The bigger problem is that the classes are even less balanced than in the last game. Its not just the Beat that is OP, but the difference between the best cars in a class and all the average cars seems bigger than it ever was. I hoped that it would get addressed, and that lower classes wouldnt have absolute rockets, but it seems to have gotten worse if anything. 10 seconds in a 2 minute race is an eternity.
Its too late to do anything for this game, but what they should do for classes im these games is something pretty simple. Keep the PI system, no need to rework everything. But just create some equations with the hard car stats that trigger a bump to a higher class. Not a serious example → Power to weight divided by handling times 0-100 divided by top speed … over pi. If they paid me, I could come up with 5 good equations. (Then if the answer to the equation > x, car gets bumped up a class).
Then you get a notification that a car gets bumped up, the car has a little flag in menus that you cant click on to get details, and you end up with a Beat that is like S1 565. Then youd be forced to fit the Beat (or any other OP car) in a class where it doesnt have huge numbers advantages, or drive a really bad S1, for example.
Once that system gets put it, they can easily raise or lower than numbers that trigger bumps to tighter or widen performance in a class while they are developing the game. Then settle on values.
It would keep performance in classes closer, you wouldnt have 3 wheeled cars leading classes, people would use more cars. And it would not take a whole overhaul of the PI system. It would make finding meta builds more challenging, but the good players would figure it out and tunes can be downloaded.
Suggest a car for C, B or A, I want to do some tests
As for rally tires (I assume you talk about rally, not offroad tires)- if they would be called differently, like maybe “rain soft compound”, would it bother you less? signed, rally tires enjoyer
PS. Eagerly waiting for winter season to see if snow tires finally will have there time
The Beat’s dominance is more a symptom of the drag tires being broken than anything. It sucks because I absolutely love the Beat and the AZ-1 and have since Gran Turismo 2, but both of them benefit tremendously from how drag tires function in FH6, so I look like a tryhard driving them in lobbies.
Regarding rally tyres being really good on tarmac: There are several tarmac rallies on the WRC calendar. Rally Japan is one of them. And no, the WRC teams don’t usually use gravel tyres on tarmac stages, unless they have to. Therefore, it’s completely reasonable and/or logical that “rally” tyres in a game set in Japan work best on tarmac.
I’m not sure that PGG actually had this in mind when they set the properties for the rally tyres. It’s probably just a convenient coincidence. You’re welcome PGG!
None of the tyres are very realistic. Slicks of any kind should be completely undriveable in the rain, and on anything else than tarmac/concrete. Semi-slicks (called R-tyres around where I live) should be horrible on anything that isn’t dry tarmac as well. Off-road tyres should be quite bad on gravel, but the best choice for extreme sand and mud roads, and so on. Realism in a simcade? Yeah… No.
^^this. Should be put front and center for the appropriate devs
Even with the FM tyre contact physics (or a version of them) it’s moot if your tyre compounds aren’t right and FH hasn’t done that. Suppose ya could go to Jira and suggest it…
hmm its not about skill to drive or the car dimension. but the car perfomance balance need some adjustment now. you can see B and A class meta tune is always drag tires with AWD and offroad suspension combo and thats really break the immersion and really not appealing to race. i know horizon series its not realistic sim but still this thing just very annoying. at this point sport and street tires and racing and sport suspension is just a decoration (just erase them atp for saving some storage). because this awd dragtires with offroad suspension dominate everywhere on or off the road.
I am not sure where you get your info from. None of the slicks are derivable in anything but hot/dry conditions, drags especially. I think a lot of folks get hung up on the naming schema within the game, which I strongly disagree with since its misleading. Moreover, looking at the model of Rally tires, they are clearly Mud Tires for sprint cars. Snow Tires are All Weather Radials… so we shouldn’t be getting hung up on the visceral technicalities of the game. Just tune what works on your car, stop hand wringing about “oh but its not named realistically.” It’s plenty realistic, its just named poorly.
I know… Its not an “offroad” diff, its a 4 way diff. They are not “Offroad” or “Rally” suspension, they are coil-overs of specific grades and heights. The in-game names are meant to be accessible for non-car people… to a point of ridiculousness; I think that is where the complaints should lie.
