Worst forza ever

yeah i m not into painting and season activity only rewarding a super wheel spin doesnt help. It doesnt keep track of our time etc… so no motivation to do well either.

I was going to get into the painting(and hopefully they fix this in the future) but while you can move stuff from Right to Left side in the editor it doesn’t have the flip vertical/horizontal options…at least not where I can find it easily. That kinda put me off on painting for now.

Are we forgetting about route creator? In my opinion, that’s the endgame. After October 25th, new routes will be available every day so there will always be a way to have fun if you like racing. Just be patient… :slight_smile:

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I’m a more traditional, artisanal Forza Painter, eschewing such gimmicks and shortcuts. As a long-term veteran of the editor, I had to walk ten miles uphill, both ways, barefoot, in the snow, to the editor and when I got there, I had to manually adjust my groups on each surface. But when you try to tell that to the young painters of today, they won’t believe you

At least we had color options back then…black or white.

I’ve been walking backwards up hills since forza 1, let alone horizon 1, painting on forza these days compared to those days is like going from canvas and oil paints to Photoshop… :wink:

I work with a wonderful lady named Dora. And yes we call her Dora The Explorer, but we did have to explain the joke as she is from Sierra Leone. A wonderful colleague so no Dora game could possibly be sub par.

I don’t get those who moan there’s not much to do. Even without route explorer there are over 70 races. In each race you can blueprint it to any one of your 450 cars. You can race in any one of the 4 seasons at any any time of day at any skill level and between one and 50 laps.

But yeah you’ve finished the game and are bored… righty ho!

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yeah sure you can blueprint your own race but you arent competing against the rest of the forza community on that race to get the best possible time. on the car you like.

FTFY.

Stiff front and soft rear like in every racing game ever made.

The only way that anyone isn’t having an issue with sliding cars is if they have a nearly perfect tune on their car. If you don’t do any tuning and simply try to just put the best upgrades on your car, I too have found that the sliding issue with cars in this game seems to cause some issues especially when I’m going around a turn that the AI car in front of me hit at 50 mph faster than me but i go sliding completely off the road. I drive the Ken Block Ford Focus RS and… IRL… this car is by a fairly large margin the best drift car that exists, but I’ve been searching for a while now for the key to reducing the amount of car sliding that happens in FH4 but most of the responses I’ve seen are really just troll posts stating that anyone with this issue just sucks or they should just get good or whatever immaturities may ensue. I get that its the internet so 99% of people commenting are just trolls due to lack of enforcement against this, but it would certainly be nice to have a realistic perspective on what it takes to reduce car sliding issues in this game whether it be simply knowing how to tune right or something else. the OP is NOT the only one that has this issue. Anyone who doesn’t know 100% exactly how to perfectly tune a car in FH4 is more than likely having the same issue.

Nope. Haven’t done much tuning yet. Minor adjustments to differentials and aero here and there, but no deep tuning that remotely approaches perfection.

Tuning is a very important part to actually getting anything out of your upgrades. As was mentioned, throwing a ton of extra stuff on a car and then racing off to an event is usually not going to produce ideal results. Most of the time the default tune gets things somewhat close, but i personally tune every single car I upgrade. I’ve also seen the default tunes (for suspension and such) just flat out wrong, and couldn’t imagine trying to race with it.

Also, keep in mind you’re not racing on a perfectly prepped race track like in FM7. You’re usually racing down damp B-roads at 150+. You can’t expect the cars to handle the same way they would on Silverstone. Obviously the physics have been dumbed down a bit, otherwise you’d never be taking turns on a public road in an FXX-K as fast as you do in this game. If you try to race the same way you do in FM7 here, you’ll be getting pretty frustrated.

The last Motorsport game for Forza I played was FM3. I’ve played FH2, FH3 and now FH4 in a row.

Just speaking from experience. I run in the top 1% on Motorsport games, and have to adjust my racing style heavily to even stay on the road in Horizon games. I do feel in FH3 it was a little easier, but not that much different.

Also, control and assists setups vary greatly between everyone. I personally play with a wheel/pedals/shifter and no assists/simulation, so I can’t attest to how the game feels with a controller or with using assists.

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Reeeeally?? Im rubbish at driving games and this ones dead easy to control! Even drifting is a dream…sooo easy! I think someone came 2nd and started raging!!

I’m willing to bet that somewhere in this game there’s a setting that drastically affects whether a car slides or doesn’t, whether it be a tuning related thing or a difficulty setting.

Sure but on default settings I found no sliding, in fact I found the opposite.

I am on a controller, normal steering and all other assists off.

I remove all deadzones ie 0 inside and 100 outside on everything.

I ran default tunes for first few hours and then wanted more savage turn in which is my preferred balance. Have no idea where this sliding is coming from because I have seen none of it.

To those complaining about sliding are you using wheel or controller?

Are you in high class cars or lower?

RWD or AWD?

Have you upgraded the cars?

Have you updated your controller via the console?

I find the idea that you are having 0 sliding issues with a controller and default settings hard to believe since everyone else is having that issue. Unless you somehow acquired a game with different programming that everyone else has. The subject in question here isn’t about the skill level of a driver but the mechanics of the game. The sliding issue with a car that has no tuning and is at default difficulty settings should be by definition of logic the same for everyone, even if you can train yourself to steer out of a slide or something it is still happening.

For the record, I personally use:
Ford Focus RS (Ken-Block Edition)
AWD obviously
Full Upgrades
Default Assist settings and difficulty
An Xbox One wireless controller
No tuning apart from perhaps downloading the highest star-rated tune I can find for the car.

Ok here are my thoughts given the info you have shard in this post and throughout the thread.

  1. Any Focus in Forza games seems to be a little quirky with regards to the ability to tune it for “perfect” handling. I did an experiment in FH2 I think it was trying to top a rivals leaderboard in a Focus. There will be a thread on here somewhere about it. A few others tried as well and we got a decent tune out of it but it never seemed perfect. But tuning is not needed for the current discussion anyway.

  2. You compare the in game car to the IRL car, but have you driven Ken Blocks car IRL? I believe he drove his car in FH3. Ken Block will have better car control IRL than most of us put together.

  3. This car is designed for sliding.

  4. I don’t know your background in gaming. Some will have a Forza background, some will have an arcade game background eg NFS or Burnout. I think this influences peoples expectations. For a will not handle to peoples expectations if they come form a NFS/Burnout background.

  5. I have not driven that car in this game but I have driven many and still say sliding is not a complaint I have had. Understeer is so I have tuned for better turning.

  6. Going for full upgrades and 5 star tunes is fraught with danger. Try with default upgrades and tune to start with and see if you still have a problem…but once again this car is built / tuned to slide IRL so it should be here too.

EDIT: just want to add - there have been lots of games where when I first play I say I hate the handling model. It usually happens in FM games as I need to get used to the tweaks to the handling model. It happened in one of the NFS games that tried to get semi serious, can’t remember if it was Pro Street. FH4 has had me complaining about understeer, not sliding. I would be happy to stream any car with default settings and default controller settings (even though I usually turn off all assists) and show whether I have sliding issues or not.

I really think player expectations are the issue here (and no I am not saying git gud - I am saying get in a car designed for good handling and do not max out the upgrades and see how you go).

No tuning besides downloading a random tune based on popularity. You should start again with the car bone stock and work on throttle control. The controls in this game are the smoothest and easiest to use out of any Forza game. Short of your controller acting up I can’t imagine how your having this severe of an issue. Any chance your left stick is drifting in a random direction? Happened to me once. Made it very hard to drive straight.