We’ve all seen orange peel in paints. It was very common in production car paints and resprays. But, it is not present in EVERY car’s paint. Especially in modern car paints. My last couple of Audis had no orange peel. Heck, my Honda has no orange peel. And the mega dollar, limited super cars certainly don’t have orange peel. Many of these car’s paints are wet sanded after painting. A P1, a LaFerrari, an Aventador, 12C, all hand rubbed. But as I said earlier, this has been all but solved with most modern car manufacturers. Wondering why Turn Ten decided it was a benefit to realism when it doesn’t really exist on the cars in the game that it shows up on.
I’ve seen plenty of modern cars with orange peel looking paint. Especially painted black it’s quite visible. I do agree for the most part the paint on newer cars looks a lot smoother, but pull up behind a 2014 Jeep Cherokee when you have your headlights on and it reveals a surprisingly “peeled” looking surface. I like though that Forza has varying degrees to the effect though, old muscle cars have a noticeable amount where as the supercars it’s either minimal or non-existent.
Orange Peel refers to the irregularity of a paint’s finish. Most paint jobs have a similar texture to the peel of an orange after application. To get rid of it, you wet sand the paint to remove high spots. A perfectly smooth paint job requires a lot of work and a very meticulous process. Seeing as everything is painted by robots on the assembly lines now, it’s rare on a production car not to have some orange peel. Special makes though, like a supercar manufacturer for example, will have less orange peel than a Ford F-150.
As for OP’s post. Almost every mass manufactured car today still has orange peel. Modern water based paints have a diminished effect because they are applied more thinly than old oil-based paints. Many more rugged makes like trucks and SUVs use a heavier paint which will still show heavy peel. I powdercoat for a living and even that can have varying degrees of peel based of a number of factors, how thick the coating is, the type of coating, if it’s a multi-coat application, etc. The effect in the game isn’t representative of every manufacturer, but someone at Ferrari, Lamborghini, Bugatti, Koenigsegg, Pagani, etc, approved the final car models for the game. I’m assuming as we move on in the series the effect will be improved, but for the time being it’s a pretty nice step forward in detail along with the metallic effects like brushed aluminum, metal flake, and anodised finishes. I wouldn’t complain about that.
It isn’t paint, but when have you seen a nice dashboard in a full-on racing machine? Take the BMWs for instance, with all the nice dash features, radios, etc., yet that would not be seen in one of those cars which actually race competitively. If we’re going to complain about things not correct in the game, this one really stands out.
Ok, so far I’ve seen this “complaint” assertion twice… I asked a question. I guess you can construe it as a complaint if you choose to see it that way, but it was phrased as a question and was meant to be a question. This is supposed to be a discussion. People on forums really need to stop derailing constructive conversation… Heck, I’m sure this was lengthy discussion in Turn 10 offices when the game was being conceived, some agreeing, some disagreeing. But we can’t discuss it here?
I disagree with a few posts here that say that orange peel is in all new car paints. It may still be fairly common in American car company’s paints, like Jeep, for example. But I don’t think it’s the standard anymore. This is from Wikipedia but the same can be seen in any of a million websites about orange peel… “The orange peel phenomenon can then be smoothed out with ultra-fine sandpaper, but it can be prevented altogether by changing the painting technique or the materials used. Orange peel is typically the result of improper painting technique, and is caused by the quick evaporation of thinner, incorrect spray gun setup (e.g., low air pressure or incorrect nozzle), spraying the paint at an angle other than perpendicular, or applying excessive paint.”
So, correcting the problem of orange peel is rather easy, and probably easier on computer controlled spray machines. Assembly line spray machines and the paint mixtures can simply be adjusted to eliminate the effect as spoken of in the quote. And many car companies have done this simple tweaking, as I mentioned, none of my recent cars had any. I can only guess that the companies who produce cars whose paint still has orange peel don’t consider it a problem that needs adjusting.
The reason I bring this up is that the orange peel was added to contribute to realism. It’s amazingly cool that they could achieve this effect in the game. I agree with everyone on that! But if realism is the goal, why add something to, say, the McLaren P1 that isn’t there in real life. Most of our cars in the game have custom paint jobs, paint jobs that would be mega dollar in real life. Would these paint jobs have orange peel. Absolutely not.
The answer to my question could simply be that more cars still have orange peel than don’t. I certainly haven’t counted. Obviously the game can’t be configured so that some have the effect and some don’t. Just asked a question based on my experience detailing my cars and friends cars.
There is ALWAYS orange peel - it’s just a matter of how much. You are not physically able to make a perfectly smooth paint layer. It’s only a matter of how close you get to the paint, when you will see it.
True, it’s a bit exaggerated on the super high-end cars in FM5, but sometimes hyper-reality needs to be created to create a sense of reality, just like shooting a gun in a movie is as far from real as it gets.
The P1 paint initially has orange peel but is polished out so no P1s sold to the public have orange peel. High end detailers can, and do, get rid of orange peel for a price.
Dude, you cannot get RID of it. You can just reduce it to such a degree that you’d need a macro lens to actually see it. My point above is that, making a perfect surface of any kind is not physically possible. I’ve owned very exotic cars and they all had orange peel if not every where, then at least at certain places such as fenders and at concave angles such as air ducts in doors etc.
I sold cars for a living back in the 1980s. Orange peel was often seen but was most certainly on the decline. Cars finished with metallic paint rarely showed any sign of orange peel. The only cars I’ve had in the last twenty years showing orange peel were either Italian or French. Even my fords have been peel free.
A number of SUVs have a textured paint finish to lower body sections. This is not orange peel.
Not noticeable orange peel, just a little flawed. Most paint jobs have a few flaws. Take Tomb Raider for example. Lara isn’t Teflon coated anymore for realism but what I don’t
get is the lack of wear and tare on a car. These cars should show some signs of being used. Right?
I agree with the wear and tear. The only reason they don’t do it is that creating that random chaos you get in real materials is the most difficult thing to create in 3D. It requires super complex precedural shaders as this cannot be done by hand as it would be way too time consuming. In 3D you have the opposite challenge to real life: In real life you want perfection, but perfection doesn’t exist in reality, and in a computer you want randomized chaos, but that doesn’t (automagically) happen.