Ok I’m nitpicking (a lot), but it’s ridiculous how turn 10 dares to use this “feature” for no reason in broad 2014
The game runs fine without changing the full modeled wheels to those low res sprites (the 3d models are there when the car is at very low speeds), Instead of using motion blur effects on the wheels they prefer to switch (abruptly) to those sprites that are solid like a dish, it even don’t cast shadows nor reflections
For those that don’t know what I’m blabbering about, here are some pics:
Car: Aston Martin DB5
How it actually is (Replay and Ingame):
How it should looks like (Photomode shutter speed 5):
Not convinced? here, there’s an uglier 2d model:
Car: Mitsubishi Eclipse
How it is (Replay and Ingame):
How it should look like:
Imgur: The magic of the Internet (replay, car is still)
Imgur: The magic of the Internet (same)
http://imgur.com/leS13GY (PhotoMode shutter speed 13)
Is this some kind of joke?? Unfortunately it isn’t (you can try it yourself, there are wheels worse than others)
Games back in 2000 used this to save memory (cpu process, buffer memory, Ram, whatever) , which it is completely useless, because the wheels can be rendered without effort when the car is at low speeds.
We are in 2014 guys!! this is not necessary anymore, it really ruins the graphics, it’s my second time creating a thread complaining about it, the other time was with FM4, and I thought that turn 10 would fix it in the new generation, Well, I was wrong.
That’s what I have to say, I hope you guys from Turn 10 read this complaints and do something about it. ( if necessary, I can post a video)
Thanks for the attention, and sorry for my bad english