions. The headlights (fine in FM4) are way too narrow and the tail lights are incorrect despite the model being updated in FM5 and FH3.
I researched the issue as I’m submitting another batch of tickets tomorrow and not all 2015 488 GTB had steering wheel shift lights (different sports packages/trim levels and whatnot). I think its safe to assume whatever car they scanned simply did not have them in the first place.
Mc12 corsa has the wrong splitter. The correct one is there but there is a Forza splitter that can’t be removed on top of it. This was not in the car ever and shouldn’t be there at all.
A good chunk of the cars were pulled from Forza Motorsport 4 and they haven’t bothered to go back and upgrade the textures and tweak the models so they function properly. As someone has already pointed out, the LaFerrari for example worked fine in FH3 and now it’s active aero and fans no longer function in FH4. This goes to show that they’re not checking over the cars they’re importing to make sure they’re working properly, they’re just copy+pasting and it’s getting real lazy now. I’ve driven some recent car pass cars that have paddle shift animations despite the car not being paddle shift, how the hell does that get the green light to be added when it’s wrong.
EDIT: Nevermind, it DOES work, however you probably won’t be able to see it very well from the usual camera angle because the light in question is on the underside of the wing. Excellent job, then.
I looked at gameplay from the Series 9 Playground video and I see what you are saying, there are two possibilities:
1-Someone locked the Forza splitter onto the base model (probably while accident) while they were porting the car over
2-Somone using the car on that account while prepping for Series 9 threw on the splitter while messing around with tuning and never took it off.
Its important to note we never saw them mess with the tuning options of the car so we can’t be 100% sure until the car is released (next week I think).
Ya there are a ton of quality control issues with just porting models over. There are a ton of cars with low-res interiors and poorly modeled attributes. The Nissan Silvia S15 is still being recycled based on an incorrect 3d model from the original Forza days- this is not an accurate S15.
This is what a proper S15 looks like:
Someone brings up the issue with the S15 every game release but they are drowned out by people who’ve never even seen an S15. Reference this car in any other game and you know Forza is wrong.
I couldn’t see the wing brake light in action, but from this:
Those lights are really on the underside of the wing, and the brake lighting from the gameplay was really really dim. It could be the camera angle is to high up (looking top down) for us to see the wing brake lights, I can’t say 100% for sure until I get a better look at it.
So yeah, you probably won’t get to see it from the usual camera angles following the car in third person, but the wing brake light is definitely there.
I told you I did a Zonda FE VS Apollo custom race. Try doing one yourself by handpicking which cars can participate, and see that you can choose the Apollo, even if you don’t have it and nobody else is supposed to either. You can use this as an opportunity to inspect the car real close two weeks before it comes.