Open Forza has always been about your tuning skill (or ability to download a tune.) Just driving the car has never been the only skill, neither in Open FH or Open FM. If you want pure skill, try spec racing.
You’ve got a lot of strange thoughts about tuning and setups, friend. You should buy some cheap meta cars, download meta setups onto them and see just what parts were actually purchased. You will be suprised just how many sport and street parts are involved. Race parts aren’t a go-to unless you need the weight or need the setting changes. Some cars are naturally good.
Okay, everyone had it’s fun, we get it l, but it begins to be annoying to stumble onto these 3 cars in every category of online races and Rivals leaderboards, I’m in the top 300 on the Rivals of Haruna and Hakone with my evo6 , and now I’m basically surrounded by those cars, and when I queue up for a Toge showdown, I have to quit if my rival drive one of those cars they launch better, corner better and basically play by themself ! Either those cars need to be banned, or get their P.I fixed so they compete in another category of their own
yeah, but just because they perform better than your favourites, doesnt mean they should get banned (personally i dont believe i own any of these (besides the minicab which i think was dlc correct me if im wrong) and i have never drove them, so I dont know how good they are but either way, they shouldnt get banned for that)
Even muscle cars are more effective by AWD swapping them LMAO. Basically to be able to massively downgrade a car’s PI via the tyres or drivetrain swaps results in massive performance differences for basically no penalty to car behaviour due to tuning.
The tyres, engines or aero isn’t the problem though. It’s the system that allows you to do these things.
Centrifugal supercharger is even more broken than before.
Low end traction is king but powerbuilds still exist, just way more niche (highway circuit for example)
Drags you can get rotation again by simply cranking the diff, max min aero, high tyre pressure
System to me is beyond repair, needs a total revamp.
Can you convince me on that? I’d be very happy, If you can do it.
Are you talking in general? About specific class (I usually play B or lower, sometimes A, above I usually don’t touch)? Rivals or “usability in MP”?
I mean, I know how fast you are, so you should know what are you talking about, but I just can’t shake that feeling that FH6 is powerbuild friendly. Yeah, there are twisty bits, but even one of Touge races (Bandai Azuma) looks like it would handle PB.
That means you need to make adjustments to your car. The CityE/Beat are terrible for Touge, they lack downhill grip. You are much better off with a high-grip powerbuild on something like an NSX, MX5, Contiental, Utility Sedan, Escort, etc. Anything medium weight front-engine that starts in D-Class with decent starting brake stats.
This is the most enlightened reply here.
This 100%
The PI system does not look at all at Pwr/LatGs, it looks at an average of the named stats. So, anyone can build an S1 equivalent car in B Class by making sure it preforms poorly in one of the 1-10 Named Stats. It’s really easy to exploit this system.
LateralGs and Power-to-Weight are the only things you need to worry about. No other stats are relevant, you can tune around them. Tire tread does matter to a degree, weight and weather will mess up slicks so there are situations where Semi or Rally instead of Drags/Race Slick is the better choice.
You should choose your tire compound to get the best Lateral G tolerance. Ideally always shoot above 1.2/Gs
I would bother less if that “rain soft compound” would not be just a tiny bit less effective than semi-slicks on dry tarmac.
The floaty handling of this “rain soft compound” is disgusting yet they float at such a speed for such a low PI that it feels mandatory to use in A and S1.
(sorry for breaking into your dialogue, its just a rant…)
Devs just assume we the players are… not too smart.
So the PI of Centrifugal is set in on assumption that the players won’t be able to tune the gearbox in a way that keeps revs high and lets centrifugal do its job effectively. Same with AWD swap (you know it cuts max speed so hard oh uh…)
Cranking the diff - come on thats some nerdy stuff.
They assume we don’t know what we are doing when we disable launch control so it is forced ON in races even if turned OFF in options (so we have to push the brake and rev the engine AFTER the countdown to start with N/A VTEC engine.
They assume we can’t make viable builds so AI is always matched to player’s car specs in some weird way which instead of helping slow cars kills fast cars along with a huge part of gampley for PvE…
And so on - the game is full of examples easily explained by such an assumption.
May be.
Though the competitiveness hypothesis does not explain the forced Launch Control
But if thats the case its just strange that devs choose to tune the balance in a way oriented to the part of the audience which doesn’t bother about it, even though this part is the bigger one.