Runoff1999's Features Wishlist for Horizon 5 (Updated: 08/01/2022)

More Immersive Cockpit

  • Windshields spiderweb gradually instead of all at once with the location and depth of the crack depending on the location and severity of the collision.
  • Algae, bugs, dust, mud, and rooster tails collect on windshields.
  • Cockpit is fully animated with 900° steering and fully-functional handbrakes, horns, pedals, and shifters.
  • Ability to see from inside the helmet (if worn by a player) whenever using the cockpit and driver camera views.
  • Ability to pan the camera up, down, and around the entire cockpit whenever using the cockpit and driver camera views.
  • Cockpits suffer from turbulence when driving at speeds above 120 miles per hour.
  • Ability to adjust the seating position.
  • Characters grunt when involved in collisions, landing jumps, or while trading paint whenever using the cockpit and driver camera views.
  • Wind noise heard from inside the cockpit changes whenever drafting opponents.
  • Side windows break entirely after heavy collisions.
  • Rain and snow can enter the cockpit if the side windows are rolled down or have been broken out on all vehicles and if the top is down on convertibles.
  • Rain and snow can blur the player’s vision if either manages to make it into the cockpit somehow.
  • Windshield wipers and turning indicators accidentally turn on when rapidly shifting, or shifting after collisions, drifts, jumps, and sketchy passes.

More Immersive Environment

  • Vehicle paint smears along barriers and walls after contact.
  • Buildings and large trees sustain damage after collisions.
  • Spectators flinch whenever vehicles collide against barriers.
  • Debris remains on the track during circuit events.
  • Reintroduction of licensed trackside advertisements and brake markers during events sanctioned by the Horizon Festival.
  • Heat haze above engine bays during hot weather.
  • Spectators are present during Street Scene events.
  • Spectators jump back and forth over barriers as vehicles approach and drive by.
  • Introduction of rumble strips during events sanctioned by the Horizon Festival.
  • Twigs and other foliage become lodged in the gaps and grills of vehicles.
  • Algae, bugs, dust, grass, mud, snow, and water collect and compact on vehicles in layers.
  • Terrain deformation is dynamic instead of cosmetic only.
  • Sandstorms strip paint off of vehicles.
  • Headlights and taillights can be smashed out to the point where they are no longer functional.

More Interactive Driving Experience

  • Ability to put vehicles in neutral.
  • Ability to roll windows up and down.
  • Ability to turn headlights on and off.
  • Ability to turn windshield wipers on and off at will.
  • Ability to turn hazards and turning indicators on and off.

New Skills

  • Defense - Maintaining your current position by blocking an opponent without making contact, or weaving back and forth.
  • Turn - Taking a corner without making contact with barriers and opponents.
  • Undertake - Passing an opponent on the inside of a corner without making contact with barriers and opponents.
  • Reintroduction of Sketchy Pass.

New PR Stunts

  • Slalom - Complete a series of undulating gates in the fastest time possible.
  • Escape - Drive a set distance away from a gradually expanding and quickening circle.

New Features

  • Introduction of garages for players to display and interact with their favorite vehicles.
  • Introduction of car washes.

New Event Types and Tracks

  • Ability to create reversed and mirrored variants of existing routes.
  • Add new circuits and sprints every month after launch.
  • Introduction of Street Scene Circuits.
  • Reintroduction of Cat and Mouse.
  • Tracks specifically designed for Cat and Mouse events.

Returning Features

  • Reintroduction of OneDrive music integration.

Additions to the HUD

  • Inclusion of an odometer.
  • Inclusion of turbocharger and supercharger gauges.
  • Ability to change the color of the HUD.
  • Rearview mirror for the chase far, chase near, bumper, and hood camera views.

Additions to Character Customization

  • Ability to add facial hair and change body type and eye color.
  • Inclusion of licensed fire suits, helmets, racing gloves, and racing shoes.
  • Ability to set specific character outfits for specific events and modes.

