With added elements of RNG that can now negatively impact on a players capacity to progress in the game (ie not having credit to buy/upgrade cars) I feel its time to start adding some degree of “bad luck protection” to the wheelspins.
A brief backstory on where im coming from. My friend and i preordered physical copies of the ultimate edition, we picked up our copies on the 28th of sept and we’ve played most nights for 3-4 hours at a time since then. From wheelspins to date my friend has made over 5 million credits, I have 1.6m. My friend wants to buy a 2 million credit house but at the same time doesnt want to leave me out but I cannot buy it because i simply do not even HAVE 2 million. This is all down to the wheelspins. My friend can pull half a million from a super wheelspins yet im lucky to get a common car. A typical spin is 3x clothes or a mix of clothes horns and dances.
At one point I didnt even have enough credit to upgrade a car and had to just… wait. I can tell you thats certainly not fun and engaging gameplay and the immense discrepancy between “haves” and “have nots” makes it even worse esp if 1 “have” and 1 “have not” are trying to play together.
There needs to be some device or mechanism coded into the rng that makes the imbalance not so pronounced, there shouldnt be millions and millions of credits difference between 2 people who are doing the exact same thing. After so many “poor” wheelspins there needs to be a run of “good” spins, maybe if 5 spins with zero money then have 2 spins with money? resetting any time an actual money spin rngs into the mix? All money values to be assigned randomly as normal. Just something to give those of us struggling to play due to bad luck a hope.