Has anyone else noticed that the drivatars always seem to take the inside (and slower) line through corners, even when they are under no pressure from cars behind, and yet don’t lose any speed on the exit? I don’t know if it is just the drivatars I’m matched with, but I can’t believe that everyone who plays the game takes these crazy lines through every corner.
Also, I always end up racing against three or four of my friends, two of them have only ever played the demo for horizon 2 and no other forza game, and yet they always seem to be really high up the field, I get that it is probably so you can race against your friends drivatar, but it seems pretty artificial, the point of drivatars is to feel like you’re racing against other people and their driving styles, not just some random ai’s, if the drivatar data isn’t being used, then what is the point in them?
I often see them run pretty much the opposite of a “normal” line at both ovals. Drives me crazy when I need to draft, since that is not a line I want to be teaching my drivatar.
Yes it has been acknowledged that there is a problem with the drivatar system in that you always seem to get one or two driving at a level way above what they are set at there seems to a flaw in the selection process for drivatars for the level they are set at the devs have acknowledged this and are working on it.
Thank you, but not really relevant. That has nothing to do with the chosen line, and it’s normal for friend’s who haven’t played to have drivatars, has well for all friend’s drivatars to behave has it’s been observed in the op.
Maybe I should have further explained that one of the drivtars in my game is a friend who has never played any of the forza games apart from Forza horizon 2 and that very different driving syles are used in some of the modes in Forza horizon 2 compared to the standard Forza game and therefore a differnt method for calculating drivatar skill level would also be used which may translate differently in Forza 6, we also have to acknowledge there is a known flaw with the drivatars at the moment maybe things will improve once that has been sorted.
Ok, but unless I’m completely misinterpreting what the OP is talking about, he’s not talking about the difficulty issue that the devs have said they are going to fix. What he describes is the normal behavior for friend’s drivatars to bet a bit more “unrestrained”, and “better skilled” than the random drivatars. That has been by design in every forza game with drivatars since FM5, and completely working has intended.
The issue being fixed is where the game assigns a drivatar of one scaled difficulty level higher than the chosen difficulty to a race. In normal operation, your friends drivatars will still be a cut above the rest of the field, even when that issue is fixed.
The OP is commenting on how it’s odd that a friend, who has not even played, has a drivatar capable of racing at a high level at all, and how that feels artificial. This is something that has been mentioned with pretty much every game, but again, has always been entirely by design, and working has intended.
Further, while FM6 drivatars were developed, based on, and with the development experience of previous games, they are custom tailored for FM6. They are not interchangeable. These are more like Drivatar v3.0. They don’t just transplant them from Horizon, and expect them to suddenly drive closed tracks like professional circuit drivers.
Thus, Drivatars that haven’t been trained in FM6 default to a “generic” FM6 behavior routine until trained within the game, and yes, T10 can tweak that behavior at any time, but how an individual played horizon has little to do directly with how that person’s drivatar behaves in FM6. The generic behavior is actually an ever evolving set of behaviors that come from the combined data of all active FM6 players combined, and once they fix the difficulty scaling issue, the drivatars of friends will still do what the OP describes. You just won’t have one or two flying ahead at expert level, for a person playing on highly skilled.
The other issue is lines.
Of course, the drivatar itself being a learning routine can lead to unexpected behavior, and for some reason it’s learning to take some funny lines. That is something T10 can tweak, should the need arise, but the entire theory behind drivatars is that the behavior should be self correcting. Depending on how the drivatars learn a specific behavior, T10 may or may not step in. Drivatars themselves could very well start taking different lines on their own at any time.
Being a big fan of the concept, (and often a critic), since before FM5’s release, I’ve watched the evolution, and I’ve tested the heck out of a number of drivatars, through multiple games now. I’ve certainly seen some pretty significant changes in behavior come form both learning, has well has intervention. The drivatars could literally fix themselves within the next week now that the Europeans will be feeding their data into the system, T10 may just let things flow, and two weeks from now people could be commenting on a whole new odd behavior.