Additional Performance Classes

  • Reintroduction of E-Class and F-Class.
  • Introduction of G-Class.

Additions to Rivals

  • Ability to choose multiple ghosts for a Rivals event.
  • Rolling starts for Rivals events.

Additions to Car Customization and Personalization

  • Ability to set specific horns and vanity plates to specific vehicles.
  • Factory colors are properly named.
  • Ability to choose colors for reward vehicles before accepting them.

Modifications to Traffic Behavior

  • Traffic vehicles honk their horns if they are blocked, cut off, or an oncoming vehicle enters their lane.
  • Oncoming traffic vehicles screech to a halt, or swerve out of the way if a vehicle drives directly in front of them.
  • Traffic vehicles occasionally drive on dirt roads.

Modifications to Vehicle Obtainability

  • All vehicles at launch are available in the Autoshow.
  • Reintroduction of Horizon Backstage.

Modifications to Racing

  • Reintroduction of a three-second countdown at the beginning of each race.
  • Reintroduction of split times between the player and opponents.
  • ANNA provides directions during Street Scene events.
  • Songs on radio stations no longer loop during races.

Modifications to Fast Travel

  • Fast Travel Anywhere is available by default and is also free, but players must still drive on a road once before they can fast travel to it at any time.
  • Ability for the player to choose which direction they will be facing after using fast travel.

Modifications to Drivatars

  • Order of the starting grid is determined by PI level with the higher-leveled cars starting from the back and the lower-leveled cars starting from the front.
  • Drivatar population in Horizon Solo to be drastically lowered and spaced out.
  • Vehicles used by Drivatars are limited to the same modifications available to the player.
  • Vehicles used by Drivatars are unmodified if the player uses an unmodified vehicle.
  • Drivatars are affected by weather, terrain, and smashable objects.
  • Drivatars can be goaded into making a mistake and can make mistakes without being influenced to.
  • Drivatars make greater efforts to pass each other.
  • Drivatars use other racing lines in addition to the optimal one.
  • Drivatars will retaliate if the player is rough against them.
  • Vehicles used by Drivatars in Street Scene events are no longer randomized.

Modifications to the Economy

  • Clothing, emotes, horns, and ForzaLink phrases are all unlocked by default.
  • Ability to sell duplicate prize cars for half the original cost.
  • Percentage of bonus credits earned increases by enabling simulation damage and steering and disabling rewind and the driving line.

Modifications to Pre-race and Post-race Menus

  • Ability to turn off the recommended section in the car selection menu.
  • Ability to change lap count, opponent count, time of day, and weather on existing tracks without having to create a Horizon Blueprint.
  • Ability to immediately start the next race in a championship from the post-race menu.
  • Ability to apply upgrades and tunes to vehicles in the pre-race menu.
  • Ability to change vehicles in the pre-race menu.
  • Ability to take down and put up convertible tops in the pre-race menu.

Modifications to Map Menu

  • Ability to enter events from the map screen if the player has already discovered its location.
  • Toggled map icons no longer automatically reset.

Modifications to Main Menus

  • Functionality is to be prioritized over form in regards to menu design.
  • Option to change vehicles is available on the campaign submenu instead of the cars submenu.

Modifications to PR Stunts

  • Ability to enable and disable PR stunts.
  • Speed Zones and Drift Zones are no longer set as destinations after completion.

Modifications to Forzathon

  • Forzathon Weekly Chapters can be completed simultaneously instead of chronologically.

Miscellaneous Quality of Life Improvements

  • Vehicles reset in the same location where they rolled over instead of the last location before the rollover occurred.
  • Ability to preset different assist loadouts for free-roam, Playground Games, races, and story chapters.
1 Like

wow, these features/concepts are so cool, these little details improve so much to the experience, here hoping that Playground games reads this wishlist and implements it into fh5 (or into the next game)