AMD and Nvidia have their Adaptive Sync technologies available on certain monitors (and GPUs). Will FreeSync (AMD) and G-Sync (Nvidia) be supported by Forza Horizon 3 at launch? I remember that Forza Motorsport 6: Apex and Gears Of War Ultimate Edition didn’t have adaptive sync support at launch.
I hope so. So much Stuff not working because of stupid Borderless Fullscreen…
Freesync works on Apex for me after the W10 update but I don’t know if it will work with FH3. After some reading around, it seems like UWP supports adaptive sync now. Hopefully no issues happens when FH3 launches.
Forza Horizon 3 players will have a tremendous amount of adjustment options when playing on Windows 10. From basic options like full screen, vertical sync, and resolution, to more advanced adjustments like quality settings for motion blur, mirrors, reflection, static and dynamic geometry, we’re giving Windows 10 players the power to play the way they want. Whether playing on the recommended specs or pushing the hardware limits to deliver the ultimate 4K racing experience, Forza Horizon 3 players will have lots of options for making the most of their experience.
www.forzamotorsport.net/en-us/news/fh3_gonegold
Unlocked Frame Rate and More Now Enabled for UWP
MSFT - Bryan LangleyMay 10, 2016
https://blogs.msdn.microsoft.com/directx/2016/05/10/unlocked-frame-rate-and-more-now-enabled-for-uwp/
How does “unlocked frame rate” relate to tearing and vsync support? How do these relate to G-SYNC and FreeSync?
Vsync refers to the ability of an application to synchronize game rendering frames with the refresh rate of the monitor. When you use a game menu to “Disable vsync”, you instruct applications to render frames out of sync with the monitor refresh. Being able to render out of sync with the monitor refresh allows the game to render as fast as the graphics card is capable (unlocked frame rate), but this also means that “tearing” will occur. Tearing occurs when part of two different frames are on the screen at the same time, and is now possible in UWP games with this update.
G-SYNC and FreeSync solve the game/monitor synchronization problem by determining when the game is ready to render a new frame. When the game is ready, the graphics driver tells the monitor to refresh the display. This allows your game to render as fast as the graphics card is capable without any tearing, but requires monitors which support adaptive refresh technology.