I and my friends have a league called CNPA, where we organize championships. We are currently in season 5 and running with the prototype group category. Our last race was in Road America and everyone was extremely frustrated.
Along the whole track there are advertising signs that after a few turns are thrown in the middle of the track. After the last update we realized that the effect of the car shock on these plates was extremely exaggerated. In addition to the car receiving damage, it rolls and leaves the lane. Our race was almost impossible.
My question is why these boards are scattered around the track and why the physics of clashing with them is so absurd.
Turn 10 needs to correct that as this track, which is one of the best in the game, has become impractical.
Has anyone experienced this problem on this track or in other tracks of the game?
Even if you stay on the track the plates can hit you. if a driver smash on one of this the plate fly away on to the track. The question is that this plates actualy cause damage to the car and dont even be on the track
It’s not only on this track, but on a lot of tracks actually.
I agree it is frustrating when you are racing with simulation damage (even with cosmetic, you can still spin off the track when you hit the obstacle in an unlucky way)
I think its good like it is.
There are signs on tracks in real life and if you would hit them with full speed, then you would have damage to your car and or would also spin.
Its only a bit frustrating when online players kick them on purpose on the track.
But I don’t see a problem in a private league session with friends.
If someone does a mistake and an obstacle is on the track → avoid it, its part of the race then.
In real life there is such type of plates in the racetrack? And even if they existed, should cause the damage they cause in the car. I think the physics of the collision are poorly simulated. but for me the main point is that they should not be on the track. in real races I do not see this kind of thing happening.
you can deflect the boards, but it can come flying against you and end your run.
I honestly think the game would improve a lot if it did not have such types of obstacles as well as the tires that get thrown on the track in an absurd amount on some tracks
I can not believe you’re defending indestructible plates, which remain at the track until a race around 20 or 30 laps is over!!!
Real races have track cleaning crew … I think you’re the one who did not understand the point.
See again you’ve proven that you don’t have any significant reading comprehension or retention.
My last sentence LITERALLY agreed that they should disappear after a while to “simulate track cleanup”
Don’t get mad at me because you don’t know how to read.
I’m out of here.
I’ve not only proven that the signs are in fact real to life, but that you are either a troll or (something derogatory about your intelligence.)
Road America is seriously messed up. I only race in free play non homologated & the prototypes indycars & F1 cars can’t navigate the carousel without running off track there. I end up hitting the signs & tires they leave scattered across the track. I’m having this problem with most tracks with these cars, but Road America is particularly bad.
Its a Racing Game
ther are a lot of peeps around all tracks waving yellow and red flags… WatkinsGlen, Catalunya… we have full course yellow all the time (and Suzuka we race at a closed track - trafficlight on start/finish is red during the race) - so why not making it usefull andset this section to yellow and let a marshal remove the obstacle - and set the marshall as solid obstacle - hitting him should be like hitting a wall. And yes, we need penalty for leaving the track and dangerouse driving
Any of the moveable objects trackside are also affected by lag and syncing issues. We often have one person asking who has knocked signs or tires onto the road and complaining, when the rest of the lobby can’t see them and no one has been off. We will also see someone take a lag twitch on some of the areas where they are near the track (for example the chute at Watkins Glen, final turn at Road Atlanta) and explode tires everywhere. Also, tracks with lots of signs/tires can often be the cause of framerate issues in online races when public hopper idiots and lag mix to make for a very disrupted track.
The tires and solid signs add nothing positive to the game. If they were like PC2 and the signs shattered when you hit them it would be far better all-round.
Most signage at tracks are foam and are staked down, or are flexible and supported by PVC frames that are staked down. Some old relic-y ones are aluminum or super flimsy steel. When they get ran over they break apart or collapse, for safety purposes. They very rarely damage cars beyond tearing off a canard, although they do get caught over/in radiator inlets/brake ducting. I obviously cannot speak for every sign at every race track everywhere, but they are NOT heavy or solid to the point they retain their shape after an impact and go flying as that is just asking for trouble with torn up cars and potentially injured drivers, and puts marshals and fans in danger as well.