The problem in FM are the “assists” that controller players have.
After playing racing games with a wheel since they exist on PC, i thought i need to try out
why all top leaderboard times are done with a controller.
First i had to laugh, then i nearly got angry, tbh we could also call this a little cheat.
The fact you’re not even able to overheat your tyres on a pad nor can you oversteer as with a wheel, is just demotivating sometimes and also kinda unfair when lobbies are mixed with wheel players that are not using any assists at all.
It would be awesome if lobbies for both players exist, or at least, if the “assists” for controllers could be switched off in private multiplayer sessions.
What on earth are you going on about?
Just read it…
Compare other games with Forza on a controller.
Simple topic for an average person, you don’t need to have a doctor title to understand it.
I can tell you’re a lovely individual with a great attitude, but, despite this truly warm aura you have, on a friendly and helpful forum that often has folk seeing helpful/polite/supportive replies within minutes - and at the same time, also isn’t shy about criticising the game - you have a distinct lack of replies in almost a week.
This may tell you something about your post, but I really can’t be sure, as sadly, I’m unable to consult a suitably qualified and intellectual person at this time.
Is there any footage or data to back up the claim that pad players have an unfair advantage?
From anecdotal experience and racing against people with similar pace/skill level to myself, I have observed that pad players tend to have more tyre wear (especially on the front tyres) than wheel players, not less.
Additionally, in terms of top times, I have seen, known and sometimes set record times with a wheel, and if pad players had an unfair advantage I don’t think that would be possible.
Also, unless one reviews every ghost/replay file, it’s not possible to tell how many top players are on pad vs wheel as there’s no UI indicator and Turn 10 haven’t released any data.
Everything I have experienced over the past year or so of this game’s life has indicated to me that pad and wheel players are well balanced in terms of pace potential, far more so than any previous Forza title.
I appreciate your well worded reply lol, brought me a smile.
Where this has something to do with the “lack of replies in almost a week” i sadly can’t pick up.
You know, people have sometimes other things to do in life than hanging out in a forum.
Maybe you started with a weird twist on your first reply too?
Which in return lead me to answer in the way i did.
There’s no real data obviously, but you can try it for yourself if you have a wheel and a controller.
Also if you do a lot of competitive races in private multiplayer, things will become obvious pretty fast.
It’s true that it’s better than in older titles but it’s still there.
Try it with something fast as P or X class.
Or a car that has bad oversteering.
If I say ‘touché’ to your observation/accusation(?), it might be fair, but, that would require us to ignore the fact your initial post was what it was …and perhaps was in fact, quite flawed? This is what I attempted to suggest in my initial response, but also simultaneously open up discussion; and I had thought you might’ve calmed down from the ‘crankiness’ that seemed to be behind your original post and take the opportunity to rethink, rephrase, etc.
Anyway, @PJTierney has pretty much hit the nail on the head in my opinion.
Both sides have challenges and benefits, pros and cons. I think a decent wheel is the far better option, despite currently playing exclusively on a pad and many wholeheartedly being of the opinion gamepad/controller is king.
Well, the crankiness you’ve read out of it can also happen because english isn’t my native so i often just lack words that would sound more appropriate for what i try to say, which probably would lead to a less “offensive” text.
And then there’s still the part of what you interpret out of it which again is depending on your mood.
I will try to phrase my complaints better in the future.
Anyways, i can only suggest to also try what i’ve wrote above, at least for me it seems like an advantage vs. a wheel with no assists.
Would there be a setting to turn it off, i guess it would solve the issue for competitive lobbies.
Some controller users in our team also said they’re not always happy with that feature.
I agree that more settings in Private Multiplayer would be welcome, not just for his but in general. This would be backed up with an icon in certain menus that shows who is in wheel and who is on pad (and also who is on keyboard).
I don’t agree with Featured Multiplayer splitting the playerbase in two however.
As for trying things on-track, at one point I held the no assists world record in X around the Nordschleife (something like 4.53 in the AMR Pro). That’s a properly intense workout on a wheel but I don’t think my time loss to @SuperHornetX391 is due to control method, he’s simply a much faster X driver than I am.
Well to split the multiplayer, we would need a lot more players anyways.
It was just one thought i had and in the end these are here to discuss.
I agree with your recomendations for the lobby settings, this would be a good addition.
Congratz on being that fast man, i drive regurarly against Hornet.
And yes, dude is built different lol.
But still, he’s running all the assists and automatic shifting.
No hate on this, i’m just saying it really could have something to do with being faster,
since it somehow “proves” what i’ve said.
I’m no way that fast in the upper classes but i would say pretty decent at S and R,
usually i lose against controller users and not wheel users, which has lead me to the general idea and further testing.
‘Crankiness’ was really only a little ‘tongue in cheek’ play on your username and apparent irritation/frustration. And there’s nothing wrong with your English.
I honestly thought you could probably block the driving aid assists in private multiplayer if you’re the admin for it, is that not in the options? Happy to (try to) race with you if you’d like. I am on gamepad and no assists, you’ll soon see I can easily struggle with wheelspin, over rotating/oversteering and overheating tyres in the wrong class or car - for just one example the Porsche 919 is (or if they’ve changed it, used to be) a nightmare ‘stock’ and not tuned. I’m not sure I ever successfully tamed the thing, I think I gave up.
One thing I think might be helpful and something I’ve seen others mention before, is the ability to turn assists on and off on the fly, should be easy enough using the d pad. Likewise for driving line perhaps? I had a go in an hour long race and in the dark at Spa I struggled in one section and lost a lot of time, where if I’d been able to toggle the guide/line on, I would have!!
I truly don’t think there is a major benefit and unfair advantage to using a controller. I honestly think it’s quite the opposite and even more so when you start talking about load cell brake pedals.
It mostly comes down to this.
Good gamepad support (Makes gamepad much easier to play)
Bad wheel support (Makes wheel much harder to play)
I had a go earlier with the Mazda LMP2 car that I run all the time, since I put in a sick time with a controller, I was feeling confident in the wheel.
The car kept oversteering out of control, and I needed to heavily tune in understeer because I could not feel the limit of grip (also needed to turn on full Traction Control), and it felt like my car kept turning despite the wheel being straight.
I never have this issue in Assetto Corsa on a wheel, regardless of the car. The car goes where I point the wheel. In Forza it feels like the car keeps trying to turn even after straightening the wheel.
Someone suggested using Normal steering with a wheel instead of Simulation steering. I’ll have to give it a shot and see if it fixes the issue.
(edit: it did nothing)