Aavzras
1
Got the update, revisited some of my old custom routes, however AI didn’t meet my expectations:
- yes, it seems that drivatars are not that “afraid” of narrow CPs;
- sharp turns are still a problem;
- AI do not respawn if rolled over;
- still can’t generate enough speed for some jumps (even if speed required is ridiculously low – 50-60 kph (31-37 mph) and there is enough space);
Can’t say if “giving up” is still a thing, but that’s enough already 
- Didn’t anyone tested this?
- Do I need to recreate tracks to take full advantage of the update?
- Am I too hopeful (this is my 1st Forza)?
This.
I did not notice any difference yesterday on my two test tracks. The AI still misses the same checkpoints and struggles with the same turns.