Some game inaccuraices...

Some of the things about the game have bothered me for a while now. Not the main stream complaints but the little things one specific that dates back generations. First item is how toe adjustment is represented. In the game if you make a toe adjustment to let say 1* out its represented as positive toe which to the best of my knowledge in the real world if you want more toe out its measured in negative increments from zero. my concern with this is how does the game change the handling of the vehicle when a adjustment is made. is it accurately applying the change i made to the toe out and is just represented incorrectly ?
the other item i notice is under the vehicle live data heat display for inner middle and outer of the tire heat. the concern here is the right seems to be backwards. if im make a left turn the RF outer tire actually becomes cooler than the inner, in fact the inner heats up. Where as the left side seems to represent what you would expect to see when making a right turn, LF outer builds more heat than the inner. now you may say why is this important. my concern is does the heating of the tires impact the actually driveablilty of the car when the left side is working as it should but every time i go into a left turn the car thinks it has too much positive camber for the right side?. And are the physics for both the toe measurements accurate and the alignment sheet is incorrect.

I noticed on some vehicles the tach on the car doesn’t match the tach on the right lower corner.

please feel free to correct me or shed some insight>