There are definitely pure grievers in game. I haven’t encountered this for a month or two but at one point there were players who were driving cars on Trial with Drivatar car mass and just rammed everything and spammed whatever via link. It’s virtual physics, weight / mass can be separate, so those accelerated and and I guess otherwise handled like any other car.
I don’t know but perhaps it is/was related to glitch some players use at the Eliminator.
Then there are type who just can’t handle being overtaken. Built their cars for straight line speed, are out at corners, get overtaken, “fix” the situation by catching up and ramming. Then they are in the ditch in next steep corner again, rinse and repeat.
Horizon doesn’t benefit that much from that type of customer, but behaviour patterns associated with poor impulse control and weak ability to form solutions are exactly kind of customer you want if your product works on frustration/microtransaction dynamic. Industry has had this knowledge for two decades at least.
When looking for solutions that would work for Horizon, if it’s going to stay like it is now, it’s important to make distinction between different groups there. These kind of patterns are not associated by large group of casual gamers, it’s actually other way around.
Some things are learned, it’s not easy subject and I’m not going go into too much detail here, but time zones do matter. It did when I played FH4, it does now. People pick things from their environments, that can be influenced. It’s important to have relevant policies visible and make it clear that they are also really enforced.
Policies / code of conduct, it takes perhaps less than 30% of population to cause major shifts in attitudes. Then what influences that might be smaller percentage, but also percentage that cannot in practical means be negotiated with. There’s dynamic, like in Horizon someone keeps ramming somebody, finally one being rammed loses their cool and start ramming everybody else too and that’s the worst problem.
More than 40 million people have played Horizon 5. It’s absurd number, but I believe they could actually get even larger.
Horizon is really good making things work for people doing same events, yet having different goals. For some race event may be great, it has inherited value and completing it becomes goal itself, while others don’t find that same event interesting, their goal is just to get rewards.
There is more to Horizon. Everybody can be interested about car culture for a five minutes, but good experience with Horizon can make people interested about car culture for ten minutes and that’s how to sell more expansions and car packs. It’s that getting further into masses, people appreciate their time differently and bad experience online, if it happens multiple times can come into way of printing money.