Vintage GT championship:
Thursdays 9 PM BST
Cars available: (1 CAR PER DRIVER)
1965 Shelby Cobra
1965 Alfa Romeo Giulia TZ2
1964 Porsche 904 Carrera GTS
1961 Maserati Tipo 61 Birdcage
1960 Porsche 718 RS 60
1964 Aston Martin DB5
1962 Ferrari 250 GT Berlinetta Lusso
Cars taken:
1965 Shelby Cobra Daytona Coupe - RaceTheStig5 - USA
1963 Ferrari 250 LM - RiverBlack JJ - UK
1962 Ferrari 250 GTO - SuperCarRon - USA
1961 Jaguar E-Type - MrCorrosive10 - UK
To keep in line with the era of 60’s racing we want to keep the series as realistic as possible. to enjoy the thrills and difficulty the cars of the era had to offer.
SPECS:
Aero:
Aero modifications will be banned, keeping the cars look as realistic as possible.
Tyres and rims:
Tyre upgrades and changing of rims will not be allowed to keep the aesthetic off the car as realistic as possible.
Drivetrain:
modifications to the clutch, transmission, driveline and differential will be allowed to be upgraded.
Platform and Handling:
Breaks, springs and dampers and the chassis/roll cage will not be allowed to be modified. As such any engine upgrades you choose will be down to the skill of the driver and the capabilities of your selected car to be able to withstand any power upgrades.
Engine:
So long as you do not exceed 425 HP, you may upgrade your car’s engine however you choose. But remember, the brakes and chassis of the car will be stock.
Conversions:
As such conversions will be banned keeping the cars naturally aspirated, rear-wheel drive and with their current engines.
Liveries:
Liveries/paint schemes must be ‘of the era’. the paints of your cars must be realistic with a number on both doors and hood of the car shown with a white circle background of the number.
Assists:
TC - OFF
STM - OFF
ABS - OFF
Steering - normal
R1: Lime Rock Park - West Route
R2: Laguna Seca
R3: Sebring
R4: Daytona (night)
R5: Brands Hatch
R6: Spa
R7: Nurburgring Nord+GP
R8: Hockenheim
R9: Le Mans
R10: Monza
R11: Mugello
R12: Bathurst
Race Format:
Random grids, rolling or standing depending on the circuit. Races will be timed races with 40 minutes on the clock for each race. Simulation damage and no safety cars mean it’s up to the drivers to look after their car and avoid damage. 1 quick stop per race
Weather: if it’s raining at the location of the track on the time of the race starting and the track has wet weather. We will run a wet race.