I’m actually kind of impressed on the psychological mind games at play here. Never in any gaming experience ever has a game immediately just vanquished any desire to keep playing in a second.
But for whatever reason (likely out of pure laziness) they force you to rewind when you miss a checkpoint in online racing. It makes sense in singleplayer racing, it’s offline with AI so they simply just rewind with you. But online? Everyone else keeps going while you are literally forced to go backwards.
The most puzzling thing is, they already have the scripting for slowdown penalties. If you hit a wall too hard it slows your car down for a second. Horribly implemented but it’s just frustrating rather than ultimate defeat.
Why the heck have the developers not implemented this into online? I was doing a Spec Race, last in the championship, taking positions and on the final lap I apparently missed the checkpoint flag by a millimeter. The second that “MISSED CHECKPOINT. Y TO REWIND” showed up, I just sighed and quit the race right then and there. There’s no point in continuing, it’s so punishing that coming in anything past eighth is a miracle.
It’s just. I don’t understand. Slow me down. It stings but does not make the race immediately a garunteed “bottom 6 placements” like actively forcing a rewind does. What on earth is the design philosophy behind that? Is there even any or are they just too lazy to make a five min change that could be rolled out in a hotfix? EVERY Horizon game has done this and nothing has changed.