There is many good tracks, I do a brakedown of the tracks that are or has been in Forza series, that I concider bad, and for few I make few suggestions how to improve. Now this is not a bashing post, more like constuctive critisism in upcoming fantasy tracks,
The tracks I dislike.
-little to none runoff area, New York (FM3), Camino Viejo (FM4), Positano (FM3), Rio, Alps, Fujimi, Prague, Long Beach. almost whole bathurst except the straights, Nordscleife
-Very narrow track New York (FM3). Camino Viejo (FM4). Positano (FM3), Rio, Fujimi, bathurst, Nordscleife
-Pure momentum track Alps, Maple Valley (FM4) Prague, Rio.
From these Is still like Nordschleife and Fujimi.
-Nordschleife is somethig quite special with very long history. and it also tests all aspects of a car.
-Fujimi, you never really race there, but it’s awesome track to drift and fun to just generally mess around
Acceptable Positano, Camino Viejo, Long Beach. Maple Valley, New York
-I never had FM3 but looking at youtube it seems to me that it was too long, but still rather interesting track. So by making it shorter it might be actully pretty good track for lower classes.
-Maple Valley, It is actually rather similar to the closest track from my location. By making it bit shorter, and tightening few turns it actually would be rather good track. (Track map of Ahvenisto Circuit) http://ahvenistoracecircuit.com/wp-content/uploads/Ahvenisto_kartta-2012.jpg
-New York Again I never had FM3 but I con check the layout from youtube. It’s actually not that bad for street circuit, but the straights, are “too long” The chicane in there helps a lot, but I’d rather see a detour around a city block at least on other side of the track.
- Camino Viejo Make it wider and it’s all good, I quite literally loved the Camino Viejo extreme course, Ladera and Iberian really saved it.
-Long Beach. Not much to do here, it’s a real course which I have very mixed feelings, but it’s not bad to be honest.
-Bathurst, if there would be little more room on the uphill-downhill section, this track wouldn’t be on this list.
Lost all hope, Rio, Alps. Prague.
-Rio, While I actually like that the track surface is anything but smooth, but it’s gone a bit overboard with this. I’m almost surprised that the higher end race cars don’t get beach on this track if they drive slowly. The track has almost no straight’s at all, and it’s so narrow that if a car bit higer up makes a mistake it will collect everyone coming behind. also to get past someone cleanly you just have to wait a mistake, or you have to be in by far superior car. assuming that drivers have equal skill.
-Alps momentum track, it’s extremely difficult to attempt a pass, unless driver in front makes huge mistake. I have found only 1 place where yuo can challenge the driver in front, but again, to make that move stick you need to be in superior car. Again assuming that drivers have equal skill.
-Prague. This is the best of the worst. I have love/hate relationship of the section between start/finish and Charles Bridge. I love how bumpy it is, but I hate how narow it is. I also love how the tram tracks are rather slippery. The section further away from the river, just put’s me off, as it is almost flat out trough the whole section. No intersections, and banked corners in street circuit. and half a mile wide road at one point. Yes I know that prague isn’t exactly grid based city, but that section just ruins the whole track.
Now what makes a great track. Well Laguna Seca has the corckscrew, Road Atlanta has the esses, Spa has just about everything. Hockeheim is medicore, it could have 1 or 2 sweepers, but it’s ok as it is. Sonoma has the clib on to the hill, esses, and a hairpin, Yas has many braking zones, althuogh I’d sacrifice few for seepers. Sebring has bumpy concrete, Watkins Glen has the esses up to back straight.
One of the best tracks ever in Forza franchise hasn’t actually even been a one single track. It was collection of 10 or so tracks all mashed up in to one. I’m talking about the fantasy track/test track/playground usually called “Sidewinders” or “TT-Snake” tracks. featured in FM2. Yes it was anything but an actual race track. but it tested the car in every possible way, on relatively smooth surface. having hairpins, some elevation changes, square corners, round corners, round corners with rather heavy elevation changes heavy acceleration and braking zones, and relatively long straight. Quite literally it was great “all in one track pack.”