Why do the rally monsters suck?

I’ve noticed that all the rally monsters in this game struggle to actually find grip on the dirt. When I need to accelerate out of a sharp turn, all of these cars just spin the tires and bounce off the rev limiter.

Meanwhile, I can convert a muscle car into a raly car by making it AWD, same tires, same class etc. and Have no issues with traction and set better lap times.

I think my best example of a terrible rally car is the Audi Quattro group B car. This thing struggles SO bad to get traction, and is just a really bad rally car, and I’ve seen many people on these forums agree with me.

So what’s the deal with these “monsters” being so bad? They were actually good in fh3

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This is nothing against you or any other driver, but I’ve always heard that usually it isn’t the car but usually the driver. Some cars aren’t just meant for certain people. For me example, I’m just down right awful at trying to control a “drift only” type car. I do see that some really monsters aren’t good at… well… rallying. I think it’s due to copying and pasting engine types in the game and then slapping a rally type suspension on the vehicle. I do suggest to maybe to try to adjust the tire pressures to the point they hear up faster on dirt so they can grip better. I’d like for a extreme rally monster type car to be added, but I don’t think those exist. :slight_smile: I’m sorry if I wasn’t any help. :frowning:

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Hi Carbine,

You should consider two things first :

1/ Work on your differential settings. On an AWD , test something like :

  • Front acceleration : 75%
  • Front deceleration : 25%
  • Rear acceleration : 100%
  • Rear deceleration : 75%
  • Central : between 55 and 60%

2/ Rallye cars, especially monsters, are light and powerfull so try to be SMOOTH on accelerator when you’re in and going out the corners.

Want a good rally monster - Hoonigan RS200 :smiley: :smiley: Audi Struggles unless you find a perfect setup.

AFAIK I see no point in ‘rally monsters’ existing, TVR Speed12 with rally suspension will thrash them to no end and is pretty much unbeatable offroad while still reaching 360km/h on roads and being able to turn.

Can you use TVR in S1 class? Or can you use TVR on rally monster rivals? Yeah sure why not just remove 550 cars then if only fastest cars should exist.

That Audi is pretty mutch worst rally monster that there is but all hoonigan rally monster are pretty decent and some of those match fastest S1 rally times on some tracks. Only problem come in online and freeroam rush where these just dont have enough top speed.

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So I have been testing the Audi you guys have been saying is awful, and you’re all right. This thing is just down right awful. It wants to drift more when offroad than ACTUALLY grip the dirt. It’s actually kind of sad. I mean, it was an ok rally car in FH3, but now it kind of resembles a formula drift car, but for offroad only. I tried to change as much as I could with the tuning but it kept drifting. I do suggest to get the Hoonigan RS200 when you can though. That car is a beast offroad and on-road. It’s sad that rally monsters don’t really live up to their names anymore. :frowning:

Rally cars are generally imo weak because:

  • Small tire width + tire width options
  • Often quite heavy
  • High centre of gravity compared to many of the meta cars
  • High base PI

Most of them are also very narrow that makes them quite unstable.

That’s why they only really work in B-A class, after that they have too much power going to the narrow rear tires.

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The worst one is still probably the Porsche #185 959 because of the terrible down force. Followed by the MG Metro 6R4 due to its short length, jumps and unending tendency to flip around. The best ones grip wise are the Ford RS200s.

Rally suspension or tires seems to make everything slide out just after the apex of a turn with the exception the Hoonigan RS200 which feels glued to the track.

Not sure what the difference between the Hoonigan RS200 and the rest is but its pretty immense.

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Well, lets look back. First consideration is that the game doesnt factor in durability, so we gotta toss out real world and look at the game mechanics.

What do rally monsters have? Speed and nimbleness. Seriously good levels of it. The part catching people off, myself included is that to succeed with them, especially with a wheel, requires a different perspective on play and unique tunings.

Complaints about skinny tires. In rally, skinny tires, especially the fronts is extremely important. The road media is the traction limiter, not the rigidity of tire wall. Not going to pull high G on sand. So you need a narrow tire on steering to give it a longitudinal contact patch so it can bite in. Then wider rears because of reason rally cars drift. Oversteer it as front understeers to push yourself in as inertia tries to slide you out. It is less of a drift, more of an orbit. You are already sliding and trying to counter that.

As for “better”. Grain of salt, the speed can throw off perceptions. Try in actual race. Rally monsters are cannons on the launch. But perhaps vs tuned. Are rally monster dirt tires not as good as the tuning ones? Thinking… Rally monsters defaulted to a dirt tire dont get the ice tire conversion?

Tuning… The 959 is insane, but in addition to narrow front, wide rear, they need stiffer back suspension to keep it planted. It has been the car I have been fighting with to win the cross country championship. Took a bit, but is a powerful beast now.

