More Immersive Cockpit
- Windshields spiderweb gradually instead of all at once with the location and depth of the crack depending on the location and severity of the collision.
- Algae, bugs, dust, mud, and rooster tails collect on windshields.
- Cockpit is fully animated with 900° steering and fully-functional handbrakes, horns, pedals, and shifters.
- Ability to see from inside the helmet (if worn by a player) whenever using the cockpit and driver camera views.
- Ability to pan the camera up, down, and around the entire cockpit whenever using the cockpit and driver camera views.
- Cockpits suffer from turbulence when driving at speeds above 120 miles per hour.
- Ability to adjust the seating position.
- Characters grunt when involved in collisions, landing jumps, or while trading paint whenever using the cockpit and driver camera views.
- Wind noise heard from inside the cockpit changes whenever drafting opponents.
- Side windows break entirely after heavy collisions.
- Rain and snow can enter the cockpit if the side windows are rolled down or have been broken out on all vehicles and if the top is down on convertibles.
- Rain and snow can blur the player’s vision if either manages to make it into the cockpit somehow.
- Windshield wipers and turning indicators accidentally turn on when rapidly shifting, or shifting after collisions, drifts, jumps, and sketchy passes.
More Immersive Environment
- Vehicle paint smears along barriers and walls after contact.
- Buildings and large trees sustain damage after collisions.
- Spectators flinch whenever vehicles collide against barriers.
- Debris remains on the track during circuit events.
- Reintroduction of licensed trackside advertisements and brake markers during events sanctioned by the Horizon Festival.
- Heat haze above engine bays during hot weather.
- Spectators are present during Street Scene events.
- Spectators jump back and forth over barriers as vehicles approach and drive by.
- Introduction of rumble strips during events sanctioned by the Horizon Festival.
- Twigs and other foliage become lodged in the gaps and grills of vehicles.
- Algae, bugs, dust, grass, mud, snow, and water collect and compact on vehicles in layers.
- Terrain deformation is dynamic instead of cosmetic only.
- Sandstorms strip paint off of vehicles.
- Headlights and taillights can be smashed out to the point where they are no longer functional.
More Interactive Driving Experience
- Ability to put vehicles in neutral.
- Ability to roll windows up and down.
- Ability to turn headlights on and off.
- Ability to turn windshield wipers on and off at will.
- Ability to turn hazards and turning indicators on and off.
- Defense - Maintaining your current position by blocking an opponent without making contact, or weaving back and forth.
- Turn - Taking a corner without making contact with barriers and opponents.
- Undertake - Passing an opponent on the inside of a corner without making contact with barriers and opponents.
- Reintroduction of Sketchy Pass.
New PR Stunts
- Slalom - Complete a series of undulating gates in the fastest time possible.
- Escape - Drive a set distance away from a gradually expanding and quickening circle.
- Introduction of garages for players to display and interact with their favorite vehicles.
- Introduction of car washes.
New Event Types and Tracks
- Ability to create reversed and mirrored variants of existing routes.
- Add new circuits and sprints every month after launch.
- Introduction of Street Scene Circuits.
- Reintroduction of Cat and Mouse.
- Tracks specifically designed for Cat and Mouse events.
- Reintroduction of OneDrive music integration.
Additions to the HUD
- Inclusion of an odometer.
- Inclusion of turbocharger and supercharger gauges.
- Ability to change the color of the HUD.
- Rearview mirror for the chase far, chase near, bumper, and hood camera views.
Additions to Character Customization
- Ability to add facial hair and change body type and eye color.
- Inclusion of licensed fire suits, helmets, racing gloves, and racing shoes.
- Ability to set specific character outfits for specific events and modes.
Additional Performance Classes
- Reintroduction of E-Class and F-Class.
- Introduction of G-Class.
Additions to Rivals
- Ability to choose multiple ghosts for a Rivals event.
- Rolling starts for Rivals events.
Additions to Car Customization and Personalization
- Ability to set specific horns and vanity plates to specific vehicles.
- Factory colors are properly named.
- Ability to choose colors for reward vehicles before accepting them.
Modifications to Traffic Behavior
- Traffic vehicles honk their horns if they are blocked, cut off, or an oncoming vehicle enters their lane.
- Oncoming traffic vehicles screech to a halt, or swerve out of the way if a vehicle drives directly in front of them.
- Traffic vehicles occasionally drive on dirt roads.
Modifications to Vehicle Obtainability
- All vehicles at launch are available in the Autoshow.
- Reintroduction of Horizon Backstage.
Modifications to Racing
- Reintroduction of a three-second countdown at the beginning of each race.
- Reintroduction of split times between the player and opponents.
- ANNA provides directions during Street Scene events.
- Songs on radio stations no longer loop during races.
Modifications to Fast Travel
- Fast Travel Anywhere is available by default and is also free, but players must still drive on a road once before they can fast travel to it at any time.
- Ability for the player to choose which direction they will be facing after using fast travel.
Modifications to Drivatars
- Order of the starting grid is determined by PI level with the higher-leveled cars starting from the back and the lower-leveled cars starting from the front.
- Drivatar population in Horizon Solo to be drastically lowered and spaced out.
- Vehicles used by Drivatars are limited to the same modifications available to the player.
- Vehicles used by Drivatars are unmodified if the player uses an unmodified vehicle.
- Drivatars are affected by weather, terrain, and smashable objects.
- Drivatars can be goaded into making a mistake and can make mistakes without being influenced to.
- Drivatars make greater efforts to pass each other.
- Drivatars use other racing lines in addition to the optimal one.
- Drivatars will retaliate if the player is rough against them.
- Vehicles used by Drivatars in Street Scene events are no longer randomized.
Modifications to the Economy
- Clothing, emotes, horns, and ForzaLink phrases are all unlocked by default.
- Ability to sell duplicate prize cars for half the original cost.
- Percentage of bonus credits earned increases by enabling simulation damage and steering and disabling rewind and the driving line.
Modifications to Pre-race and Post-race Menus
- Ability to turn off the recommended section in the car selection menu.
- Ability to change lap count, opponent count, time of day, and weather on existing tracks without having to create a Horizon Blueprint.
- Ability to immediately start the next race in a championship from the post-race menu.
- Ability to apply upgrades and tunes to vehicles in the pre-race menu.
- Ability to change vehicles in the pre-race menu.
- Ability to take down and put up convertible tops in the pre-race menu.
Modifications to Map Menu
- Ability to enter events from the map screen if the player has already discovered its location.
- Toggled map icons no longer automatically reset.
Modifications to Main Menus
- Functionality is to be prioritized over form in regards to menu design.
- Option to change vehicles is available on the campaign submenu instead of the cars submenu.
Modifications to PR Stunts
- Ability to enable and disable PR stunts.
- Speed Zones and Drift Zones are no longer set as destinations after completion.
Modifications to Forzathon
- Forzathon Weekly Chapters can be completed simultaneously instead of chronologically.
Miscellaneous Quality of Life Improvements
- Vehicles reset in the same location where they rolled over instead of the last location before the rollover occurred.
- Ability to preset different assist loadouts for free-roam, Playground Games, races, and story chapters.