Why isn't anyone talking about this: dull looking and bright orange brake lights?

Thanks for posting those links;

Yes, I have noticed the orange, and sometimes, bright yellow or almost flat white brake lights in games like PCARS2 and Horizon 3, but not GTS.

I did not bring up PCARS 2 because this isn’t really the forum for it. Do you see weird colors on the brake lights on your HDR screen while playing PCARS2?

I swear none of this nonsense was around before they decided to market “HDR” in games - although most games still do a standout job or reproducing great colors, including accurate reds: GOW 4 and 5, SoTR, Witcher 3, and many others. Don’t know why this is now an issue in some racing games. Ironically, it was never an issue in FH2, FM5 or 6 - this is before they started implementing HDR.

I still can’t get over what a strange design choice this is - do they want the brake lights to look cartoony when they light up?

I’m now literally looking around, eye-balling tail lights on different cars - day and night and in different weather conditions. Nope - no orange or yellow tail lights in real life!

The developers really need to be proactive about nuisances like these - tail lights ought to look like tail lights, especially when you brake - not turn signals, thank you!

I’ve only played the demo of Project CARS 2 back in 2017 when the game came out, but I don’t remember how the break lights looked like. I didn’t really pay attention to the color of the tail lights back then. I’ve bought Project CARS 2 during a sale for Xbox One, but I haven’t started playing it yet. Plus I read online some people saying that the PCARS2’s HDR implementation isn’t that good.

It seems like you’re not the only one who noticed this (unless you’re on reddit with a different name).
https://www.reddit.com/r/forza/comments/7cnz9p/my_only_complaint_about_forza_7_in_hdr_brake/

I’m not sure if this has something to do with HDR. The first Project CARS did not support HDR and in that game the Corvette C7R looks like this:

Source: https://www.youtube.com/watch?v=dn7G2KlVMU8

One comparison video between Project CARS and Assetto Corsa Competizione shows that Assetto Corsa has red lights.

I’ve check online and some people actually have orange tail lights installed in their cars in real life.
Chevrolet Corvette:


Source: *Forum Special* C7 Corvette Stingray/Z06/Grand Sport 2014+ Third Brake Light Blackout - CorvetteForum - Chevrolet Corvette Forum Discussion

McLaren P1:


Source: Mclaren P1 tail lights | CarThrottle

there’s an option to change the tail light color from red to orange in real life? Well… okay then, to each their own I suppose.

As for that reddit thread, yes - I did Google the issue and that thread popped up - because I remember the gross looking photo of the 458 with bright yellow tail lights. I have noticed this on my TV too in overcast conditions when there are almost no shadows. And this guy has an HDR TV.

I would have to give it to Assetto Corsa for getting the tail lights right. Also in PCARS 1, I have no issues whatsoever with tail lights - they look the right color of red in day and night. Same with FM6. Same with FH2. They introduced HDR in FH3, 4 and 7, and this is where these problems popped up - they are the worst in FM7.

Possible fixes:

Recalibrate the game to get the auto-exposure feature to work correctly - exposing the tail light glare realistically in all weather conditions and time of day.

Adjust the glare and luminance levels of both tail lights and headlights according to day/night or weather conditions.

Just - please - bring back the red tail light glare/luminance from FM6. It looked so nice and convincing in day, night and rain. It was perfect.

The tail lights at night in FM7 should be a lot more pronounced with red glare/halo around the tail lights, according to what car you’re driving. And the tail lights should still look red and not orange or YELLOW in a variety of daytime race conditions.

That’s what I’ve been trying to say all-along. In any view aside from the first person views, the game has camera artefact effects, as it should because it’s through a camera. You can see lens flair, dirt and particles on the lens itself and probably over-exposure of the tail lights which most cameras do.

Yes Forza does need to tweak its lighting model slightly, though the game still looks good enough imo. There needs to be more of a sparkle effect instead of a bloom and glow effect on paint in particular and on lights and there needs to be a general reduction in bloom and exposure but these are small tweaks.

Comparing Forza Motorsport 5 and 6 to 7 isn’t fair. They’re all pre-rendered, pre-baked, not dynmaic weather systems or no weather systems at all. Of course they’re going to look better on current hardware. When you introduce weather systems and effects such as dynamic reflections, shadows, lighting, saturation, contrast, skybox, sun, clouds, rain and so on so forth, something needs to take a hit and unfortunately that’s slight hits to graphical fidelity.

Now on the next hardware, there’s one of two scenarios:

  1. The game will become even more dynamic with probably a 24 hour day to night and back to day cycle, with more weather types, effects and more conditions in general with minor improvements to graphical fidelity.

  2. The game stays with its current level of dynamic options but the graphics improve considerably.

Personally, I would prefer option one and with how the franchise has progressed since Forza Motorsport 5, that’s probably the option they’ll choose and I personally think it’s the correct option because the graphics are good enough already and aren’t as important as content, features or physics.

Thanks for your well-explained and rational comments - I always enjoy reading them, mate - your feedback adds a lot of weight to posts. My comments in double asterisks (**).

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