So I do suspect this has to do more with the current championship. Why do they suck? Well rally monsters are specific for rally. Asphalt and dirt roads while also being road legal. High speed racing. So lower profile tires, lower slung and semi stiffer suspensions. As such, they lack critical features for cross country.

Doing really rough roads or xcountry? Unsprung weight. You need a tall tire and lower pressure to dampen that. You need the ground clearance to not bottom out. Only three cars are suited for rally monster cross country. The Festiva I think it is (the stockish rally one), the Subaru Impreza, and the 959. They are the only tall clearance, tall tire cars to keep it drivable on the harsh and rough routes it has.

I challenged myself with the 959 hybrid swap to win the champ. But if the ford I am thinking might be the best bet. My 959 was 70 percent rear. Built more like a lancia. It is too light in front to have too much bias there.

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You said we should throw out real world and look at in game mechanics, but I don’t think running skinny tires up front in fh4 would provide any benefits, on or off road. Saying that, I don’t think having skinny tires up front is of any importance in this game. The best bet in all cases I’ve tried is to simply use the biggest tire you can in the front and the back.

By far, my best rally car is the mustang debertti design, it’s AWD in s1 class, and those absolutely HUGE tires in the front and the back give me all the traction I need when exiting a hairpin. The car is absolutely insane with traction, I can beat somebody who’s driving a “rally monster” with my mustang by miles. It’s just uncanny how much better this big American beast is at rally than the cars that were made specifically for it.

cause your have the cars setup for drifting not offroad.

OP you probably never raced in rivals if u actually think “rally monsters” were great in FH3. Audi was terrible back then leaderboards don’t lie.

Anyway with the presence of the 2 ancient lightweight Alfas and goddman Bone Shaker for S1 dirt, just don’t bother with rally monsters in FH4, maybe except Hoonigans if u can live with 2nd-best tier cars or you talking about Hoonigan RS200 for S2 dirt.

The hoonigan Ford Focus was really good in fh3, they weren’t absolutely amazing, but me point is that they were actually usable, they didn’t get destroyed by everything else.

A lot really aren’t great in S1. I’ve been going to the Subaru WRX #189723459 (I forget the number) when the game gives us S1 Rally Monsters. I figure the RS200 is better but I haven’t got around to tuning that one, and of the others, the Subaru seems by far the easiest to drive on dirt. And it’s top speed seemed pretty good compared to some others, because when we had a co-op challenge in that group and class, not only was I taking people in turns (with ease because they were sliding around and the Subaru was on rails), but also on a long straight of one of the scrambles.

I don’t know about the Audi Quattro being bad in B class, though. I built one fairly early in the game and I think I remember it being respectable on some leaderboard or something. I do remember it feeling like it was meant for that class and there were some options on how to build it. It’s coming up on my list of cars to test lap times soon. I’ve only been disappointed in some Rally Monsters’ handling in S1 or S2.

I’ll probably test all the Rally Monsters eventually. I like to drive cars meant for courses, and I don’t like demolition derbies, so I’m definitely not big on making a TVR Speed 12 into a rally car and then taking it to the unsupervised daycare they call online adventure. That’s lame.

I only recently got into tuning and never really bothered with tyre pressure.

The speed zone running left of the lake in dirt for example I was always doing roughly 108 avg speed.
I dropped the pressures WAY down and did 140 avg on dirt. Grip levels were greatly increased by dropping the pressure. So was turning response.

Try messing around with the performance. A few PSI greatly affects is but it’s a great place to start.

The better question might be “why do the last 2 courses of this weeks Challenge Championship suck so much with rally Monsters.” ?

in s998 class i compared the rs200 and the tvr12 a lot…different tunes(not only my own,sometimes you just need new ideas/impressions),different tracks,etc.

While the Rs200 was faster on most tracks(i did mostly 5 laps) on the fastest lap,the Tvr was allways faster compared to the finishing time.

For me the Tvr is easier to controll on Dirt+Street(on Street the Dirt tunes suck both-at least all i have tried).

So hands up for Tvr Dirtracing :slight_smile:

Lol, the Hooningan Ford Escort Cosworth is my fave car and with the proper tuning it truly is a monster.

Because this is the part where fantasy aspects of Horizon overtake the semi-realism that car lovers would expect. There are three reasons off the top of my head why this is the case:

1-There are no financial consequences in Horizon. You can take your million dollar supercar or ultralight weight track toycrashing the forests and flying off cliffs flipped upside down into rivers when an actual race teams would be aghast to use such things expensive things and risk replacing them over and over. You can get all the benefits of street/track cars off road because

2-Off roading isn’t nearly as brutal as it should be; ground clearance almost doesn’t matter, you are never going to have to worry about getting stuck in the mud, sand, getting stuck in heavy brush or navigating over logs or dips in terrain. Partially because

3-AWD swapping everything is the easy way out. Honestly I don’t think it should even be an option because its borderline pure fantasy, but this is where we are after 4 Horizon games because transmission swap is the first thing everyone does now.